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[ORPG] Shadows of Everwood

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Level 13
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Jun 3, 2011
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1,058
Nice game 9/10
Logo.jpg
 
Level 12
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How do you rate a game you havn't even played? Btw, dont double post and spam images (as stated above). I doubt they will llet you join there team, as they seem very advanced and you dont seem that you know even the slightest bit of the zinc they need, no offense.
 
Level 17
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Testing will commence over the next few days. I will be contacting our testers and the map will be uploaded into their folder tomorrow afternoon.

^.^
 
Level 6
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Feb 10, 2008
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Closed beta is approaching and I'm delivering the last progress update until testing begins!

  • Added loot tables to many units
  • Added nearly all weapons
  • Fixed a couple of aesthetic issues in the Event Quest
  • Added some camera collision objects
  • Added a simple boss loot system (more info by Wolfe)
 
Level 12
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Wolfe, did we ever resolve that problem of me not having GArena? I'm pretty sure I can still join the game of somebody on GArena though
 
Level 17
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Can't be bothered PMing you all, but the map is in your DropBox folders. There is a message in the Bug Reports sub-folder, please read it.

Happy testing!
 
Level 2
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May 17, 2009
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I'll be getting to it later today as I'm about to go into work, can't wait! Any of the other testers want to get in a game later? PM me I live US Central Time. I'll be free after 3:00 PM Central.
 
Level 12
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I havn't played for long, but have discovered some bugs with the bear. (I didnt even go past the first quest because I was limited on time)

-The bear respawns a few secodns before or after you
-After I kept on dying, the bar turning into a "doodad". It was unselectable and unmovable, and then it disappeared.

I went into a bit more detail in the readme and put down other small bugs in there.
Hope to play more of it today.
 
Level 17
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Just like to say that testing is going very well. We've been hard at work tracking bugs and various glitches as well as taking some suggestions from our testers! If all goes well, you can expect an Open BETA by the end of the month.

And yes - that is a promise.
 
Level 2
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May 17, 2009
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I've been diligently looking for bugs and errors and the such and have been very astonished at how fast these guys update. I have to say, bravo to the team!
 
Level 17
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We actually have read them. Tukki has responded. We communicate through the folder, y'know.
 
Level 6
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We're trying to push out updates as fast as possible, to keep downtime as small as possible.

So far, our biggest concern is the disconnection issues during cinematic scenes.

I and Oziris are debugging and trying to find alternate solutions to these problems, however, they might take a while to fix.

We're currently at version 1.1, with 1.2 under construction.
Major changes and additions are unlikely to occur before we've fixed the disc. issues.
ETA for 1.2 is tomorrow, that is all I can promise.
 
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