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[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. XenoStalker

    XenoStalker

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    How many heroes will there be total?

    Because if there are slots open, some people may have suggestions (I even may have a few :p). Just submit us with a template maybe? Breakdown of the basic hero? Anything really...
     
  2. Miss_Foxy

    Miss_Foxy

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    Looks pretty awesome, once this RPG's done I'm sure it'll be on par with our very own TKoK Eastern:)
     
  3. Adiktuz

    Adiktuz

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    alot, anyway Wolfe said in a post on the previous pages that he will not take class suggestions for now (until all the classes are released)...
     
  4. Raven0

    Raven0

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    Still watching this project ^-^

    It looks like it's turning out really great. Out of curiousity, how large is the map so far (the terrain, not the map file)?
     
  5. Oziris

    Oziris

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    The terrain with the dungeon is 1 and a half/3 finished which will be featured in the demo (not sure about the dungeon). The whole map is 456x456 or something like that.
     
  6. Tukki

    Tukki

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    Just got back from my concert in Copenhagen, so work on SoE will speed up until Friday.
    Hopefully, I'll get another boss up and probably some creeps (so that we can test some of the systems).

    And yes; the map is 456x456 I believe, and as Oz said, it's about 40-50% finished (in total).
    As for coding completion, I'd guess somewhere around 80% (for the demo).
     
  7. Oziris

    Oziris

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    Actually, more around 30% of the terrain is finished, I have 3 more big areas to finish including 3 more epic dungeons for each of them.
     
  8. Sylithan

    Sylithan

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    Ok, question time...
    30% total terrain, or demo terrain?
     
  9. Oziris

    Oziris

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    Total terrain, 30% of the whole map.
     
  10. Wolfe

    Wolfe

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    Death System
    Shadows of Everwood ORPG will feature a new and improved version of how death and resurrection is used and exhibited in the MMO, ORPG and RPG genre. Such features include the use of allies, a new section of terrain and evidence of how much you know about your character.

    To conclude, SoEORPG will not be a game where you can simply not care about dying because a healer can instantly resurrect you. As you read on, you will understand that a healer will be drained to resurrect you in the midst of battle, losing valuable energy that he/she will require to keep fighting, or keep the remainder of the party alive. Dying is something that will hinder you and your allies greatly, so be sure to stay alive as long as possible. However, do not worry - each class has a set of abilities that can aid in your and your allies' survival.

    DEATH

    Death happens quite a lot, especially in Shadows of Everwood. Simply, it is inevitable for you to die a lot when facing the dangers that lurk in every crevice of the woodland realms. However, death is not the end. When you die, there are many options for you to take. These options are as follows:

    • an ally can pick up your corpse, decreasing his/her movement speed and disabling all spells and bring you to one of the hermit priests or priestesses that make their home in the wilds
    • or being resurrected by an ally with enough power and the reagents to revive you without the need of a priest or priestess
    • you can choose for your soul to ascend into the Realm of Death where you are to prove to Gadrek and Morde that you are worthy of the Realm of the Living by defeating a duplicate of your spirit

    Option I
    The first option essentially requires an ally who knows what he or she is doing. When you die, your soul remains hovering over your body until you decide whether you wish to ascend into the Realm of Death. If not, your ally is able to pick up your corpse (with your spirit and camera locked on that ally) and take you to a nearby priest or priestess. There are at least two of these hermits in the wilds, while a more formal healer can be located in any major city. A resurrection costs 100 Gold and takes three seconds to complete. Once complete, your soul and body merge, and your camera is locked back onto your character.

    Summary:
    • your soul hovers over your body
    • an ally can pick up your body, reducing their movement speed by 25%
    • your camera is locked on your ally’s character
    • a hermit priest or priestess will demand 100 Gold to be resurrected
    • resurrection takes three seconds
    • once revived, your camera is locked back to your character
    • your health is reduced by 15% for two minutes due to the divine powers used in the ritual


    Option II
    The second option essentially cheats both other options, but does come at a price. Paragons have the ability to resurrect their allies, but it is not casual and requires much to be successful. If you have the ability ‘Divine Intervention’, you are able to resurrect, however you require one soul draught, two powerstones, full energy and at least half of your current health.

    Summary:
    • Healer class can resurrect, but requires full mana, 50% health and three objects


    Option III
    After clicking this, you will appear in an arena of spiritual energy where you will duel a mirrored copy of yourself with the same ability build, damage, stats, model, items and even potions. If you defeat that duplicate, you will be returned back to your body exactly where you died. If you fail, you will have to wait two minutes in darkness before being able to try again. During this period, there will be a message stating:

    “You must wait two minutes before being able to try again.”

    This time, you will have a 10% boost to your armour. Once returned, you will have a 15% decrease in your health for two minutes.

    Summary:
    • players can select a button in their UI to ‘ascend’
    • player souls are then transported to the Arena of Gamor
    • must defeat an exact duplicate of themselves to be returned back to their bodies
    • if players fail, they must wait two minutes in darkness with text
    • when they return, they have a 10% boost to their armour
    • when players defeat themselves, they return to their bodies (wherever they died)
    • once revived, their health is reduced by 15%
     
  11. Davesanz

    Davesanz

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    Death system is going to be in the demo?
     
  12. VeljkoM

    VeljkoM

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    Probably will so they could see how will people react to the system.
     
  13. XenoStalker

    XenoStalker

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    What happens if you die facing your spirit?
     
  14. GhostThruster

    GhostThruster

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    @XenoStalker: “You must wait two minutes before being able to try again.”

    The Death system is the most innovative and sexy system ever! You guys are smart! Real smart!
     
  15. Oziris

    Oziris

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    Some pictures for ya all of the demo forest, there is a lot more that I didn't take but I was lazy. :p
     

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  16. Grey Nightmare

    Grey Nightmare

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    Oooh I love those fairy/butterfly clusters, I'd seriously suggest putting some more of them down (tastefully ofc). They really contrast and set up a magical atmosphere, the colour is a bit dull without them but the placement is great! :D
     
  17. Davesanz

    Davesanz

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    Epic forest.
     
  18. Oziris

    Oziris

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    In the very early 2011 we'll release it, Wolfe isn't here ATM, he left us but we'r working hard. :p
     
  19. Sylithan

    Sylithan

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    i agree w/ grey nightmare, those butterflies look really sweet.
     
  20. HeroSlayer

    HeroSlayer

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    ohhh believe oziris, we are working hard.. G_G