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[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. Wolfe

    Wolfe

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    We very well could, and who knows, it may evolve into that. But we'd require so much more in terms of resources, more team members with different roles, etc. xD
     
  2. naga

    naga

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    i dont know to work with 3ds max i have 3d max 8
     
  3. VeljkoM

    VeljkoM

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    Who know first a warcraft 3 map collection, then a separate game. It certainly is one of rare projects that has that much potential.
     
  4. XenoStalker

    XenoStalker

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    Wolfe, your party system (in theory) is very innovative. I like how you took the annoying things and made them simple. The recognition feature is very original in terms of a Warcraft map. I don't agree with having player 1 being the party leader automatically though. Each player should have a chance to create their own party and invite their own players. Besides, if a Ghost bot ever hosts this map publicly then noobs may be the party leader and end up screwing everything up.

    Also. Wolfe. Demo.
     
  5. Davesanz

    Davesanz

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    Saying it wont haste things.
     
  6. Sylithan

    Sylithan

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    :thumbs_up:
     
  7. XenoStalker

    XenoStalker

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    I've known Wolfe for years, he's been a shaman for two of my clans.
    He's never made a map in those years too, ironically. This is the first project I've seen him do and it's turning out rather well - with no demo.

    --

    Hasten*

    --

    Wolfe my last question about parties is if they will only be for the "acts" or "chapters" that people are in - you mentioned something like this if I recall (the limitations).
    Also, what grounds do we viewers stand on in terms of hero suggestions; races, magic, theme, etc...?

    :goblin_good_job:

    Wait... Wolfe. Dem- oh yea nvm contests yea yea...
     
  8. Wolfe

    Wolfe

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    The whole Player Leadership thing may be changed, but I agree with you on the whole Ghost Bot thing. Certainly something to consider.

    Yes - parties are restricted to the three tiers. The reason for this is because of power-leveling. Experience is limited to the members of a party that killed an opponent. Another reason is so that cut-scenes can be limited to just that party, rather than interrupting the game for all players, as well as quest dialogues. So if a player goes and accepts a quest, all party members have that quest. It is so much easier with dialogues as well and the storyline.
     
  9. GhostThruster

    GhostThruster

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    For a moment when you mentioned the Ghost bot I thought you were talking about me :p

    Can you give us a rough approximation of the Demo's release (eg. 'The demo will be out in 2 months')?
     
  10. Wolfe

    Wolfe

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    We're hoping to release it after New Years. Progress will pick up soon, as exams are ending and my team are getting ready for the holidays.
     
  11. Vengeancekael

    Vengeancekael

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    You guys will have some problems at launch, because 7mb... You should've released the map under 3mb and then after it becomes popular, make it larger.
     
  12. Oziris

    Oziris

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    Our map is currently 4MB and most of the systems and doodads are implanted. The 3MB which is left is saved for the hero model and attachments. We also have a program that will shrink the map size for 1MB-2MB.
     
  13. Wolfe

    Wolfe

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    Do not fret - we think of everything. ^.^
     
  14. GhostThruster

    GhostThruster

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    Really? Can you like, link it or something?
    The hero and attachments won't take up too much space right?
     
  15. Raven0

    Raven0

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    He means an optimizer. There's tons just google for WC3 map optimizers. It deletes un-needed code and world editor related data. I got about 1.5 megs off D3W by using Vexorian's.
     
  16. GhostThruster

    GhostThruster

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    Oh, right. Well, ofcourse I've used Vexorian's Optimizer before, but it's only taken off like 40kb off my maps... Offtopic now... sorry.
     
  17. Davesanz

    Davesanz

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    Any further posting on this thread will be necropost.
    Just kidding, say something.:thumbs_up:
     
  18. Sylithan

    Sylithan

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    Hah I agree with Davesanz, I check this everyday and there has been nothing for a while =(
     
  19. Tukki

    Tukki

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    Well, I for one have a lot of things going on at the moment.
    School's taking a lot of time currently, it's about 1 exam every day. The bright side is that my holidays starts on the 21st :) So you can expect a lot do be done during my 3-week-long holidays. WoW's also taking a lot of time x) But that'll change when I step down from class leader, which should be during next week.

    We just redesigned some things for a smoother gameplay, and there are some systems that I'll need to rewrite. But actually, most "work" should be setting up all mobs and breathing life into our creation. (Which could take forever..)

    If the demo isn't released before new year's eve; I'll try to convince the other members to release it and then release updates whenever possible.

    Sorry for the lack of information, and thanks for the support! :)

    EDIT: I'm aware that this post is pretty weird (inconsistent/grammatically) and I hope that you'll endure reading through it x)
     
  20. XenoStalker

    XenoStalker

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    Here's some activity for ye:

    I made a banner for SoE! Yay!

    Feel free to use it if ye want. It's not an official one, it's fan-made (by me).

    --

    Also: W.D.