While you're waiting for the those epic terrain shots, here's something to chew on!
First out we have our brand new specialization interface, where you spend
your specialization points on new abilities and/or improve learned talents!
The interface isn't completely finished; many aesthetics are missing, such as
multiboards, icon glow, D's art etc.!
We decided to go with texttag tooltips for this interface, the inventory
interface is still going to use multiboards, however.
A note on pictures: they are from the code map, thus no real terrain is present.
Enough talk, here are some pictures:
I've also been working on aesthetics of battle!
Large battles with many units getting hit can get quite bloody

This doesn't mean that there are those giant blood effects, since I've focused on making them cool, yet not rendering you blind due to effect spam.
Weapons now have clean-looking effects that resemble wind cutting. (Check the 3rd screen shot)
Here's a couple of examples using the all-time favorite melee hero:
Now that you've seen some of our progress, it's time for the list:
Progress
- Systems:
- Specialization
- All heroes have had their abilities registered!
- Minor aesthetic updates have been done, and many are planned!
- Inventory
- Removed ability interface and moved quick-access frame closer to the backpack frame.
- Added multiboard info about the slot that you're hovering on.
- Quick-Equip has been improved and will now equip any item type if it possible. (I.e you've one ring equipped, double-clicking a ring will properly equip it!)
- Updated weapon and proficiency tags to work as intended!
- Classes:
- All classes have had their abilities updated to scale better with attributes!
- A lot of effect changes have been made!
- All abilities have had their tooltips updated!
- Magus
- New ability finished by Adiktuz to replace Vanguard!
- New talent finished & registered!
- Ranger
- Phoenix Darts have been recoded and updated with pitch, projectile physics and attribute scaling!
- Other:
- Quests
- Event Quest: Highway Assault is nearing completion!