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[ORPG] Shadows of Everwood

Discussion in 'Map Development' started by Wolfe, Aug 15, 2010.

  1. Oziris

    Oziris

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    Good news on the terrain side too, I've finished the Kravengard city and it looks fantastic and I'm quite proud with it. Terje has been making me models and has done a good job so far, Diego as well.

    If anyone wants to see the Kravengarde city take a look:
    https://www.hiveworkshop.com/posts/1769900/
     
    Last edited: Nov 29, 2010
  2. Davesanz

    Davesanz

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    Kravengarde looks really good, +rep for giving us screenshots.
     
  3. Wolfe

    Wolfe

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    No other comments on the Shade? *sob*

    I am currently drawing concept art for one other Post Demo class, and working on a backstory for the Pre Demo class - the Warrior - which will be up by tomorrow (hopefully). I'll try and have some screenshots of Warrior abilities, but no promises. =P
     
  4. XenoStalker

    XenoStalker

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    Wolfe,

    Interesting project you have going here. You said, however, that there'd be a playable demo somewheres about a month ago :p. I am either having trouble finding it or you have some reason for it being delayed.

    Anyways, nice job so far as project... manager or whatever you be doin' mon.
     
  5. Hiude

    Hiude

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    I read katar from the Shade's proficiencies. That's enough for me.
     
  6. XenoStalker

    XenoStalker

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    I'm not 100% familiar with this (the map in general) yet, still reading, but the Shade's attack mechanics could be meshed into some type of Combo-move system (stuns, criticals, etc), and further be affected by Conditions (if I am using them in the correct context). Feel free to expand off of this as a general concept or... build off of the idea.
     
  7. Grey Nightmare

    Grey Nightmare

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    No demo yet, Xeno :/
     
  8. Wolfe

    Wolfe

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    Profession
    The Warrior
    “THE FIRES OF WAR RAGE CONSTANTLY, AND IT IS WE WHO ARE BURNT BY THE FLAMES.”

    "For years now, the Imperial Crown waged a bloody guerrilla war against the southern kingdoms of Tahij and Gomar. I did not pay attention to such tensions, for this war is merely the result of the emperor’s imperialistic views and greed. However, in recent times, the war intensified and a close friend of mine died. As quick as any imperial steed could take me, I left for the south.

    Upon arriving in the Gomari capital, Naraius, I was welcomed by the city’s Mother Priestess and lead to field of empty, golden homes. Lavender and rose wafted in the air, tickling my senses, as I observed the homes. Each house was small and rectangular, built from sandy granite. Above each doorway was a different symbol, and amongst the small shelters I saw, I determined that this expanse of abandoned homes were graves of fallen citizens of the entire kingdom. We proceeded into one of the homes, above the doorway of my friend’s grave were a white shield, and from it sprouted two ascending wings.

    The Mother Priestess smiled at me as I entered, and only a meter or so away was a human-sized sarcophagus. I gazed at its lid, and it depicted some sort of animal holding a crystal orb. I looked at the woman next to me, and proceeded in asking, “How did he die?”

    “Gaze into the ball, and you shall find out.”

    Therefore, I did.

    My eyes peered into the small, round globe and the world around me become nothing but sand. Rolling dunes of skull-white sand were scattered all around me, and I felt the burden of the Sun’s heat. The sky was a cloudless blue, and there was only a brief, warm breeze that whispered through the desolation. I was not remotely present in the scene, but it felt as if I was. I could feel my body digging into the sand and hear the distant footfalls of a bitter soldier. Limping through the sands was a muscular man, clad in silver and gold, with baggy brown trousers. Strapped to his back was a large, oddly shaped shield and tucked behind a cloth sash were to swords. This man, my friend, was a Scarab Knight of Gomar, a guardian of the Scarabbi Codex and the people of the desert kingdom.

    Suddenly, the sands began to quake violently. The earth near the warrior fell through the surface of the desert, plummeting into the void. The sands shifted, eager to fill the deep hole, falling into it like graceful waterfalls. Within a matter of seconds, a winged lion emerged from the depths. The lion was as black as the night, with large red eyes. Its wings were charred and its fur dirtied by ash and rock. The beast flexed its wings, unleashing a torrent of falling ash, and roared. Not phased by the sudden emergence of this beast, the knight slowly withdrew his longswords. From the depths of his throat came a thunderous war cry that echoed for miles in the empty, sandy landscape. Both beast and warrior clashed violently.

    The lion pounced, mouth wide open, guided by his blackened wings, upon the man. Two blades ripped into the beasts throat and then withdrew, causing the winged monster to cry and stagger backwards. Blood flowed like slow-moving lava from its atrocious maw. My eyes seemed to move away, revealing the full scene of battle. To the left was the beast and to the right was the warrior, who had composed himself. Another breeze wafted through the land as the Gomari Knight sheathed one blade. The beast charged, and within seconds, the knight turned, legs bent, as the beast collided into his shield, causing it to once more lumber backwards. The warrior's shield was now in his hands, paired with his ornate longsword.

    The two clashed once more in a flurry of fang, tooth and blade. Paws slammed, shields clashed, sword met flesh. I could not see much in the mess, only blood. It came in spurts, and once the battle had concluded, the sight was bloody. Half-sunk in the skull-white sands was the beast, its red eyes now white and its body limp. Only a short distance away was the warrior, limping away. I did not understand how my friend could die from such an ordeal - until I saw the blood. In his shoulder, a blotch of blood stained his armor, until the warrior finally collapsed. And then, I returned to the presence of the Mother Priestess and frowned as she left.


    Role Melee Damage & Tank
    Primary Stats Agility, Strength
    Weapon Proficiencies
    Armour Type
    Swords, Bows, Axes, Shields, Maces, Daggers
    Heavy

    I'd just like to clarify that Warriors have no specializations, or an official mechanic, because the Warrior class will not make it to the Post Demo phase. An extreme modification of the concept will, however, be present.


    In another three days, I will be announcing a Post Demo contest for all of you eager fans. The contest will be about creating our seventh and potentially final class for the Post Demo phase of development.


    For further teasing of your senses, gaze upon our art and terrain (courtesy of Oziris).

    Until then,




    Wolfe
     
    Last edited: Dec 2, 2010
  9. naga

    naga

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    In the Contest we will draw the seventh Class???? Count me in The Contest :)
     
  10. Oziris

    Oziris

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    Last edited: Dec 2, 2010
  11. naga

    naga

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    Using words????? i dont understand
     
  12. Tukki

    Tukki

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    Okay a big fix on the Cutscene library has been made!
    The cut-scenes will still look a bit terrible, but a lot less funky than they used to look x)

    Going to update later with some screen shots :)

    3 of 5 prequel quests are now fully complete!
    Well, all are complete but not that cool to do..

    Also, a note on the seventh class contest: Go crazy with your imagination - I'll be able to code nearly anything as long as it doesn't involve: destroying the world or causing terrain deformations. A bunch of other regulations will also apply, but those I've stated are the ones you should worry about!

    Examples of what you can include in your spells are: Condition modifiers, attack-based abilities, projectile reflecting, threat migration, jumping, gattling-gun, stealth. BE CREATIVE! :D
     
  13. Oziris

    Oziris

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    Did you see how Wolfe made the warrior/shade/ranger class using words? Just like that only with spells and more details.
     
  14. Wolfe

    Wolfe

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    I will give all details in one post tonight, and that is when the contest will start. You will be designing your class with the use of words, as well as providing mechanics, a role, various playstyles, specializations and sample spells/abilities. If you wish, you may draw the class, however Oziris will re-draw it.
     
  15. naga

    naga

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    ok i want to draw it too :)
     
  16. Wolfe

    Wolfe

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    Hello everybody. I've decided to cancel the Seventh Class Design Contest as I would rather have it when all Post Demo classes have been announced.

    Anyway, screenshots for you all!

    Adjustable Fog
    [​IMG]
    [​IMG]

    Shadows of Everwood ORPG's camera system is third-person, but it is tailored to suit the needs of all players. In these screenshots, you are introduced to the -camera lag command, which brings fog back and forth, adjusting it to your needs. Doing this will greatly increase or decrease your lag, depending on your computer. The first screenshot is -camera lag 1, the second is -camera lag 6.

    Assassination
    [​IMG]
    Imperial Crown players begin as members of a traveling merchant cartel seized by the White Lion Army of Vinosca. Depicted here is a part of the very first quest, "Setting It Straight" in which players are to simply find Captain Lars (who is, as depicted, assassinated).

    [​IMG]
    [​IMG]

    Furthermore, the assassin disappears, and has raised the alarm. You must engage the White Lion Sandwatcher en masse as they attempt to avenge their fallen captain.
     
  17. XenoStalker

    XenoStalker

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    God... the terrain is amazing for yet another (sorry) 3rd person map for WC3.

    Sorry if it's stated somewheres, but how big exactly is the map? To be more specific, how many towns and regions will there be according to the scale of the map? (if that makes any sense)
     
  18. Marsal

    Marsal

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    feels like an mmorpg ~.~
     
  19. Kleera

    Kleera

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    oooo... OMG, everytime I come here, is something new! I can't wait till I can play it! :infl_thumbs_up: Screenshots are really amazing and the work is really great.. i am pretty sure, this will be better then TBR and TKOK... I am really looking foward to see these models of classes xD yay! and Oziris these art of classes are amazing!!! :) I like that 4th art (assasin I guess) most :vw_love:
    Offtopic: I wish I could do something, but I am totally noob in these things, but I am learning with time :). Right now I can do icons, 2D skinning (but not professional, amateur still). xD So I can be just your fan :D
     
  20. Wolfe

    Wolfe

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    The map scale is 480x480, however we've divided the map into four main regions - in each region, there is one major town, the biggest being Kravengarde, which is located in the demo. To further elaborate, Kravengarde is the capital city of the whole map, so higher levels will also find themselves there picking up quests and buying expensive armor/weapons. To specify, there are four major towns, four dungeons, four regions and an unknown amount of event quests. ^.^

    Is that such a bad thing?

    To you, Kleera, we are currently not looking for anyone else, but we appreciate your interest!