What makes u think that?![]()
because the inventory picture has a sorcerer model
but I really want to see your model T.T
it will be awesome with the legs attachment point
Keep up the good work
What makes u think that?![]()
I think HeroSlayer's reply to you tells it all...
Nice biceps...
Seriously, looks fabulous. Can you add any customizations (eg. beards), and will there be a female model?
lol, I thought you were because in the screenshot the name of the model is Guerreiro, and your "start" menu on the windows XP says início
but I think you are spanish...
and man, will you make weapon and armor attachments too?
it would be awesome xD
haha, it says "guerrERO"
I have finished the dagger, sword, axe, mace, hammer, and 2h animations, as so as dual weapons, currently working on bow, and other weapons... (u will see them soon enough xD)
![]()
wooooow, dual wield will be so awesome
and the model reminds me of oblivion...
and btw, will you make cool weapons like polearms, spears, fist weapons and stuff like that?
keep the good work man![]()
We're dealing with one of the most badass development teams in hive's history.
A few bugfixes arent gonna prevent them from being awesome.![]()
We're dealing with one of the most badass development teams in hive's history.
A few bugfixes arent gonna prevent them from being awesome.![]()
I'm currently coding the event quest that our testers will play through.
The map is entirely coded in vJASS and ZINC
I've always found ZINC syntax easiest and least-time consuming to code in. Ofcourse I may just be so used to java, but I actually think that you can write out the code alot faster in zinc than in jass. It's also easier to read IMO