- Joined
- Nov 26, 2006
- Messages
- 11,136
How do I use the IK snapper? D:
if g[g.count].time > end then end = g[g.count].time
Wait, does NeoDex/Warcraft support IK Solvers??
Wait, does NeoDex/Warcraft support IK Solvers??
When you press neodex - export model. Don't it normaly comes up something else than just a box under animations? How can I write in a animation there? Does it make a difference if I have 3ds max 2010 64-bit instead 32-bit?
please read the instructions in the first post.
I don't know if anybody mentioned this, but it seems not to work on 64bit version of max 2010, while it appears to work on 32 bit version.
Any solution to this problem???
I don't know if anybody mentioned this, but it seems not to work on 64bit version of max 2010, while it appears to work on 32 bit version.
I'm having some issues getting the plugin to work. I'm using 3ds max 2012 though, so that is probably the issue. Basically, I keep getting a "Unknown System Exception" error.
I've tested the problem extensively, and I found that the error occurs in all (as far as I can tell) cases (mesh with/without animations, and with/without bones). There was no way to get the file to export successfully, unless I didn't select any object when exporting (basically an empty file).
I guess it's not a big deal since most people probably aren't using 2012 (except me), but I just wanted to let you know since the plugin claims to work for all versions of max.
Then again, maybe I overlooked some small detail and I'm not using the plugin correctly. Although, I'm pretty sure I followed the instructions to the letter.