- Joined
- Nov 11, 2004
- Messages
- 1,986
I haven't uploaded it yet. It works for GMaX so it should work for 3dsmax 4 and up.
Version .76:
- -Fixed the Bezier Controller exporting for position, scale and visibility (parameters later) and it now produces accurate results.
- -Added support for the Smooth Rotation Controller.
- -Improved Extents calculation.
- -Added 2 new Tools: The IK Snapper and the Key Reducer.
- -Fixed some bugs and issues with VA Converter.
It seems to work, though I can't see the model when I try it out in Magos. I haven't UV mapped it or anything yet I just wanted to test it out to see if the anims worked. Does it need a skin for it to be visible? Meh, I'm so noobish at this.
Awesome news BlinkBoy
I hope you make biped support for your IK snapper soon.![]()
Version .78:
- -Added Inheritance support (Hierarchy Panel-> Link Info)
- -Added Super Spray particle emitter exporting support (3dsmax only).
- -Addapted NeoDex to 3dsmax/gmax instead of having to run a script everytime.
In 3 text files there isnt anything related to macroscripts how i see....
2º Extract the script in the ui/macroscripts folder to
[3dsmax main directory]/ui/macroscripts.
Hey I got 2 problems with this.
1) It only exports a certain part of my model
2) When I try to use the GRAB program after I copy it to listener it just gives me a blank document. When I try running it as administrator( I got Vista) it crashes.
Well I got my 1st problem, but the 2nd one is still not fixed. The model I tested to try and grab was too small for it to run out of memory.
I had 3dsmax 5, but it wouldn't work on my new computer because it had vista or something like that..
I tried this again, still the same problem, even with MAX 9 even the kid does not export correctly
....
so sad
T.
Hm, not sure, but we cant use mirror bones while making model for wc3 ? I think I seen this in one tutorial.