- Joined
- Jul 18, 2006
- Messages
- 810
But... how do you explain that the kid.max you provided doesn't work either ?
T.
T.
But... how do you explain that the kid.max you provided doesn't work either ?
T.
Oh sorry, that would be MAX 2009
not MAX 9
my bad...
T.
Hey there Blink. I dl your kit, Does the VA Converter menu suppose to show at start-up of Gmax? keep showing at start-up man.
I keep getting this error
--Type Error Interface Method call requires MixinInterface , got : underfined
can i import .mdl files to 3ds max with this too?
I dont find any possibility
Why that many modifiers? You need only 1 modifier of each type for a whole mesh...Ok, Ive decided to start making models for wc3
gave NeoDex a try and encountered no problems except one.
»made this circular "something" UVW mapped some random polygons
now the issue, while seeming to perfectly fit in the MAX viewport when exported the UVW map becomes "squeezed" and part of the texture becomes transparent.
check »» http://i324.photobucket.com/albums/k360/Talavaj/PicError1.jpg
after Ive adjusted the UVW and dragged it a little further it turned out fine in Magos
check »» http://i324.photobucket.com/albums/k360/Talavaj/PiceError2.jpg
what am I doing wrong ? or is it supposed to work like this ? am I supposed to not rely on the MAX viewport ? any suggestions ?
p.s. My bad in case this issue was discussed already somewhere, was in rush and didnt bother with searching.
if stricmp c "Nonlooping" == 0 then NoLOOP = true
for your shading, just turn it of in the material editor , it should help
And thx Sooda for the help..
In other news: for the time being, I don't plan on updating NeoDex. I may actually abandon it and produce plugins directly.