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NeoDex 2.7 Wc3 Modeling Kit for 3dsmax & GMAX

Discussion in 'Modeling & Animation' started by BlinkBoy, Feb 1, 2009.

  1. BlinkBoy

    BlinkBoy

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    Ok guys new version:

    Version .75:

    • -Fixed some problems concerning Translations.
    • -Implemented Parameter Animations.
    • -Added new Vertex Animation converting Tool.


    The Vertex Animation tool is quite accurate and produces better and more compact results than other VA converters. It also works at Top speed. The only downside of the new VA converter is that it only supports NeoDex skinning system, it won't work for Art Tools.

    EDIT: dammit you guys are lucky, looks like the encrypted version of the VA tool crashes, so I have released it unprotected.
     
  2. xXm0RpH3usXx

    xXm0RpH3usXx

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    i cant code for shit, so its nothing big for me to have it unprotected...

    But whats wrong with it working with your script only?
    you can still export it with the script, can't you?

    and... could you maybe leave a comment on how to animate properly with your new skinning system?
    (i hope that is no dumb question)
     
  3. BlinkBoy

    BlinkBoy

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    well the problem is that Art Tools uses connected meshes and NeoDex uses Skinned meshes. Both methods are incompatible, since Art Tool's is a simplified method which is at the same time limited. Art Tools can't export vertices attached to single bones, but NeoDex can since it's more flexible.

    and what do you mean by animating properly with the skinning system? Do you refer to the VA?
     
  4. xXm0RpH3usXx

    xXm0RpH3usXx

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    OKay, let me check if i got it right...

    Blizzard's Art Tools animate with bones where you attach submeshes to, in contrary your script animates vertices instead?

    So do i have to move every single vertic then for animating?
     
  5. BlinkBoy

    BlinkBoy

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    no, you can assign multiple vertices to bones, but you can also assign 1 vertex to a single bone. Art tools can't do the last.

    Here look at my tutorial so you learn how skinning is done: http://www.hiveworkshop.com/forums/f282/depth-animation-tutorial-3ds-max-123520/

    EDIT:

    Surprise! IK 2 FK Snapper! Better, faster, original!
    [​IMG]

    The Tool:
    [​IMG]

    as you can see it comes with 2 methods. Smart Snapping and Interpolated Snapping.

    Smart Snapping, Snaps the Bone chain it keys points which cause a change on the IK chain, yet It's not very accurate with controllers. I suggest it's use for Bone chains animated directly through solvers.

    Interpolated Snapping, snaps every set of frames. It's very fast and accurate, but generates many keys, you may need to reduce them afterwards.
     

    Attached Files:

    Last edited: May 3, 2009
  6. xXm0RpH3usXx

    xXm0RpH3usXx

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    okay, some things got clearer now!
    so it does animate the way i thought it would!

    and what is the last thing doing? why is it helpfull? sry, never really got into animating!
     
  7. Mechanical Man

    Mechanical Man

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    Nice job. I hope it won't be so buggy as the previous one. I'll try it when I will be animating my next model.
     
  8. skrab

    skrab

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    Its really really helpful :D for people who don't have 3Ds max 5 and IK tools
    I tested both tools and they work well. Also I would like to see the support for biped :)

    I'll try to animate and export with those scripts in 3Ds max 2008 soon
    Here is the model :p
     
  9. BlinkBoy

    BlinkBoy

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    3dsmaxy's IK Tools work on max 6 and up, but meh, they create too much bullshit, specially since it "Emulates IK". Mine uses a LLC (Low Level Conversion) since it abuses a 3ds max option used to blend FK and IK together. Yet, for constrained bones which aren't affected by IK Solvers, I must use a similar method to 3dsmaxy's.

    Anyways here's my 2nd Gift:

    [​IMG]

    and the Tool:
    [​IMG]

    This lil practical aplication, allows the user to optimize his scene keys better according to his needs.

    EDIT: Updated the IK Snapper, it now supports Constraints. It has also evolved.

    [​IMG]

    [​IMG]
     

    Attached Files:

    Last edited: May 6, 2009
  10. Amaruak

    Amaruak

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    Reading thread but cannot find it... does it work for 3ds 5.2? Cause it looks sweeeeet :p
     
  11. BlinkBoy

    BlinkBoy

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    I haven't uploaded it yet. It works for GMaX so it should work for 3dsmax 4 and up.
     
  12. Vestras

    Vestras

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    Question: how well does this export animations?
    Also, how many use this?

    EDIT: wtf is the skin modifier?
     
    Last edited: May 7, 2009
  13. BlinkBoy

    BlinkBoy

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    It exports animations perfectly, but you must know wtf you are doing to get them done. Like assigning correct controllers and adding Start and End Keys.

    The Skin modifier, is a modifier used to link the vertices to the bones. The problem of this modifier is that all vertices must be weightened correctly.

    My tutorial shows and prove how can NeoDex be correctly used for animating: http://www.hiveworkshop.com/forums/f282/depth-animation-tutorial-3ds-max-123520/
     
  14. xXm0RpH3usXx

    xXm0RpH3usXx

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    would it be possible to convert weight and gravitation and so on into keys?
     
  15. BlinkBoy

    BlinkBoy

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    you can use Reactor for that, no need to use another tool.
     
  16. xXm0RpH3usXx

    xXm0RpH3usXx

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    i mean, can it convert reactor?
     
  17. BlinkBoy

    BlinkBoy

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    well, you can convert Cloths with VA converter. The rest like collission and all that, there's no need since reactor itself generates the keysframes.
     
  18. BlinkBoy

    BlinkBoy

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    Update! New Version:

    Version .76:

    • -Fixed the Bezier Controller exporting for position, scale and visibility (parameters later) and it now produces accurate results.
    • -Added support for the Smooth Rotation Controller.
    • -Improved Extents calculation.
    • -Added 2 new Tools: The IK Snapper and the Key Reducer.
    • -Fixed some bugs and issues with VA Converter.


    Look at the first page to get it now.

    I think that the key feutures in this version were the IK Snapper and support for Smooth_Rotation controller. You are no longer limited to only Linear Rotations.
     
  19. HappyCockroach

    HappyCockroach

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    Words simply fail me. This is among the greatest contributions ever in War3 modelling history.
     
  20. Tauer

    Tauer

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    Does it work with Max 10?