- Joined
- Dec 13, 2005
- Messages
- 2,784
It may look wonky only in viewer programs. Jigrael/Tarrasque's models look wonky in Magos', for example, but he mentions they animate fine in-game.
i think the plugin stopped working with max 2011. Sadly i haven't time for fixing it, nor i have a recent copy of 3dsmax 2011 or 2012.
maybe you are installing over the old install. Try running it from the menu and let's see what happens.
So no way i could get it to work anymore?![]()
Well needs some coding. Try: "macros.run NeoDexEX" place it in the lil textbox at the bottom-left of 3dsmax just under the pink textbox. Write that and type enter.
It worked!
But when i'm done using it it comes up with this:
http://i.imgur.com/cSoyp.jpg
Does it mean anything??
Yeah it means something, script failed to export any data from your model. Just use some older 3ds max version and make life easier for everyone. Blinky wrote which versions support his script and its no surprise it can't work with the last one... Why do people always think that most recent program verions are the best? It's obviously they release them just to earn more money. There is a lot of software which didn't become better for more than 5 years, but companies kept adding unnecessary things (which make programs just run slower) so they can survive. That's why I still use programs like Nero 6.608, Corel 12, Autocad 2006, 3D Studio max 8 and WINDOWS XP!
I do not to export from gmax and link for grab doesn't work(eror 404) any help pls. When I enter print to listener it's written export successful but where is then any help.
Are there some limits for neodex script like maximum number of polygons, bones or keys (not the several ones from dope sheet)? I mean anything that would cause shitty rendering? Not sure but i think whenever I rework any animation by using auto key again, it causes model to be messed up after rendering...
Finaly I have learn how to export xD. I was always notepad convert to .mdx not .mdl, but now I have other problem:
When I draw some big model (i think many part) and when I go print to listener there is just to many things(numbers) and I cannot copy them all in same time, and I need to do all: select many thing-copy-paste and again next 20 times. Can I select all at once
nope, it may have to do with 3dsmax's configuration.
Could you export my model with your 3ds max, so I can know if it's due to configurations? It might take your computer 2-3 minutes to export because it's not really low poly (takes 150 kB when converted to mdx). I'm using 3ds max 8, I hope it won't cause any trouble if you're using more recent version...
Edit:
Ok then, I've removed my model since obviously nobody is going to help me. It would be 2 months in 8 days since i placed it here. I've proven that script doesn't work properly, because no one couldn't export it properly in alsmot 2 months...
Ok, thank you very much. Sorry for my raging, I understand you don't have to help everyone who gets stuck with something because you've wrote awesome tutorials, but I really can't find out what's wrong with my model, so I just need someone who can export it and make sure if my 3ds max installation is messed up.
EDIT4: Added NeoDex 1.0 by Ignifex, still need to test it.
U know for model big about 300kb, i need 5 min. This probably get stuck and stop exporting. Btw if I make orpg why would I care about size.