- Joined
- Feb 4, 2009
- Messages
- 3,174
god damnit id give a finger to participate.....too bad it will take some weeks till I get my laptop back...
128 tris is such a horrible thing to work with.
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128 tris is such a horrible thing to work with.
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this is pretty much a texturing competition xP
this is pretty much a texturing competition xP
this is pretty much a texturing competition xP
Don't say this in hope of pity because it doesn't work...Argh, this is all awesome. It makes no sense that I upload my crappy shit here. It would ruin the whole good standard. Good Job you all, I'm just not good enough for this competition, but I will try to make something better than my current crap. Time is running.
Lol, the thing is that you can do a 128 poly model with a 512x512 hi-res texture and kick everybody's ass. ;POh, yeah. That might be because no one does a proper texturing competition! DX
Are you sure that's only 128 tris? Looks like a bit more than that.
You could also reduce some polies by just converting that door thing into one big triangle.
Umm, I'm having a problem here.
Adding a replaceable texture to my model doubles its tricount. Is that supposed to be that way or am I doing something wrong? Or is it just a problem with the previewer?
Umm, I'm having a problem here.
Adding a replaceable texture to my model doubles its tricount. Is that supposed to be that way or am I doing something wrong? Or is it just a problem with the previewer?
Not accurate enough.Pyritie said:something in isometric view
Way wrong.Skrab said:Pyritie's dragon without a tail xD
Not accurate enough.Paladon said:Somekind of creature with wings.
your green dragon
There is no way you can make a good looking model with 128 triangles to fit on that rig.
There is just too many joints..
No, each PARTICLE counts as two triangles. Not each emitter.
Oh... so if I have 126 triangles I can only have a maximum particle count of 1.
OH!... I made it (breathes heavily).
Well the model is done but I have a little problem.
In my death alternate animation I have a particle. But in order to limit it to one I have to put it on emission rate 8 for 0.1 second to ensure the best result. But the only problem is that it doesn't show the first time I play the animation, and the first time is the time it plays when the unit dies. So I increased the emission rate to 10 so that it always shows, but every 6th or 7th time I play it the particle count LEAPS up to 2.
What I'm trying to say is that I hope it can be allowed since you really don't play the death alternate anim twice in game. The unit will be dead afterwards so there will only be one particle.
Find a place where you don't need polies and shirk it down? If you got any flat planes, use a two sided material instead of an whole extra set of polies?
You should be negrepped for that retarded hiddentag spam. model looks allright though...Well the two sided material thing is not really new and I have already spent some time cutting down on polies in order to finish the mesh. But now that you mention it there might be 4 polies I can remove.
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Changes made and here is the model:BEHOLD...
Is it a bird? Is it a plane? no it's...a...an*...epic......ly awesome......ness covered...