- Joined
- Apr 18, 2008
- Messages
- 8,451
Meh... I'm either entering with an attachment or three floating voodoo masks. :/
Fist I thought you were going to make a spaceship. Only the name Baby bothered me.
Oh well... I'm in with a goblin submarine. 124 triangles and one particle emitter with an emission rate of 2(that makes 128 triangles, amirite?)...
Colossus, 128 face model, and melee replacement, 3 in one!
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I will be doing a custom 128² texture. I will also delete 4 faces, so I can do particle emitters.
Just wondering, but wont you also need the .blp? Or are you just looking at the models?
Actually, it doesn't, it's just that all faces are rendered at all times. If you put a box, and it is not doublesided, it will be rendered as, say 6 faces. If you put it on doublesided, it will be rendered as a 12-faced object, and it has 12 faces.
The conclusion is that doublesided material just shows all faces at all times, not any extra faces, because you can't flip a single face in any way, that it's rendered as two faces. Get it?
Still will render as higher face object.
Oh dear, oh my!