- Joined
- Sep 2, 2007
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Mechanical man's towers > Director's cut.
Sorry. I looked at the image and thought that was the one. I didn't read the comments on the actual contest thread.Rui, there's a COMPACT version that I said was the actual model for the competition....
I don't know maybe its cheating but you should vote for someone else don't even vote.
I'm not sure about Blinkboy's vote, are the judges allowed to vote and judge? Maybe now we already know who won on judgeing D:
I know you can do that; it's more fun to post though.Kirby0: Just click Thread Tools --> Subscribe to this Thread (just above the first post of each page) and you'll subscribe without having to post.
Hahaha no freaking way mechanical man is winning this. XD
Bad things: someway too simple.
You should've stuck with your initial design, Bob.
Wait, why did this close so soon?
Why? I see no problem with the new one. The old one had no foundation. And it had a giant empty gap. Which is fine by me, but people here are generally idiots and only like models that fit with WC3. (Which is why Skrab's and Mech man's models are doing well.) As if all maps made for WC3 must be WC3 themed... Plus, people here do not get how filesize works either...Therefore excluding the original. :/ No offense to any professional idiots out there... Although, I appreciate your appreciation for my unappreciated original model. Cheers. You are one of the remaining sane people on this site.
I am completely blown away by HT. Seriously, man. I am in awe. Not for the model, but for the fact that you made a model SO far away from WC3, yet people still love it. This is a feat not achieved regularly. Congrats on an epic win over the general idiot critics community here at the Hive. We should all take lessons from HT. He made what a modelers consider a good model, yet others do as well. Genius. I now wish I could change my vote. Heck, I have not even downloaded it yet. But, based off of the pic and how so freaking far away from WC3-ishness it is, and yet people LOVE it, you have achieved epicness.
And, Mech man, you know I am just kidding with you. hehe I just find it funny after you said in chat "Face it. HT will get 1st, Skrab 2nd and Pyramidhead will get 3rd." XD
Uhm where you got that people vote how the model is warcraft related. Please look at skrab's and then to HT's animation for example. You will notice a big difference in quality. Actually it is that most people don't like human models, thats why you were doing so bad and skrab is not winning by his model being actually the best hands down. Yours was so bad also because of asian stuff is more praised by naruto fans, but they are too dumb to actually look whats contests are going now.
Good point about the naruto thing lol. I should have made something else. Like maybe some kind of tribal structure or something.
I didn't quite understand the first part of what you said. lol Skrabs anims are ok, but the only real good one is the birth anim. I haven't seen HT's. But I don't care, the point is, he made a nonWC3 model yet people loved it. Don't get me wrong, yours and Skrab's models are epic win. Better than mine. I am just saying that as for the general idiot community of the Hive, WC3ish models win.
WC3ish model = Absolute CRAP proportions (not exactly a bad thing) and EXTREMELY compact. (Not filsize, but actual space.)
lol Skrabs anims are ok, but the only real good one is the birth anim.
Then why do you comment?I haven't seen HT's.
You can't really compare them, HT made and undead and i human building.
Actually, quite a lot of buildings do this same thing (and mechanical units), so it's totally cool.skrab said:Some people have problem with the Death animation because the half of the model just disappears. That's my way of animateing death animations, and if someone has problems with it he can go and cry like an emo.
WC3ish buildings are still more useful. Sorry, but usefulness and game performance is here much more important. Thats why General Frank's models are epic win. That's right, this means compact and unproportioned models. Unless you make all things new (yes, my model is for some such project thats why it's as is). But even in that case the engine may betray you.
Blizzard did not do these kind of proportion because they are crappy artists. Compact structure is easier to note and it's easier to differentiate each type of unit in matter of miliseconds. Wc3 Engine is pretty simple, so realistic models will fail badly. In the end you see that the animations are most important.
I spend a lot of time on my animations and i'm quite sure that there are no better Human building animations in the whole THW model section and more...
I made mistake on decay animation, the stone structure still sands after Death explosion. But that's not a huge problem, maybe if i decide to post my model in the section i'll fix that. The decay has some fire from the burning wood and the smoke...
Stand animation is just normal stand, there must be something that moves to make the model look better ingame so i add the two campaign flags (maybe they are not needed but whatever)
Stand work i same like on ingame barracks the door opens and the light comes out. To fill the empty space inside i add dust that raises in the middle of the barracks.
Some people have problem with the Death animation because the half of the model just disappears. That's my way of animateing death animations, and if someone has problems with it he can go and cry like an emo.
I spend almost two days animating Birth animation. Piece my piece..
Its just a moveing crane but I'm quite happy about it. Its one of my best building animations so far.
There is some wood on the side of the barracks that should not be there but maybe i'll replace it with stone if i decide to post the model.
Also about the file size of my model. I think its around 60kb of difference between my barracks and Blizzards.
Blizzard's barrack has only small flag's moveing and standing construction but mine has more flags and bigger birth construction. The poly count doesn't matter.
Then why do you comment?
About my and HT's animations.
You can't really compare them, HT made and undead and i human building.
Mec: My vote was kinda random, I was like "hmm, for whom should I vote?" so I voted for thrikodius since he's the only one who made a good model with mdlVis and that's priceless.
What the heck is wrong with MdlVis anyway? After having used magos for like 1.5 years it's the best tool I have ever used.
I asked "what's wrong with MdlVis?" Not what's good with 3dsMax.
Mec: My vote was kinda random, I was like "hmm, for whom should I vote?" so I voted for thrikodius since he's the only one who made a good model with mdlVis and that's priceless.
What I do when modeling: Max > ms3d > notepad > magos > MDLVis > magos > notepad
You guess what I do in each of the steps![]()
I just hope blizz makes another art tools program for newer 3ds max versions.
the TCB bug isn't really a bug.
I just can't figure out how to convert TCB rotations into Hermite. I've tried millions of ways and everytime I get worse results than before. I once had something near to the answer, but it got lost.
The only way in which I could fix it, is if I hire or get help of a mathematician who be an ace in quaternion algebra.
(Another EVIL way is reverse enginering Art Tools, but that's something out of my reach and is illigal)
Currently NeoDex uses Dexporter's formula for TCB and Bezier. The TCB forumla for position and Scale is perfect, but rotations aren't. The Bezier formula is also wrong and needs to be replaced, I'm more forward on finding the answer for Bezier.
Well, as I haven't recieved any solution, I'm just gonna re-post my model here, could you link to this instead in the first post, Pyritie? (I have not edited the model in any way at all (obviously, as I link to former posts))
![]()
The model: Papylon
The texture (BLP): PapylonSkin
The texture (TGA): PApylonSkin
The texture path: "Textures\PapylonTexture.blp"