Modeling Competition #2 - Creep Hero

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He animation transferred and beefed it up.

Which came out nice I mind you.

And I had an idea of a Murloc super-mutant, with one big crab claw and a giant jaw and stuff. But I don't know if I'll enter.
 
If you're talking about me, no I absolutely did not anim-transfer it.

My mistake.

And yes Callahan, dissipate means having it float into the sky, like every other Warcraft III hero model (with the exception of Undead.)
 
Create it. Or transfer a simple one like from the Demonhunter, where his corpse just floats upwards without any movements.

Or do you mean new as in like the Undead dissipate? It'll have to be reasonable, not just a lame excuse to be lazy.
 
Finished basic body. Going to add details later.
 

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Replaced the clothes with naked body according to unanimity.
Though it is still not like i want it to be.
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This contest is on the road to be productive.
Here we have
TDR:Efreet
Camel's hump:Furbolg
Illidan:Skeleton lord
Dionesist:Unbroken anarchist
RDZ:Faceless Two
Sansui:Bandit&Dog
Will:Goblin Pyrotechinc
Morpheus:Skeleton Wizard
Radagast:Penguin
Callahan:Turtle Fisher
 
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That texture change makes a world of difference, that's what I wanted to see from the start.
 
He prolly thought it ended in march, why that is so is not a knowledge I have. Everyone should have seen and red the description in the first post you made Chriz, never the less I hope to see some kick-ass models in the coming week, looking forward for the final results. :grin:
 
I've added an "Attack Walk Stand Spin" animation
Unfortunatly it doesn't rotate in the viewer.
But it is suppose to spin on his shell breakdance like.
It involve a dust particle emitter and a Protectormissilehit sound loop.
The fishies disappear during the Attack walk stand spin anim because they look weird while spining.
 

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Awesome. The body texture really does look so much better. I want to see the animation.
 
Almost done with my model. I just want to add some extra animations, using one of Oinkerwinkle's tools, before the release.
But here is the model in it's final look! As I said in my first WIP of the model, it's a geomerge with Beastmaster animations.
 

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Awsome golem here you have there, very creative and extremly nice modeling you've done. Is it supposed to have some kind of assecories on it or just a plane rock body? It looks rather empty, perhaps some runes or something would make the rocky skin look less simple, I dont know, never the less it's good anyways, cheers for good models!
 
I would add a bit of teamcolor in his texture somewhere, it looks strange without it.
 
I don't think so, it's very practical for determining who's unit belongs to whom, and I really feel team glow looks awkward without team color paired with it. Even if it's only a small amount.
 
Yea cracking for team is a great idea!
Maybe do something like the Frost Wyrm's heart
Where the team color is a rock that is crackin through his chest?
And Sansui looks great, I'd say use in-game
And WILL, how tall is that compared to the other Gobbos?
Might wanna shorten his legs
 
Looking good WILL and Sansui.

Will you both be animating your models?
 
I'm sorry, but please tell me how this is from a Warcraft III creep race?
 
That doesn't count, I said no making up creep races.

And Starcraft units aren't Warcraft III units.
 
Quite ingenious, keep adding more to this little guy.
 
I just never played it until now that's all. I play it on my Wii, since I never had it for my N64.

But yes, please keep on topic, if you wish to talk about the game feel free to PM me or join the chat room.

Keep the WIP's coming gentlemen.
 
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