• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Modeling Competition #10 - Elementals

Status
Not open for further replies.
Level 35
Joined
May 22, 2007
Messages
5,366
I made two models just in case I get bored with the other one....though I'm not sure which one to finish.

The stag doesn't have his antlers and holy bits yet, and the other elemental is still....a bit wooshy on what exactly its going to be.



Elk.jpg






Elemental.jpg


 
I'll go for a goofed looking radioactive blob thing, and I mean goofed looking.
Here's a very early wip.

It's named Snot the Radioactive Blob until further notice.

attachment.php



I'm facing a very huge problem now.
I want to give it some sliding texture animations on it (like the Water Elemental), so global sequence and texture animation is made (Magos Model Editor).
Adding the animations on the material and testing the animations isn't a problem. But when I save the model, exit the program and re-open the model, the material still doesn't use the texture animations, yet I did applied it before. I have no idea why that happens and it annoys me a lot.
 

Attachments

  • snot_wip.jpg
    snot_wip.jpg
    32 KB · Views: 434
Bah, none of these are really elementals. "Elemental" means spamming animated textures and additive, and you all know it.

Where are the glows, people? WHERE?

Patience. There will be lots of those in mine.

@DVO: Try editing the parameters as .mdl and in notepad instead.
 
I'm in.

I will the model I told in my personnal gallery: I will change the Floating brain into some kind of floating nature elemental spore.

The mesh is finished, though i'll surely add some details. I've started texturing it with some grass/stone/dirt skin (i'll add some "flowers" later)

Note: the last screen (with the texture) is a shot from the 3dsmax editor
 

Attachments

  • WIP floating nature elemental sporekind.jpg
    WIP floating nature elemental sporekind.jpg
    20.3 KB · Views: 209
Level 9
Joined
Apr 5, 2008
Messages
443
ok I'm done trying to get the death elemental to work its way to much and a lot of polys at that it doesnt look that good but i was gunna make the floatey things bones and make his body made up of them also adding green fire-ey smoke lineing his basic figure with one big one in the middle and the bugs into spirits zooming around him, but it was unbearably boring so I'm moving on to better things.

i think I'm gunna do some sort of wind elemental.

EDIT: oh, Dio you use WarForger atleast sometimes (or you did before) i gotta ask how do you rig with it? i was planning on using a already rigged model and super editing but we saw where that got me. please link me to some place or tell me how.
 

Attachments

  • Death Elemental pic1.JPG
    Death Elemental pic1.JPG
    56 KB · Views: 245
I'm in.

I will the model I told in my personnal gallery: I will change the Floating brain into some kind of floating nature elemental spore.

The mesh is finished, though i'll surely add some details. I've started texturing it with some grass/stone/dirt skin (i'll add some "flowers" later)

Note: the last screen (with the texture) is a shot from the 3dsmax editor

The model has to be done from scratch entirely for this competition. Not a single use of modelling done in previous competitions or outside of this competition is allowed.

@Airhead: I can't see much from that pic... What's with the blood?
 
Level 9
Joined
Apr 5, 2008
Messages
443
stuped amobination in the wc3 viewer does that i was trying to make it as visible as possible but i figured out just now i can remove it so heres what it actually looks like.

sorry for the inconvenience.
 

Attachments

  • Death Elemental pic1.JPG
    Death Elemental pic1.JPG
    45.7 KB · Views: 233
  • Death Elemental pic2.JPG
    Death Elemental pic2.JPG
    52.9 KB · Views: 230
The model has to be done from scratch entirely for this competition. Not a single use of modelling done in previous competitions or outside of this competition is allowed.

Damn, you're telling me that I've to abord my concept just because I started it a couple of days before the modeling competition #10??? I knew that elemental was the next competition, i just waited it to "continue" the model (well, only 20% of the mesh was "made".

Made from scratch, but i'm not allowed to enter this one.... nice...
 
So, what's the difference between picking up pieces of already existing Wc3 models, and merging them, and continuing a mesh? There seem to be some kind of problem in here, don't you think? I mean, even if the merged result is considered as "from scratch", it's not because its pieces are from existing models (so, they're not from scratch litterally)

I find this "rule" really harsh for those who have pending models, and have the opportunity to continue them within a contest....
 

TDR

TDR

Level 18
Joined
Sep 26, 2004
Messages
1,543
geomerging always had an unfair advantage over scratch modeling, since all you do is pile up parts from existing models. But that's a totally different thing, there are still people who model from scratch in this competition and it's unfair to them (us) for you to start with a base that you already had.
 
Level 30
Joined
Sep 2, 2007
Messages
3,723
ima made the magnetshit from scratch but uhm ... the animations are total failure ( i know why but now i have to redo them all :p)!Milkshape is a really good tool, designed for me! and its animation editor is just ... whell amazing :) i'm glad i'm trying it *considers buying it*
 
I dont think your animations will work in game unless you have bought the program because the trial version doesnt allow you to run 'zero joints'. But either way, I dont consider geomerging to have an unfair advantage at all. You dont even know how badly I wish I could model from scratch. But me and my family are very tight on money and cant afford and programs that would allow me to make a good model from scratch. And of the free ones ive tried, such as GMAX, are very fidgety and almost impossible to correctly export everything from. And very limited to boot. I tried milkshape and its nice but like I said cant really buy anything right now. So geomerges are really the only way for me to do stuff. And it is really hard to get all the pieces and stuff to fit together right. Like I said earlier I got frustrated and gave up on the model I was doing because it is just too hard when all you have to work with is oinkerwinkles tools. So dont try and say that geomerges have an unfair advantage. It takes just as much skill and patience as "scratch" modeling does.
 
Geomerging is mostly about creativity, not artistic talent. It's for those cool ideas that you don't have enough skills to accomplish. In the end it's really about how interesting your concept is.

Scratch-modelling implies both creativity and artistic talent. Sure if you have a cool concept it's good, but an unoriginal model that was exectured incredibly well will simply stand out more.

@Airhead: The whole thing is pretty much a mess... I have no idea what you were trying to accomplish, which is always the point of WIPs.
 

TDR

TDR

Level 18
Joined
Sep 26, 2004
Messages
1,543
no, it doesn't take as much skill at all. It's like making a collage, half of the work is already done for you. Creativity? Bah, you can always draw your concept on paper and be as creative as you can be. But it takes more patience. And I think you're a poor geomerger since you say that, look how fast WILL worked on his entry now.
 
Status
Not open for further replies.
Top