• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

=+=Model workshop=+=

Status
Not open for further replies.
Level 12
Joined
Dec 17, 2009
Messages
951
O.K. ignore all last posts.
here we go, i HOPE it get accept :D

Type: scratch
Category: Projectile
Refrence Pic: http://www.youtube.com/watch?v=QpkpVfYpZdc
you can see, is all the same bullet type.
Other: its just need to look like a reall machinegun bullet, without death sparky animations, and not to much big
Texture: Any shiny texture, to improve bullet reality.

Thank you
this is for a map project so dont worry
this is precious to me
 
@Mckill: with what animation?

Only Birth and Death...death should be explosion, birth should be build...

btw, the birds eye of the house is like this...

the arrows with numbers are windows just like in the other picture...
 

Attachments

  • house birds eye.JPG
    house birds eye.JPG
    17.8 KB · Views: 110
Level 8
Joined
Aug 23, 2007
Messages
491
Sukhoi Su-25 "Frogfoot"

Type: Scratch
Category: Unit (Flying)
Reference Picture:
Sukhoi%20Su-25%20Frogfoot%20-%20Su-25.jpg


SUKHOI-Su-25.jpg


1680994.jpg


avsu25_1.jpg


Other: Have it look realistic as possible please, don't worry too much about file size, the map it's for only has 4.6/8.0 MB in use. As for scale, please make it of comparable size to the various other fighter aircraft on hive. Although I can always increase/decrease the size of it in game so again, it's not a huge issue. The hardpoints should be carrying A-G missiles, which seem to be what are present in the pictures. An attack animation would be great, although I can always just use some of the stuff I already have in the map.

Texture: Jungle pattern camo please, like you see in the pictures. I'll need Red Stars on them too, not the Russian flag is which evident in one of them, just the stars.

Thanks!

-Dest
 

Deleted member 177737

D

Deleted member 177737

Switch me from Active to Inactive, I'm on break for awhile. (2 months or more)
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
Type: Scratch / Edit (Leaving this to modeler)
Category: 2 Units (Foot crusader and knight (mounted) crusader)
ReferencePic:
Reference Pictures
empire20crusader.jpg


italeri6019teutonicknig.jpg
Other: This is typical Teutonic Order / Templar unit from middle age. I had my thoughts of making religion-like map back to 1283 c.e. in which teutonic order would paly an important role. Due to lack of time this could be done just by editing Footman and Knight, main aspect would be: While / bright armor with black or red crosses on chest and shields. Heads could be made as true helms of Teutonic Order, but if in purpose of doing it easier, head could be removed or small, so I could attach an attachmend of head, there are two cool helms out here in Hive. Portrait could be very basic, plate helm should be visible, like this one if possible. Of course creativity is appreciated very much. Reputation and special credits would be given.
If this task would be taken, please let me know. I truly appreciate the assistance of yours. I may wait as long as needed, only if this task is taken.
Thanks in advance.
 
Level 12
Joined
Dec 17, 2009
Messages
951
Type: Scratch / Edit (Leaving this to modeler)
Category: 2 Units (Foot crusader and knight (mounted) crusader)
ReferencePic:
Reference Pictures
empire20crusader.jpg


italeri6019teutonicknig.jpg
Other: This is typical Teutonic Order / Templar unit from middle age. I had my thoughts of making religion-like map back to 1283 c.e. in which teutonic order would paly an important role. Due to lack of time this could be done just by editing Footman and Knight, main aspect would be: While / bright armor with black or red crosses on chest and shields. Heads could be made as true helms of Teutonic Order, but if in purpose of doing it easier, head could be removed or small, so I could attach an attachmend of head, there are two cool helms out here in Hive. Portrait could be very basic, plate helm should be visible, like this one if possible. Of course creativity is appreciated very much. Reputation and special credits would be given.
If this task would be taken, please let me know. I truly appreciate the assistance of yours. I may wait as long as needed, only if this task is taken.
Thanks in advance.


http://forum.lowpolyworkshop.com/topic/8917327/1/
PM me if u can't download it
i hope it help :)
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
http://forum.lowpolyworkshop.com/topic/8917327/1/
PM me if u can't download it
i hope it help :)

I've seen this cool model. Sadly I cannot run it through Wc3 due to OBJ and TGA extentions, it has no animations, plus local Lowpoly animator cannot continue this progress due to lack of current modeling equipment. It was made for something like UV mapping. That is why I am asking help right here. I have no idea what else I could do to get that teutonic-look model.. :(
 
Level 12
Joined
Dec 17, 2009
Messages
951
I've seen this cool model. Sadly I cannot run it through Wc3 due to OBJ and TGA extentions, it has no animations, plus local Lowpoly animator cannot continue this progress due to lack of current modeling equipment. It was made for something like UV mapping. That is why I am asking help right here. I have no idea what else I could do to get that teutonic-look model.. :(

maybe ucan request a animation :x
 
Level 1
Joined
Aug 14, 2010
Messages
3
So for ages now I've been working on a UD/NE rework using various methods and one of the hardest things is Twilight Cult buildings when you're, ironically, not a strong modeler.

Building: My request is a gold mine variant that looks like an elementium mine. It is intended to replace the Haunted and Entangled mine.

Referential picture link (Large pic): Elementium Depths

Texture: In-game is perfectly fine.
 
Last edited:
Level 7
Joined
Feb 9, 2010
Messages
298
I need something really simple this time!

Unit: Shaman
Other: I need just a little edit on the Orcish Shaman. Need the chain removed or made colorless or something just to make it disappear that's all!
Reference Pic: See below:thumbs_up:
 

Attachments

  • Shaman.png
    Shaman.png
    317.7 KB · Views: 179
Level 17
Joined
Jan 21, 2010
Messages
2,111
Ok, time to clean up
I will 'reject' some of scracth made model, and custom animated models
Cuz they need much effort to do, and time consuming
For all requester that have been waiting for months, i'm so sorry, i can't do anything to prevent this
Atm, the modelers that work in this workshop got busy with their real life (as an example, me, i'm too busy with my real life, and almost can't visit thw from the comp)
 
Level 19
Joined
Nov 11, 2005
Messages
392

Attachments

  • FootmanRevised_NoShield.mdx
    81.8 KB · Views: 99
  • BarbarianHuntsman.blp
    87.4 KB · Views: 89
  • BarbarianHuntsman.mdx
    99.5 KB · Views: 84
  • BTNBarbarianHuntsman.blp
    9.2 KB · Views: 75
  • DISBTNBarbarianHuntsman.blp
    6.6 KB · Views: 66
Level 16
Joined
Jun 24, 2009
Messages
1,409
Hi rysnt11 and all other model makers,

Type: Scratch
Category: Structure
Referencepic: I will look for it, i will add it later.
Other: Well, the model i would like to is a baroque church with a big cupole and two towers.
Texture: No texture requires.

So, where's the reference image?
 
Status
Not open for further replies.
Top