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- Nov 3, 2006
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Well, you have to put WIPs at some point in the contest.
@Kingz . Ruined Basement ?? Call it a cellar
Maybe when it starts looking good enough
Well, you have to put WIPs at some point in the contest.
@Kingz . Ruined Basement ?? Call it a cellar
CloudWolf said:Most of the diablo-themed tiles were made by a user from polycount.net called Cycloverid
Those are good terrains. I really dont expect to win.My dungeon is very simple.Because i am a poor terrainer.
Looking at the superior terraining skills of others is starting to emasculate me... D:
www.hiveworkshop.com/forums/pastebin.php?id=6cm4rf
I work day and night. This is result map finished about 40%; terrain, triggers, mobs, spells. Map size about 5 mb. One hero many cinematics. This is only alpha version. U can see items at star and tat is all
What I meant is, I can create a custom fog model for you that works well with that kind of abyss (so that you can set environmental fog independably).
Wip 1
This would be the first (of four) part of my dungeon
So, I'm sort of unfamiliar with crediting people for their models and the like in a map. Am I supposed to specify what units use their models? And it's fine to do so on the loading screen, right? I ask because I kind of had a plan for the Optional Questlog, that being a bestiary.
... Though I suppose I can credit the creator in the unit entries...
EDIT:
Here's a screenshot of the fourth floor so far.
Third floor may contain spoilers. ;D
For every export that you make in your map, you must somehow mention the authors in quest log, ingame message, endgame credit cinematic , etc.
ImpossiblePrepare to see:
Trigger made items
Hehehe
Also optimized so you guys don't get at my stuff easily.
Sorry for the large file size, it will be likely that it will be smaller when I post the final submission.
Please re-read the first post and the contest discussion topic in the Arena. We need to FEEL like in a dungeon. Pirates and islands doesn't seem like it applies.
Are you sure that's Wc3?
Ehm dualism shares the same principle.
Anyhow i don't like making maps which WC3 can barely support so i am sticking to ordering units around