- Joined
- Nov 3, 2006
- Messages
- 8,102
Well, you have to put WIPs at some point in the contest.
@Kingz . Ruined Basement ?? Call it a cellar
Maybe when it starts looking good enough
Well, you have to put WIPs at some point in the contest.
@Kingz . Ruined Basement ?? Call it a cellar
CloudWolf said:Most of the diablo-themed tiles were made by a user from polycount.net called Cycloverid
Those are good terrains. I really dont expect to win.My dungeon is very simple.Because i am a poor terrainer.
Looking at the superior terraining skills of others is starting to emasculate me... D:
www.hiveworkshop.com/forums/pastebin.php?id=6cm4rf
I work day and night. This is result map finished about 40%; terrain, triggers, mobs, spells. Map size about 5 mb. One hero many cinematics. This is only alpha version. U can see items at star and tat is all
What I meant is, I can create a custom fog model for you that works well with that kind of abyss(so that you can set environmental fog independably).
Wip 1
This would be the first (of four) part of my dungeon
So, I'm sort of unfamiliar with crediting people for their models and the like in a map. Am I supposed to specify what units use their models? And it's fine to do so on the loading screen, right? I ask because I kind of had a plan for the Optional Questlog, that being a bestiary.
... Though I suppose I can credit the creator in the unit entries...
EDIT:
Here's a screenshot of the fourth floor so far.
Third floor may contain spoilers. ;D
For every export that you make in your map, you must somehow mention the authors in quest log, ingame message, endgame credit cinematic , etc.
ImpossiblePrepare to see:
Trigger made items
Hehehe![]()
Also optimized so you guys don't get at my stuff easily.![]()
Sorry for the large file size, it will be likely that it will be smaller when I post the final submission.
Please re-read the first post and the contest discussion topic in the Arena. We need to FEEL like in a dungeon. Pirates and islands doesn't seem like it applies.
Are you sure that's Wc3?
Ehm dualism shares the same principle.
Anyhow i don't like making maps which WC3 can barely support so i am sticking to ordering units around![]()