Ok time for a first wip. My entry will have 3 zones, from which your units can't cross to each other (like miner going to the market, XD)
- Zone 1: the mine, here you control some gobling miners to get ore from the rocks in the tunnels. Don't worry you won't have to control the miners all the time, but check on them once in a while. The rocks already have the quality of materials you can get within each of them.
- Zone 2: the factory, here you control the flow of materials by changing the directions of the arrows in the factory. Guide the ore to the smelter, then the ingots to the storehouse or to packaging if you will be selling them soon. Beware don't let rubbish go into your furnaces or the production will be wasted.
- Zone 3: the market, get juicy contracts to produce certain alloy, buy interesting upgrades and expansions. Or just sell your remaining ingots for a small profit.
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Like Tickles said, the best thing is the miners AI, there was not much to test I mean I was taking my time palying around with the factory, it was pretty fun but overall I really liked the map. Concept is pretty legit, there wasnt much to do really but I like where this is going. One thing though you could make the factory more uhmmm understandable? Like fill the questlog with tips and stuff because it took me a while to set it all straight to where i wanted them to go... maybe is just because i am retarded.
Ok, here comes another WIP. This map I want it to be really hard, i dont want people to just hop in, kill everything and end the game, I dont want them to play it 3 times and win. I want them to actually spend a lot of time trying to beat it, so. There is a rather "easy" way to beat it but you will have to figure it out on your own. Just one quick tip: Upgrade the Skeleton Guardians and their Damage.
Feedback please! Oh and I hope you like the hell-looking terrain, I am still not done with it by the way.