And the judgement is.
Racziel
- Well well, this isnt really all new to you is it? I remember you previewed a terrain much like this for some playable terrain some time ago, I think. But it is proven time upon time that making a desert with the wc3 engine seems… futile. It just cant look good, that means DESERT deserts, not barren wastelands. Anyways, everything in your terrain looks rather decent, the sky, the sun, the ruins and so forth… I do have to note, however, that those roads stick out a bit much, maybe even a bit too much. (6.5/10)
M0rbid
- Nice looking, and a very appealing terrain. You pulled the ruins off my mixing in some rocks that have somewhat the same color as the pillars, a good chess move right tere. However, your terrain ends quite abruptly, like in that there seems to be no depth in it, just forest and then nothing. And the large white blob, which surely is meant to be a sun, in the right corner, looks rather distasteful. (6.5/10)
Archipelago
- Inventive! No? Well… This idea has been done at least three times before, and the whole portal terrains are getting old. But you did a well execution, the portals do look real, and I love that palm tree sticking out from its portal, not to mention the rain effect. I also love that little detail on the right side with the rocks and tree atop some plateau of pillars. The nature looks decent enough, except for a green fern here and there which seems to not fit in at all. HOWEVER, there is a large factor that ruins much of the terrain; and that is the background. That purple fog thing you tried making doesn’t look good at all, and by far not realistic. The starts look like their really snow, or snow that really looks like stars, I cant really decide. And the moon looks somewhat out of place. Overall, a good terrain, though. (7.5/10)
Chaos.
- Damn shame you didn’t finish this terrain, it could’ve been a beast, literally. But back to reviewing the terrain; I love that sunset, and I cant say it enough, I love the idea of the lava cracks, and I WILL steal the idea for upcoming terrains of my own, I assure you . But that sun is FAR too unrealistically big. There is also a bit too much grass spam on the ground, and those dragon statues, while they do look quite good, they also look unfinished, which isn’t a good point. Overall, it is nice to look and a great terrain, apart from the mentioned I love it. (8.5)
Teuncreemers
- Random and contrast seems to be two of the main words of your idea. While your terrain does indeed look inventive enough, to say the least. There are some flaws that drag it significantly downwards. Firstly there is no fog, I mean come on! Every good terrain have a fog, its essential for the good look in general. And that added stone texture at the back of the picture looks… stretched, and horrible, it was better without it in the first place. It should be added though, that I like the idea with those trees growing on top of round floating boulders, and that waterfall idea, nice touches. (6/10)
Koeky
- This is fairly decent. The sun could’ve been done better, by using the fog doodad I am more than certain you could have made it look more realistic, the ruins look unfinished at about every turn, and some places they don’t look too good. (the other pair of stairs) And those Sunken Ruins tiles do not quite fit with the barrens desert you’ve made. Doodad placement seems good enough, could’ve used some more details though. (5/10)
CoBrA b
- This is a very nice terrain, I like the sun, and the rays coming from it. It MIGHT just be a bit too intense though, but hey, the sun never was easy to look at eh?
I also like most of the nature, the forest, tiles and small doodads used. However, that ruin at the center looks, disturbing, its hard to make out the details, and the details themselves doesn’t look all that good, you might want to find something else to make constructions of than the statue doodad
And I don’t even get why you used those Sunken Ruin obelisks at the two hills, they look really out of place. Overall, however, it looks nice and is calming to look at. (8/10)
WherewolfTherewolf
- An underwater ruin terrain, never seen that one before, anyways, lets get on with the review. You managed to pull the moria ruins mixed with sunken ruin doodads quite well, exept that one hill where you simply added a plateau on top of the four pillars, which does not look too good. It also looks weird that the tiles that are meant to be bricks, are placed on the side of hills and so forth, thinking they were human(oid) made, would any humans(oids) place bricks like that? The fog could be thicker, and in underwater terrains the blue fog should cover the entire screen and be very dense, not to mention that those bubbles DO look like smileys. (6.5/10)
sadvisor
- This LOOKED very promising, right up till the point where I realized that it wouldn’t get completed beforte this contest ended, which is a shame. For the complete parts, lighting and the background, I have to say looks VERY good. I just love that sun in the middle of the pillars, and how it looks extremely realistic. The background also looks like the outskirts of a city or something, good enough. However, the tiles doesn’t fit with one another, and there is barely anything at all in the foreground, save for a house, some trees and a selection circle >.> (4.5/10)
Lexandritte
- This idea seems nice, and the way you chose to use the moria doodads was creative, for a start. But this never got updated, which much as the previous one, is a disappointment. There is FAR too much grass spam, the fog doesn’t fit with the sky, and the entire pic itself seems like it is ending abruptly, like very known “end of the world” thing. And… I don’t really got anything more to say. (5/10)
Racziel
- Well well, this isnt really all new to you is it? I remember you previewed a terrain much like this for some playable terrain some time ago, I think. But it is proven time upon time that making a desert with the wc3 engine seems… futile. It just cant look good, that means DESERT deserts, not barren wastelands. Anyways, everything in your terrain looks rather decent, the sky, the sun, the ruins and so forth… I do have to note, however, that those roads stick out a bit much, maybe even a bit too much. (6.5/10)
M0rbid
- Nice looking, and a very appealing terrain. You pulled the ruins off my mixing in some rocks that have somewhat the same color as the pillars, a good chess move right tere. However, your terrain ends quite abruptly, like in that there seems to be no depth in it, just forest and then nothing. And the large white blob, which surely is meant to be a sun, in the right corner, looks rather distasteful. (6.5/10)
Archipelago
- Inventive! No? Well… This idea has been done at least three times before, and the whole portal terrains are getting old. But you did a well execution, the portals do look real, and I love that palm tree sticking out from its portal, not to mention the rain effect. I also love that little detail on the right side with the rocks and tree atop some plateau of pillars. The nature looks decent enough, except for a green fern here and there which seems to not fit in at all. HOWEVER, there is a large factor that ruins much of the terrain; and that is the background. That purple fog thing you tried making doesn’t look good at all, and by far not realistic. The starts look like their really snow, or snow that really looks like stars, I cant really decide. And the moon looks somewhat out of place. Overall, a good terrain, though. (7.5/10)
Chaos.
- Damn shame you didn’t finish this terrain, it could’ve been a beast, literally. But back to reviewing the terrain; I love that sunset, and I cant say it enough, I love the idea of the lava cracks, and I WILL steal the idea for upcoming terrains of my own, I assure you . But that sun is FAR too unrealistically big. There is also a bit too much grass spam on the ground, and those dragon statues, while they do look quite good, they also look unfinished, which isn’t a good point. Overall, it is nice to look and a great terrain, apart from the mentioned I love it. (8.5)
Teuncreemers
- Random and contrast seems to be two of the main words of your idea. While your terrain does indeed look inventive enough, to say the least. There are some flaws that drag it significantly downwards. Firstly there is no fog, I mean come on! Every good terrain have a fog, its essential for the good look in general. And that added stone texture at the back of the picture looks… stretched, and horrible, it was better without it in the first place. It should be added though, that I like the idea with those trees growing on top of round floating boulders, and that waterfall idea, nice touches. (6/10)
Koeky
- This is fairly decent. The sun could’ve been done better, by using the fog doodad I am more than certain you could have made it look more realistic, the ruins look unfinished at about every turn, and some places they don’t look too good. (the other pair of stairs) And those Sunken Ruins tiles do not quite fit with the barrens desert you’ve made. Doodad placement seems good enough, could’ve used some more details though. (5/10)
CoBrA b
- This is a very nice terrain, I like the sun, and the rays coming from it. It MIGHT just be a bit too intense though, but hey, the sun never was easy to look at eh?
WherewolfTherewolf
- An underwater ruin terrain, never seen that one before, anyways, lets get on with the review. You managed to pull the moria ruins mixed with sunken ruin doodads quite well, exept that one hill where you simply added a plateau on top of the four pillars, which does not look too good. It also looks weird that the tiles that are meant to be bricks, are placed on the side of hills and so forth, thinking they were human(oid) made, would any humans(oids) place bricks like that? The fog could be thicker, and in underwater terrains the blue fog should cover the entire screen and be very dense, not to mention that those bubbles DO look like smileys. (6.5/10)
sadvisor
- This LOOKED very promising, right up till the point where I realized that it wouldn’t get completed beforte this contest ended, which is a shame. For the complete parts, lighting and the background, I have to say looks VERY good. I just love that sun in the middle of the pillars, and how it looks extremely realistic. The background also looks like the outskirts of a city or something, good enough. However, the tiles doesn’t fit with one another, and there is barely anything at all in the foreground, save for a house, some trees and a selection circle >.> (4.5/10)
Lexandritte
- This idea seems nice, and the way you chose to use the moria doodads was creative, for a start. But this never got updated, which much as the previous one, is a disappointment. There is FAR too much grass spam, the fog doesn’t fit with the sky, and the entire pic itself seems like it is ending abruptly, like very known “end of the world” thing. And… I don’t really got anything more to say. (5/10)
First place: Chaos.
Second place: Cobra B
Third Place: Archipelago
Second place: Cobra B
Third Place: Archipelago
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