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[Altered Melee] Medieval Strategy Overhaul

Discussion in 'Map Development' started by UmbraUnda, Dec 30, 2016.

  1. Jampion

    Jampion

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    Can you tell me where I can find it in the Game Interface?
     
  2. Xonok

    Xonok

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  3. Jampion

    Jampion

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    Are you using any kind of special editor?
    I can't find it in my Game Interface.
    Note: I don't have "F)" either
    This is how it looks for me:
    upload_2017-4-23_17-28-22.png
     
  4. Xonok

    Xonok

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    Hm, looks like it's a feature of JNGP. I have it with WEU enabled.
     
  5. UmbraUnda

    UmbraUnda

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    Is that in combat stats or game constants?
     
  6. Jampion

    Jampion

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    Probably. I also use JNGP, but have WEU usually disabled.

    @UmbraUnda It's in Advanced -> Game Interface, but you need WEU enabled for it. It is included in JNGP, so you should already have it. You only need to enable it.
     
  7. Xonok

    Xonok

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    The missile part is in combat stats.
     
  8. Jampion

    Jampion

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    Oh sorry.:oops: I though you were talking about that Game Interface stuff.

    Yeah missile stuff is in combat.
     
  9. UmbraUnda

    UmbraUnda

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    Name changed to Medieval Realms.

    New Beta version in the works with updated assets & new systems. Implemented walkable buildable walls (YAY!), rotatable structures, all buildings sizes are standardized for preliminary building site construction, new construction system requires multiple workers, & garrison system for all structures (+attack for some).

    Still need to configure more custom resources, farming system, and other systems such as alliances, trading, etc.

    Here are some new revised, resized, and updated buildings - note the standardized sizes.

    [​IMG]
     
  10. UmbraUnda

    UmbraUnda

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    Just made huge progress with the new triggers. Figured out nearly everything that I was having trouble with after many trial and error attempts. So glad I got it working!

    Expect a working BETA version soon (a month or two) with the following new features: Alliance System (ally/unally); BUILD-ABLE, WALK-ABLE walls, ladders, stairs and towers with door system; Construction System (requires multiple workers and worker types) - based off of Building Site System which can rotate, duplicate, and be deleted for easy city planning and customization ( +standardized building sizes to fit well with each building site template - 8 sizes); and if I can also figure out and get working - trading system with carts & ships + custom resources; In addition to Stone and Lumber: Food, Gold, Ore, and Clay will be added + re-purposed.

    Stone- Used in advanced building construction and advanced building upgrades. Can be processed into Ore.
    Stone is mined from Rocks and Deposits.
    Lumber- Used in all building construction and some upgrades. Also used for light armor unit production and armor upgrades.
    Lumber is cut from Trees.
    Food - Used exclusively for all organic unit production and possible troop rationing.
    Food is harvested from farms, berry bushes and hunted animals.
    Ore - Used in medium-heavy armor unit production and advanced building construction.
    Ore is mined from Deposits and processed from Stone and Clay.
    Gold - Used by trade-carts and trade-ships as a merchant currency and is trade-able for other resources at the market.
    Gold is mined from Deposits and traded.
    Clay- Used in all building construction and building upgrades. Can be processed into Ore.
    Clay is mined from Deposits.
     
  11. Lasersquid112

    Lasersquid112

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    Heya! Sorry for not being here for so damned long, I had a lot going on and kinda forgot about the Hive.
    I see you've made a helluva lot of progress! Good job man, and keep up the amazing work!