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Maps - Credits

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Chaosy

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How far does the rabbit hole go?
If I should thank IconMaster 1337 for using one icon, surely I should also credit Microsoft for making windows which I am using while making the map.
Should I also credit Ralle for making the hive which hosts the resources?
Should I credit everyone that offers help with scripts in the trigger section?
Should I credit model editing programs if I choose to modify existing models.
If I am using WEX/WEU/HiveWE should I credit them?

Because I think that some of these aspects affect my map WAY more than a few individual resources do.

For me, a proper credit list takes way too much research to put together. Unless you are writing things down from the very start of development.
This is also annoying because you might import things that does not end up in the final product so you need to go through your gigantic list to double check everything anyway.

If you want to enforce proper crediting, fine. But you should be very specific in what should and shouldn't be credited.
 
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deepstrasz

Map Reviewer
Level 69
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18,835
While it's honourable to make a proper list, enforcing people to write the specifics like name-model/link is a bit too much when most don't do their list while developing their maps. We're lucky if they even do a list afterwards from the View in Use Resources link. I've been criticized numerous times for demanding such a detailed credits list before I went to actually reviewing those maps.

Keeping it minimal would be ideal.
Example:

Models:
  • Johnny
  • Billy
  • Dave
Icons:
  • Salammy
  • Bamboocha
  • Whatshisface
Coding:
  • Namephilia

Music/Sounds:
  • BravoNoMore Entertainment
  • Wolf van Bear
 
While it's honourable to make a proper list, enforcing people to write the specifics like name-model/link is a bit too much when most don't do their list while developing their maps. We're lucky if they even do a list afterwards from the View in Use Resources link. I've been criticized numerous times for demanding such a detailed credits list before I went to actually reviewing those maps.

Keeping it minimal would be ideal.
Example:

Models:
  • Johnny
  • Billy
  • Dave
Icons:
  • Salammy
  • Bamboocha
  • Whatshisface
Coding:
  • Namephilia

Music/Sounds:
  • BravoNoMore Entertainment
  • Wolf van Bear

That sounds very reasonable.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,870
While it's honourable to make a proper list, enforcing people to write the specifics like name-model/link is a bit too much when most don't do their list while developing their maps. We're lucky if they even do a list afterwards from the View in Use Resources link. I've been criticized numerous times for demanding such a detailed credits list before I went to actually reviewing those maps.

Keeping it minimal would be ideal.
Example:

Models:
  • Johnny
  • Billy
  • Dave
Icons:
  • Salammy
  • Bamboocha
  • Whatshisface
Coding:
  • Namephilia

Music/Sounds:
  • BravoNoMore Entertainment
  • Wolf van Bear
^That.
 

Ralle

Owner
Level 77
Joined
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10,098
Some of you make it sound like using something you didn't make and writing it down takes more time than making the thing yourself.

Basically, for your map, anything you added to the map (from outside) that you did not create should be credited or attributed.

And I agree with IcemanBo. Credit lists are best if they actually reference the thing used next to the name.
 
If you don't want to credit, don't use custom resources.

People spend hours making those resources for free, crediting is the very least you can do.

If it is hard, it is only hard because YOU planned poorly.

Nobody is entitled to other peoples free work, and what we have here at the hive is almost unique. Don't be the guy, that steps on those people and their work because you couldn't be asked to make a list.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
Admittedly I do not own the super-big code resources like Damage Engine but I could not care less if I was given credit for any of my help with code (which is a lot over the years as 75% of my posts are from the trigger and help section) or public resources.
You are welcome to double check any of my posts, I have never demanded credit.

I helped people out because I find it fun to code, not because I want to be on some pointless list.
 
You have the right to not want to be credited. But that has no effect on anybody else. It is not an ideological discussion, there is nothing wrong with either.

We credit people because they did us an service, and that is the very least we can do. If you don't want to be credited personally, that is cool.



The "I don't want to make a list because it is hard work" is just a shitty argument. Making that resource was also hard work. You can upload your map anonymously and de-protected, but that is your personal choice too.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,183
If they want to credit me fine. But I would never go and cry about not being credited.

I do not feel any better from being credited, in fact most of the time I wont even know if I am in a map or not because no one reads the credits anyway, it's a pointless list unless you want to lookup a specific model and even then you do not really care about who made it, you just want it for yourself.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
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Messages
13,183
Think about it this way.

For every person that does not demand to be credited, I save a minute for every person that uses my stuff. (just a nice round number, how quickly it takes to look something up is different per person probably)
This adds up very quickly in total.
Why would we enforce thousands of people to waste time on something that "benefits" a small number of people.
Because the number of modders compared to the number of people creating public submission is like 1 to five.
Especially when the benefit is just an ego boost.

And you might say "Yeah but not everyone lack common decency like you, Chaosy."
To which I say, go look at the map section. I have seen many maps over the years where the moderator have had to force a credit list being made.

How about letting people who are nicer than me do a credit list, and rest dont.

edit: something something path of least resistance
 
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If people don't even want to make a credit list for the map, reject the map. I don't get the issue at all.

Might even call it intellectual property theft. But I won't, because that is an area I'm not qualified to speak about. Just know that everyone who has ever released anything on this site, could go somewhere else and get paid for that same work. People are getting it for free, and are to entitled to even credit. Something that should take a couple of seconds per resource.
 
Because "hobby" is not a term that magically makes ownership, copyright or licensing go away. Just be happy you don't have to worry about it too much here I guess.

I applaud your conviction and passion on this manner, but I doubt you can make someone change his/her mind that has not released something or made a map for the public in about 2 years.
 

Chaosy

Tutorial Reviewer
Level 40
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Messages
13,183
Because credit was added last year, yeah?
Oh wait.
Also if you want to do low blows, where are your maps released this/last year? surely this means you are not qualified to speak on this subject
^ Sarcasm obviously


Sure they have, if they don't have a license to use the material they use. Game assets also has owners.
What I meant is. A lot of sources offer their product for free for non-commercial products.
Seen it on deviantart quite a few times for example.
 
Because credit was added last year, yeah?What I meant is. A lot of sources offer their product for free for non-commercial products.
Seen it on deviantart quite a few times for example.

Just because it is free, it does not mean you can leave your morals and gratitude down at the door.
You would NOT say thanks to your friends for helping you for free, would you?
 

Chaosy

Tutorial Reviewer
Level 40
Joined
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Messages
13,183
A more accurate metaphor would be having 100 friends help me out with different things over a year and then I would try to remember who did what and try to thank them at the end of the year.

It's not that I refuse to say thank you, it is that I do not find it reasonable to expect everyone to keep track of it.

If gratitude is all you want, then me leaving a nice comment on a resource as I download it should fill the same purpose.

edit: or rate it? I am unsure if you can do so without leaving a comment.
 
A more accurate metaphor would be having 100 friends help me out with different things over a year and then I would try to remember who did what and try to thank them at the end of the year.

It's not that I refuse to say thank you, it is that I do not find it reasonable to expect everyone to keep track of it.

If gratitude is all you want, then me leaving a nice comment on a resource as I download it should fill the same purpose.

edit: or rate it? I am unsure if you can do so without leaving a comment.

I don't see this solution being too much of a hassle:
Maps - Credits
 
I don't really get the resistance to credits. Just put a reasonable amount of effort into mentioning everyone by name (and if you can, mention what they did and add a link to a download), and add some general thanks or something if you're not sure you remembered everyone.
What constitutes a reasonable amount of effort is for everyone to decide for themselves, but if you really think the submission rules are unreasonable in this regard, I guess you'll have to make an unreasonable effort.
 
If the resource creators care that much which should be respected and I do agree that credit is a must then shouldn't they be writing their names down on their resources somewhere instead of asking for a list nobody will read unless they want that resource for themselves or to ask the maker of that resource for something?

Edit: A list is still good though it'd be better if the resource creators name was on the file/s and in them as well.
 
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deepstrasz

Map Reviewer
Level 69
Joined
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Messages
18,835
If the resource creators care that much which should be respected and I do agree that credit is a must then shouldn't they be writing their names down on their resources somewhere instead of asking for a list nobody will read unless they want that resource for themselves or to ask the maker of that resource for something?
Like a sort of signature? I'm not sure it'll work as it will probably not be seen. As for the filename containing the author's, that's also not viable when you edit stuff that's not yours.
I guess, the main proof, so to speak, is the author's resource thread here on the site or somewhere else.
 
Like a sort of signature? I'm not sure it'll work as it will probably not be seen. As for the filename containing the author's, that's also not viable when you edit stuff that's not yours.
I guess, the main proof, so to speak, is the author's resource thread here on the site or somewhere else.
A list doesn't work in the same way you commented as well so... However for ones who actually want to spend the time and effort with credits then it'll be very viable. As you mentioned, a signature of sorts could be added into basically any resource and function many times better then a list.

Edit: You mentioned only the filename, I meant the filename for mapmakers to easily credit and more such as in the texture itself, a comment somewhere in the triggers or dummy objects for spells/terrain and similar stuff, a name on an unused animation or in the node manager or maybe if possible in the .mdl itself with notepad for models.
 

deepstrasz

Map Reviewer
Level 69
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Jun 4, 2009
Messages
18,835
A list doesn't work in the same way you commented as well so... However for ones who actually want to spend the time and effort with credits then it'll be very viable. As you mentioned, a signature of sorts could be added into basically any resource and function many times better then a list.
I'm saying if this was that simple, it would have been done already. Hence, why a basic text list is more adequate.
Besides, the list is visible in the map thread or in the game if the mapper writes one there too while if the map is for instance protected there would be no way to see the files which includes who made them.
 
I'm saying if this was that simple, it would have been done already. Hence, why a basic text list is more adequate.
Besides, the list is visible in the map thread or in the game if the mapper writes one there too while if the map is for instance protected there would be no way to see the files which includes who made them.
It is this simple and it should of been done already. A basic text list is not more adequate but it can still prove useful and shouldn't be forgotten, more steps which don't even take a minute for the resource maker... It's kind of funny when you want detailed credit lists.

The map thread might not always be around and not everyone will go to the same source for this, relying on anything in-map is a nice idea too but more can be done with minimal effort... No such thing as map protection in wc3 if wc3 can still read the map/file, only corruption which is easily restored nowadays especially when Blizzard helps with this by making it more difficult to protect/cover your maps with corruption. The data inside the files like models or textures doesn't get corrupted, only the names are changed which means my point still stands. To add to that, you can now restore file names with ease based on how you put the imported file into your map and used it. For example you import GiantMinion.mdx and use it as a model for a unit in object editor, it takes less then a minute to restore the .mdx file from 000001.xxx to GiantMinion.mdx.
 

deepstrasz

Map Reviewer
Level 69
Joined
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Messages
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To add to that, you can now restore file names with ease based on how you put the imported file into your map and used it. For example you import GiantMinion.mdx and use it as a model for a unit in object editor, it takes less then a minute to restore the .mdx file from 000001.xxx to GiantMinion.mdx.
What you write of is not something most will do. We're not talking about sophisticated means to find out credits. We need in your face stuff that comes easy to everyone.
I don't doubt those possibilities. I'm saying they're generally impractical.
 
What you write of is not something most will do. We're not talking about sophisticated means to find out credits. We need in your face stuff that comes easy to everyone.
I don't doubt those possibilities. I'm saying they're generally impractical.
The in your face stuff tends to be ignored except for the map reviewer who'll read it once or twice I would guess, backups are handy which is why they're used and recommended. If at least the file names are named for credit then maybe these lists wouldn't be as tiring to make. If you expect a mapmaker to sort through hundreds or thousands of resources to properly credit then there shouldn't be a problem to expect someone who devotes their time to make those wonderful resources to spend maybe a minute with that extra step...
 

deepstrasz

Map Reviewer
Level 69
Joined
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The in your face stuff tends to be ignored except for the map reviewer who'll read it once or twice I would guess, backups are handy which is why they're used and recommended. If at least the file names are named for credit then maybe these lists wouldn't be as tiring to make. If you expect a mapmaker to sort through hundreds or thousands of resources to properly credit then there shouldn't be a problem to expect someone who devotes their time to make those wonderful resources to spend maybe a minute with that extra step...
That's better. Let's just hope they won't still resort to laziness when they will start making the list after using hundreds or more resources because that's basically what Chaosy said he wouldn't do.
 
That's better. Let's just hope they won't still resort to laziness when they will start making the list after using hundreds or more resources because that's basically what Chaosy said he wouldn't do.
Though that laziness works both ways and is even worse on the resource creators side when they spend much more time per resource when a minute would get them more people crediting them for their great work, I definitely don't check credits per import as I import or before I import it. If I can't find the name easy enough then I will just ask them to let me know if I forgot anything which a lot have been doing too. I can already guarantee there'd be one more person giving credits better if there was an easy to find signature as you mentioned.

Edit: If this one minute per resource extra step was put into place, mapmakers could just screenshot their import managers giving the deserved credit to the makers of the resources they used in their projects.
 
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