- Joined
- Sep 6, 2013
- Messages
- 6,743
Don't we only need to credit Blizzard nowadays?
Agreed =) though sometimes there are difficulties with credits.No.
Blizzard is not this community.
People that contribute resources and things to it are.
It is also common courtesy to credits a resource or idea you have used.
Agreed =) though sometimes there are difficulties with credits.
Only wanted to point it out but I guess I can a little, deleted resources, in map only resources, too many resources used, and same/similar idea's.Care to elaborate on that?
For me, a proper credit list takes way too much research to put together. Unless you are writing things down from the very start of development.
While it's honourable to make a proper list, enforcing people to write the specifics like name-model/link is a bit too much when most don't do their list while developing their maps. We're lucky if they even do a list afterwards from the View in Use Resources link. I've been criticized numerous times for demanding such a detailed credits list before I went to actually reviewing those maps.
Keeping it minimal would be ideal.
Example:
Models:
Icons:
- Johnny
- Billy
- Dave
Coding:
- Salammy
- Bamboocha
- Whatshisface
- Namephilia
Music/Sounds:
- BravoNoMore Entertainment
- Wolf van Bear
^That.While it's honourable to make a proper list, enforcing people to write the specifics like name-model/link is a bit too much when most don't do their list while developing their maps. We're lucky if they even do a list afterwards from the View in Use Resources link. I've been criticized numerous times for demanding such a detailed credits list before I went to actually reviewing those maps.
Keeping it minimal would be ideal.
Example:
Models:
Icons:
- Johnny
- Billy
- Dave
Coding:
- Salammy
- Bamboocha
- Whatshisface
- Namephilia
Music/Sounds:
- BravoNoMore Entertainment
- Wolf van Bear
The "I don't want to make a list because it is hard work" is just a shitty argument. Making that resource was also hard work. You can upload your map anonymously and de-protected, but that is your personal choice too.
Because "hobby" is not a term that magically makes ownership, copyright or licensing go away. Just be happy you don't have to worry about it too much here I guess.
What I meant is. A lot of sources offer their product for free for non-commercial products.Sure they have, if they don't have a license to use the material they use. Game assets also has owners.
Because credit was added last year, yeah?What I meant is. A lot of sources offer their product for free for non-commercial products.
Seen it on deviantart quite a few times for example.
A more accurate metaphor would be having 100 friends help me out with different things over a year and then I would try to remember who did what and try to thank them at the end of the year.
It's not that I refuse to say thank you, it is that I do not find it reasonable to expect everyone to keep track of it.
If gratitude is all you want, then me leaving a nice comment on a resource as I download it should fill the same purpose.
edit: or rate it? I am unsure if you can do so without leaving a comment.
That's the wrong way of going by it. It's much more work to do it after the fact that while editing the map. If you keep a list of who and what, and always update it when you add something, it basically takes no time at all.Its more about not wanting to spend 2 days straight trying to lookup who made what.
Like a sort of signature? I'm not sure it'll work as it will probably not be seen. As for the filename containing the author's, that's also not viable when you edit stuff that's not yours.If the resource creators care that much which should be respected and I do agree that credit is a must then shouldn't they be writing their names down on their resources somewhere instead of asking for a list nobody will read unless they want that resource for themselves or to ask the maker of that resource for something?
A list doesn't work in the same way you commented as well so... However for ones who actually want to spend the time and effort with credits then it'll be very viable. As you mentioned, a signature of sorts could be added into basically any resource and function many times better then a list.Like a sort of signature? I'm not sure it'll work as it will probably not be seen. As for the filename containing the author's, that's also not viable when you edit stuff that's not yours.
I guess, the main proof, so to speak, is the author's resource thread here on the site or somewhere else.
I'm saying if this was that simple, it would have been done already. Hence, why a basic text list is more adequate.A list doesn't work in the same way you commented as well so... However for ones who actually want to spend the time and effort with credits then it'll be very viable. As you mentioned, a signature of sorts could be added into basically any resource and function many times better then a list.
It is this simple and it should of been done already. A basic text list is not more adequate but it can still prove useful and shouldn't be forgotten, more steps which don't even take a minute for the resource maker... It's kind of funny when you want detailed credit lists.I'm saying if this was that simple, it would have been done already. Hence, why a basic text list is more adequate.
Besides, the list is visible in the map thread or in the game if the mapper writes one there too while if the map is for instance protected there would be no way to see the files which includes who made them.
What you write of is not something most will do. We're not talking about sophisticated means to find out credits. We need in your face stuff that comes easy to everyone.To add to that, you can now restore file names with ease based on how you put the imported file into your map and used it. For example you import GiantMinion.mdx and use it as a model for a unit in object editor, it takes less then a minute to restore the .mdx file from 000001.xxx to GiantMinion.mdx.
The in your face stuff tends to be ignored except for the map reviewer who'll read it once or twice I would guess, backups are handy which is why they're used and recommended. If at least the file names are named for credit then maybe these lists wouldn't be as tiring to make. If you expect a mapmaker to sort through hundreds or thousands of resources to properly credit then there shouldn't be a problem to expect someone who devotes their time to make those wonderful resources to spend maybe a minute with that extra step...What you write of is not something most will do. We're not talking about sophisticated means to find out credits. We need in your face stuff that comes easy to everyone.
I don't doubt those possibilities. I'm saying they're generally impractical.
That's better. Let's just hope they won't still resort to laziness when they will start making the list after using hundreds or more resources because that's basically what Chaosy said he wouldn't do.The in your face stuff tends to be ignored except for the map reviewer who'll read it once or twice I would guess, backups are handy which is why they're used and recommended. If at least the file names are named for credit then maybe these lists wouldn't be as tiring to make. If you expect a mapmaker to sort through hundreds or thousands of resources to properly credit then there shouldn't be a problem to expect someone who devotes their time to make those wonderful resources to spend maybe a minute with that extra step...
Though that laziness works both ways and is even worse on the resource creators side when they spend much more time per resource when a minute would get them more people crediting them for their great work, I definitely don't check credits per import as I import or before I import it. If I can't find the name easy enough then I will just ask them to let me know if I forgot anything which a lot have been doing too. I can already guarantee there'd be one more person giving credits better if there was an easy to find signature as you mentioned.That's better. Let's just hope they won't still resort to laziness when they will start making the list after using hundreds or more resources because that's basically what Chaosy said he wouldn't do.