Archian
Site Director
- Joined
- Jan 1, 2006
- Messages
- 3,152
My thoughts exactly <3 Go for it!
Man, that face. Really. That's true Arthas we need, really looks like one from the cinematic. How many polycount so far? About the animations, may I suggest some spell like 'stab attack' where he attacks his father? Would be cool to have something that can remind the moments from the cinematic. Great job so far, all your wips look DC so far.So whilst I'm still struggling with export errors on Thrall ( managed to get about half his animations done at least! ) I went ahead and finished up my Arthas texture!
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If you ask me, that's not big polycount. You could freely go to 1000 triangles. Good luck.Thanks guys! Yeah Stefan I was thinking of doing an animation just like that aswell! He's sitting at 818 triangles currently. I'm probably going to go through and try to optimize it a little better once I'm done with Thrall.
Wow, that's some nice staff there, although I think the warlock is more green then it should. Hope you understand.ThanksGeneric Demon Hunter, didn't want to go exactly for illidan but rather do some designs of my own, like with the wings and horns.
Uploaded some icon resources from last nights painting sessions aswell!
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Orc Warlock
Death Staff
The attack animation(?), you should turn the hammer a little, to bash his enemies with it. Other then that the animations are very well done.
How is that even possible?...Can't stop myself from making moar models! This time around it is just a heavily edited Rifleman, figured he could use a bit of a facelift.
Almost the exact same amount of polygons as the original Rifleman and the same texture size.
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Thanks Archian! ALL the nipples and buttockes! When I was designing this guy for the platformer game it was about 4 AM and I was giggling like a school girl when I decided to give him the cowboy butt pants.
Did some touchups on the texture, much happier with him now.
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... I fail to see where we can get our hands of them? Are they ever released somewhere? Thanks!
Guys. If you've read the thread, you'll see that he's been more than willing to release stuff, he just couldn't; having major export issues.Shame to see this models not realised...
Way cool, man! I forget that you have a real-life job doing this same cool stuff... Tell me you textured those ruffles. xDHey SpasMaster and MogulKahn! I agree it is indeed a shame ^^ I'm still working on Thrall but have lately been super busy with my real job, we just launched our first VR title if that's of interest to anyone!
As of now only really the skins I've done for the texturing contests are uploaded for grabs. Thrall is very close to being done though and I think I've managed to work around the various problems I've been having with NeoDex.
Arthas will be next but as mentioned previously I will be making a Lich King verision aswell as horse verisions for all three Arthas's..s ass Arthi? Arthi, and that will take a bit aswell hah.
If there's folks out there whom would like to help with possibly rigging some of the other skins like the Rifleman and what not that'd be super helpfull, as I don't really want to use the old animations.
These are seriously A-MAZ-ING!
I honestly think some of these models look better than their Heroes of the Storm counter parts!