Remarks:
1. For some reason, when I start a 4v4 game with bots, the other 2 always spawn at opposite ends vertically, meaning that when bots want to help me, they have to walk all the way down the middle of the map, to where the center gold mine is, and they will all die to the Granite Golems.
2. I didn't even realize while playing this map that Shipyards exist, you can even destroy them. Because the bodies of water are very confined and provide no shortcut to sneak in enemy bases, I think these are wholly unnecessary and can be removed.
3. The two large creep camps at the center-top and center-bottom contain a Dark Wizard that always drops a Scepter of Healing, one of the most busted items to ever put in a Melee map. Not only can you heal allied non-Undead units and damage enemy Undead units for free, but its passive 2% max health regeneration actually stacks when you kill both camps and give the Scepter of Healing to 2 different heroes, making your army a walking Fountain of Health that is twice more effective, and is basically unkillable.