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Labyrinth of Nightmare (v9.1)

Submitted by Zordrak
This bundle is marked as approved. It works and satisfies the submission rules.
Description:
This is a long dungeon RPG map in which you have to explore a huge ancient Labyrinth. You have to lead your minions and must ensure that your heroes survive. You start with standard heroes and some changed and improved regular spells, in the later game you will get custom spells by custom items and special places. The game has many elements of Unreal, Turok, Turok2, Zelda, Warchazers and the Wc3 Campaign. The great ancient Labyrinth deep under the Broken Isles is inhabited by Demons and Creeps and full of traps and riddles. The Alliance has sent an expedition to investigate the possible threat and to explore the Labyrinth. You have to lead the expedition through the different levels of the Labyrinth and fight against your enemies.

Credit list:
-Test, Review, Suggestions: Flour (is on Hiveworkshop), Wtii, Deepstrasz, Spasmaster, other members of Hiveworkshop
-Music: Blizzard Entertainment, Iguana Entertainment, Acclaim Entertainment, Epic Games, Digital Extremes, GT Interactive
-Models (Lord of the Rings): Olofmoleman (is here on hive)
-Models (Demon Wall): Sin'dorei300
-Map preview picture: Lord of the Rings from New Line Cinema
-Idea of some models (that will be added later): John Ronald Reul Tolkien, Akira Toriyama
The remaining artists who are still missing in my credit list will be added later when all new models are imported.

Latest Changelog (v9):
-More visibility modifiers added.
-Much terrain Improvements with more imported decoration, the Stargate rooms are for example 85% completed now.
-Many useful WoW doodads were imported.
It could be possible that some German text is still in some descriptions because i have the German version and i changed many spells and items. But i am also working on translating this.
I am constantly working on this map when i have time for this. Next i will continue the latest created level. I am also trying to fix the sound bugs since patch 1.30 (which are not caused by my map but i try to fix them). There are one or two doodads that appear without texture since 1.30 but i am also trying to fix this, or the map would have to be played on 1.28/1.29 so that these doodads look as they are supposed to be.
This time i forgot to write the new version number in the map, but i will write it next time.

Screenshots(old):
Monument1
[​IMG]


Monument2
[​IMG]


The Hiveworkshop member Flour has created a review video of an older version:


Wtii has also played an older version of this map:


Keywords:
Maze, Dungeon, Labyrinth, Spells, Artifacts, Demons, Creeps, Temple Ruins, Catacombs, Lost Forest, Ancient City, RPG, Heroes, Dark Fortress, Traps
Contents

Labyrinth of Nightmare (v9) (Map)

Reviews
Zenonoth
Just tested here's my review - Still no custom heroes, custom spells, custom items. - Still untranslated text [IMG] - Still very few shops for a Dungeon Crawler/Tomb Raider-type game - No Multiplayer - Unused terrain Overall, I'll rate this...
SpasMaster
I finally tried this after you asked me to. Expect an honest review, I won't hold back. This is (obviously) my favorite genre on which I have worked for years. I know its ins and outs better than the palm of my hand. Language: This has been going...
Moderator
Next Review: [2016-06-30] [IMG][c]Rufus Moderation Note [IMG][c]Notes: Are you sure you uploaded the latest version? If so, ignore the text underneath. To be honest, I didn't see any changes terrain-wise. I didn't play it all, because I kinda...
Kino
This map really, really deserves the awaiting update status. Not one of those "its barely a map and will never be finished", but rather something that is well made in some areas, yet a little too undeveloped in others. The choice of heroes is the...
Paillan
5 - 4 - 2017 Moderation No changes were made in more than 3 months which means that no changes are inteded to be made. Acording to rules, this implies that your map will now be classified as substandard. If you wish to revert this decision you can PM...
deepstrasz
You shouldn't write everything that's already in the Quest Log on the screen. Just tell the player to read the Quest Log instead. Descriptions in Deutsch: Ankh of Reincarnation, Health Stone, Arcane Scroll, Periapt of Vitality, tomes, Robe der Weisen...
  1. You could also decrease the map size to remove un-used space.
     
  2. Rufus

    Rufus

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    Ugh... You seemed to have had the "vanishing description" issue applied to your map. :/
    I feel you as I have had to rewrite an entire page of bb code in order to restore my projeects description.

    Although, the map needs a description. And I need to check your changelog in order to see if you have fixed the issues that Ardenian already pointed out.

    I remember trying this before I was a map reviewer as I thought it looked very interesting. However, all language issues must be fixed before I try it. Mistakes can be overseen and will be pointed out, however.

    Update this map as soon as the description and langauge issues have been fixed.

    Status must be set to Awaiting Update in the meantime.
     
  3. Zenonoth

    Zenonoth

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    Just tested here's my review

    - Still no custom heroes, custom spells, custom items.
    - Still untranslated text
    [​IMG]
    - Still very few shops for a Dungeon Crawler/Tomb Raider-type game
    - No Multiplayer
    - Unused terrain

    Overall, I'll rate this map for 3/5 .. will change my rating when you update your map.

    Things you can do:
    1- Remove the music (since it's taking too much of your map's size)
    2- Import custom models/skins
    3- Make custom heroes/spells/shops/items
    4- Make this map multiplayer
    5- Translate the text
    6- Add more content in the unused terrain part
     
  4. SpasMaster

    SpasMaster

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    I finally tried this after you asked me to. Expect an honest review, I won't hold back. This is (obviously) my favorite genre on which I have worked for years. I know its ins and outs better than the palm of my hand.

    • Language: This has been going on for awhile I see and it's very important. You can't expect players to know your language to play and enjoy the map. You've been asked multiple times to get rid of it and it's still there. It alienates the player. Honestly I felt an urge to quit immediately after I saw foreign language.
    • Heroes & Abilities: It's 2016. People have played almost everything. People have seen tons of things. They have played various heroes with different custom abilities. Sometimes the slightest note of a simple, non customized ability can rub them the wrong way. And you offer your players default heroes with default abilities. Guess what the result was: I was bored almost 2 minutes in. Don't take this personally - I have seen and played those heroes you offer to me for 13 years. Sorry, but in my opinion, in 2016, that's unacceptable. Make some new abilities. Custom hero models are welcome, but not necessary. Custom abilities that offer new and unseen gameplay are mandatory.
    • Items & Puzzles: Default items. Again. Sorry, but I've seen those thousands of times. I can't get hooked into your map because there isn't anything new in it, really. Puzzles are lacking. You also have doors that break with attacks.... Really - either make the doors open with puzzles/quests/items or remove them. What is the purpose of a destructible door? To make me waste my time attacking it?
    • Terrain: Alright. It's void. There are whole corridors that have 0 doodads. You lack objects in it. Try the Night Elf campaign, where you are in the Tomb of Sargeras. I myself used it as inspiration back in the day. It can teach you a lot about how to start with terrains. The "labyrinth" area is the worst. It's empty, boring and confusing. You seem to use tiles from different tilesets. Let me give you an advice:
      a.) Either stick to Sunken Ruins all the way.
      b.) Or hide everything of the Sunken Ruins tileset in the areas where you use other tilesets. It's absolutely displeasing to see Dalaran/City tiles slapped on top of the ruins tiles. It looks odd, out of place and amateurish. If you are somehow wondering about what I am talking about, I am looking at your item storage area.
    • Other: Speaking of the item storage area... why don't you give the Archmage an ability that teleports him there? What's with the command? An ability would feel much better. You tell us the names of all areas in the quest log. Why don't you make floating messages/game messages when we enter them? Would make it more immersive.

    Conclusion: You need to work on this a lot more. Based on the established standards nowadays, I wouldn't approve this. However, I am no moderator, so I'll let them do their job. To me, this is 2/5 at best. To summarize:
    -Default Heroes.
    -Default Abilities.
    -Default Items.
    -Really basic terrain.
    -Shops are a rarity.
    -Annoying and time consuming stuff like breakable doors and the "labyrinth".

    I really want to give this 1/5, but I'll be kind and will give it 2/5. This is how I feel about the map.

    If you are displeased with my comment and don't want it on your map page, I will remove it.
     
  5. Rufus

    Rufus

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    [​IMG]
    Rufus Moderation Note

    [​IMG] Note:
    All german has still not been removed from the map.
    I suggest you take lots of advice from SpasMaster's review, firstly because he is an expert in his field of dungeon crawlers, and secondly, because a lot of things he says makes sense.

    Myself, I thought the starting area was a little too tough. You might want to make that a little easier, in order to make the player feel more powerful and casues them to be more eased into the game.
    Also, the map still has some german texts in it, and as long as they are there, the map is not in accordance with the site rules.

    Status once again set to Awaiting Update.

    Next Review
    The first update of this map after [2016-04-25] will be reviewed again.
    Any updates before that will return the map to the Awaiting Update status.

    Explaination
    This is to prevent authors from making minor updates, forcing reviewers to check them out again too soon.
    During this time, try not only to fix all issues I have mentioned in me review above, but try to see for yourself what can be improved.

    Extended Waiting Time
    If all things mentioned above have not been fixed by the time I review this a second time, the map will get a longer waiting time.

    Rejection
    If your map have already gone through an extended waiting time, and all things mentioned are still not fixed, the map will be rejected.​
     
  6. Rufus

    Rufus

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    Next Review: [2016-05-17]
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 10 / 30
    Aesthetics: 7 / 20
    Total: 17 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The gameplay overall is a little monotone and repetetive, as it mostly consist of simple enemy encounters where you don't have to do a lot. It would have been fun to have custom hereoes. As it is now, the heroes does not bring anything new to the table, being only three standard units. You say in the description that they will come later, but to be honest I lost interest in the map pretty soon, as very few things were happening. As a map maker myself, I always try to make the first areas as interesting as possible, in order to catch the players interest. This does not apply to this map unfortunately.
    A good thing though is that the enemies are pretty tough, so you have to use a lot of the items you pick up in order to survive.


    [​IMG] Aesthetics
    The terrain is kind of flat and uniteresting for the most, while some places look amazing. Monuments where it is clear that a great deal of work have gone into, but also uninhabited hallways and corridors. In the end, the few good areas does not cover up for the many bad ones.

    The description could also use a lift, as it is pretty unappealing at the moment. Try reading a few guides on how to make it more beautiful. If I remember correctly, your old map had a quite nice description? You should try to make it look nicer.


    [​IMG] Bugs
    German Texts:
    -First silver key
    -Prison boxes for footmen
    -Second zombie unit


    [​IMG] Summary
    There are a lot of things to improve on in this map still, and it can not yet be approved.
     
  7. Rufus

    Rufus

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    Next Review: [2016-06-30]
    [​IMG]
    Rufus Moderation Note

    [​IMG] Notes:
    Are you sure you uploaded the latest version? If so, ignore the text underneath.

    To be honest, I didn't see any changes terrain-wise. I didn't play it all, because I kinda lost my flame when I saw that you still haven't fixed the german texts. I used "Iseedeadpeople" to see the terrain changes, but found nothing of notable change.

    Also, I specifically told you last time that the silverkey still had german text, but it have not been changed. IU also saw that the bracer of agility have german description text.

    The map description here on the hive also look the same.

    to be honest, it feels like you didn't really used my review for doing any improvements, and therefore, I won't bather pointing out new ones now. All the old points still apply.

    Status set to awaiting update, now with a longer waiting time, unfortuantely. If it shows that this indeed was the wrong version, the waiting time will be revoked.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    This isn't finished? Oh my. I just realized playing it. Didn't pay enough attention to the description. Well, it's not a good idea to upload such a map. You realize I won't be playing it again just to get to the new zones...

    -it might have been more interesting with 1 hero for each type of stat. There are two intelligence heroes
    -some item descriptions are in Deutsch; the funny thing is their title is in English; the cages are also named in Deutsch, so is a zombie, probably other stuff too (+spells; funny Avatar has the red description in English); you could/should choose one language; this site recommends English
    -Disease Cloud that remains after an enemy dies is considered a unit and the heroes can't get through it until it dissipates
    -use reset camera or just don't apply it after/for useless things like a door opening; this also happens during battles
    -well, it's weird how prisoners could be in such a place where basically everything is hostile and how did some of them get past the zombie traps? Gameplay, I know
    -and I thought the trick was to run past the towers not destroy them...
    -easy to beat Algammon as the heroes can run back out of the room and regenerate
    -the Bergkonig went towards the murloc with the sea elementals while the zombies appeared in the back of the other two heroes; during their spawning the player has no control over the units
    -why are some crates and barrels invulnerable and others not?
    -50% Mask of Death+50% Scourge Bone Chimes
    -again, it's easy to kill the second boss if the door remains opened
    -in the labyrinth to the east, a red dragon may come to attack the heroes from his layer near the labyrinth walls
    -keys could be made as items that do not need to be carried (use an integer or bolean or something instead)
    -in the labyrinth I've reached the tenth level with all three heroes. Now what?
    -it's hard to see the fighting in the library because of the arches; move the enemies a bit to the north
    -units can run through the bookstalls

    The huge bridges could be used for battles as well vs. melee+/-ranged units and/or flying units.
    I guess, keys (are well placed in the labyrinth) and waygate activators could be placed somewhere where it's not that easy to find.
    I suggest raising the level cap and adding some other spells custom or not. Attribute Bonus is not a good idea (and is boring) since there are plenty of tomes.

    Anyways, this map kept me going for hours. It was really fun till it lasted. Too bad I have to lower the rating since it's not finished... Well, at least it's deutsche Qualit├Ąt.
    3/5.
     
  9. Remixer

    Remixer

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    So is this ready for a re-review?
     
  10. Zordrak

    Zordrak

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    The next update is still in progress.
     
  11. Kino

    Kino

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    This map really, really deserves the awaiting update status.
    Not one of those "its barely a map and will never be finished", but rather something that is well made in some areas, yet a little too undeveloped in others.

    The choice of heroes is the real killer IMO.
    Its not that you cant have default heroes or default skills, but you have to adapt them to fit the format.
    Storm Bolt for example is a useful skill in this dungeon crawl format as it functions as your party's focus fire/single target nuke.

    Looking at all the skills from a team role perspective
    Storm Bolt > Basic Nuke, Disable
    Thunder Clap > Crowd Control
    Bash > Passive Disable
    Avatar > Tanking Steroid

    Blizzard > Hard AOE, Friendly Fire
    Water Ele > Meatshield
    Brilliance > Economy Passive
    Transmute > Removal/Economy

    Flamestrike > Hard AOE, Friendly Fire
    Banish > Temporary Removal
    Siphon > Caster Disable/Economy
    Earthquake > AOE Disable

    To me, Bloodmage seems to be odd piece.
    Personally Id replace him with the Ranger, (which would also mean you have 1 hero for each primary stat.)
    Other than that, I found the largest gripe to be the collision size of the heroes, they are far too big for the space you have alotted.

    Terrain is ok in some areas, amazing in others (You made a fucking Parthenon).

    TLDR Version
    - The content is excellent, the heroes you use to go through it; not so much.
    - Fix the highlighted point and you have yourself an approval
     
    Last edited: Aug 13, 2016
  12. Zordrak

    Zordrak

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    Wonderful review, a big update is coming. The remaining german text will be translated, terrain improved and much new stuff added. Then it should get approved.
     
  13. Zordrak

    Zordrak

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    Have done a lot in my map, soon the next update will come.
     
  14. Zordrak

    Zordrak

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    I still have to translate some stuff, then the upload will come.
     
  15. Zordrak

    Zordrak

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    I added some wonderful new selfmade buildings and decorations to the terrain.
     
  16. Zordrak

    Zordrak

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    I have just found out that there are some terrain issues that are a little bit more complicated than i thought. I will need some more days until the next update.
     
  17. Paillan

    Paillan

    Map Reviewer

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    5 - 4 - 2017 Moderation

    No changes were made in more than 3 months which means that no changes are inteded to be made. Acording to rules, this implies that your map will now be classified as substandard. If you wish to revert this decision you can PM a map reviewer once you have updated the map.

    Set to Substandard.

    ------------------------------------------------------------------------------------------

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    These will help make a better description:


    If you want more reviews, come here:
    The Grand Review Exchange!
     
  18. Zordrak

    Zordrak

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    I am just creating the update, when it's ready i will upload it.
     
  19. Zordrak

    Zordrak

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    I did a lot of progress the last time, the update come nearer.
     
  20. Zordrak

    Zordrak

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    I make progress every day, i just have to complete a to do list.