Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
A MOBA map for 1 to 12 players, spread over 4 teams.
Choose one of 12 heroes and fight for your team. Invest your gold wisely in items, research, upgrades or mercenaries - many paths lead to victory or defeat.
From time to time, the demonic legion stirs up the battlefield, the perfect time to collect bounties.
Quickstart:
Choose a hero
Defend your lanes
Dominate the battle field
Destroy the bases of other factions
6 melee heros & 6 distance heros
2 mercenary camps per faction, defeat and pay them to fight for you
Buy improvements for your faction's units
Finance research to improve all units
Every 15 minutes, the Legion invades the battlefield and tries to dominate you
Choose a different hero if required without having to start from the beginning again
Buy powerful artifacts that turn your hero into a god
Best regards and happy butchering, NozzNazz
PS: Triggers and logic programmed with C# and WCSharp.
Version
Date
Change
1.5.0
2025-06-13
Hero selection area created, which replaces the tavern
Hero added: Blood Mage
Hero added: Tauren Chieftain
Hero added: Crypt Lord
Textfixes in spells
Playable area restricted so that flight units remain in the lanes
Hotkey-Fix for Attribute Skill
1.3.0
2025-06-08
Legion camps increased from 2 to 4
Legion unit spawn increased with each roundtrip
Bases of alle fractions redesigned
Refactored source code for Legion triggers and unit spawn
Surprised no QWERTY or the like ability hotkeys. Mountain King's Bash says B and Attribute Bonus also.
Nice map overall, nothing unseen before however; extensive use of core gameplay mechanics and especially abilities/spells.
Approved.
If you want...
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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