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Kings - The Crusade

Discussion in 'Map Development' started by ndh, Jul 28, 2012.

?

Would you play this map if it was released?

  1. Yes

    91.3%
  2. No

    8.8%
  1. FRENGERS

    FRENGERS

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    @.@ I love this, so neat, also the terrain are pretty much :) :)
    This like real play game, so what must we do about the grave??
    Do that grave closing the collusion??
    Soft Sheet'z :) :)
     
  2. ndh

    ndh

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    KtC - Beta v0.01 has been released! Read the "News" tab for more info.

    (Don't worry, this time it works :grin:)

    Feel free to leave comments about things you liked/would like changed, or a bug you noticed.
     
  3. ndh

    ndh

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    Ugh... fixed the link, this time i am 100% positive that it will work. Tested it several times just to make sure.

    The download link is named Kings - The Crusade v1.22 (that is the WIP edition :p)
     
  4. FRENGERS

    FRENGERS

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    o_O nice model'z :D :D
     
  5. ndh

    ndh

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    Going to make some changes soon to reduce lag and increase the amount of gold the player gets from taxes once defskull is well again.
     
  6. ndh

    ndh

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    Surprised that there are no comments. Since beta release this thread has been viewed over 100 times. Hmmm, a little confused :vw_wtf:
     
  7. ndh

    ndh

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    Hmmm can't make the map better if no one will tell me anything. Critism would be better than nothing : / at least then i would know there was at least a little bit of interest in the map.
     
  8. Cetacean

    Cetacean

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    I tried it out a bit, and here are a few quick observations:

    1. It takes a looong time for the economy to get rolling. Three things you could do to fix this would be upping tax income as you've mentioned, making it so the increasing market trade values decay back down to their baseline level over time, and adding an option to trade food for gold.

    2. Unit costs seem really high, and as such it's difficult to really take advantage of the huge battalion size. I think a mild nerf to unit costs (accompanying the econ buffs I suggested above) would go a long way towards improving pacing.

    3. Add hotkeys for switching builder modes!

    My overall goal would be to get the player doing fun stuff (like assembling huge armies and building fortifications) sooner rather than later. I hope these suggestions help! :wink:
     
  9. Da Fist

    Da Fist

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    Yes. I viewed this thread a few times (5 at least) and made a few notes. Now for the suggestions :

    [​IMG]
    Credit : 67chrome
    Nightwatcher - Moonlight starts to beam towards the earth, and soldiers have lesser eyesight, this unit however can see very far in the night but cannot attack nor see very well at daytime.
    [​IMG] Credit : kola
    Full Moon - The moon is reaching the earth, making wolves rise and hunt for preys. Wolves will randomly attack buildings/units in random times at night. This icon will serve as buffs on every unit.
    [​IMG] Credit : JollyD
    Faith - Every unit will have faith when the cathedral is finished. + MP and MP Regeneration.
    [​IMG] Credit : JollyD
    Mechanic Mastery - Increases Speed of repairs and Building stuff. Also increases HP.
    ----
    That's all. Not sure if this is included already in the game, for I haven't downloaded the map.

    -Da Fist-
     
  10. ndh

    ndh

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    Thanks for responding! It's great to know that there are still a few people that are interested in the map :)

    Just earlier today, i greatly reduced the cost of all units (with the exception of most seige units) and reduced the cost of many buidlings significantly. I also changed a lot of the models so they all fit better together. Just a few more minor fixes, and i will release an updated version.
     
  11. ndh

    ndh

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    Update coming soon!
     
  12. NightElf125

    NightElf125

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    Look forward to it! :) this map looks awesome!
     
  13. ndh

    ndh

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    Added a pole to see if anyone is interested in the map.
     
  14. Fingolfin

    Fingolfin

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    If you want mroe suiting tiles to go with those trees of mine, i got some really great looking ones which i was planning to release soon. Optionally i might have skins for the trees to make them fit better into the wc3 color palette.
     
  15. ndh

    ndh

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    Sure, would love to give them a try : )
     
  16. Fingolfin

    Fingolfin

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    Here you go; this bunch might come in handy.
    I decided to upload them publicly so that anyone who wants them could have them.

    Here's a sample screen:

    Image
    [​IMG]


    The original grass tile of mine is a bit more colorful, i tinted and desaturated it here a bit to fit with the trees. if anyone wans to check out the original, let me know.
     

    Attached Files:

  17. Reaper51

    Reaper51

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    Interesting map.
    This will be serious competition against mine XD

    This looks more like Stronghold Crusader while mine is more like Age of Empires 2.
    I can't wait to see it released!

    2012 is the year of wc3 rts maps!
     
  18. ndh

    ndh

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    Import to any tile? Or specific ones?
     
  19. ndh

    ndh

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    Thanks XD

    That really motivates me to continue :)

    Edit: By the way, adding control points :)
     
  20. Fingolfin

    Fingolfin

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    You can import them to any tile really, as long as it has the same number of tile slots as the textures.

    The cobble and the rock texture take one slot, the others take two.
    If you click advanced>edit tileset, you will see the number of tile slots next to each texture there. You can find the paths to all the wc3 tiles in the mpq editor of the war3 model editor (also known as magos model editor).