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[Role Playing Game] DragonFlames II by Stryderzero - The Official Thread

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What is DragonFlames?

The gameplay is to level up and earn rewards. You should kill the
last boss , offcoarse , the dragon.There are also bosses and guards
in the map you need to kill before going to the loneland
(The land of the dead where no one survives) .

Let see if its possible to kill the great dragon.

Note : I disabled the save and load to this map.
Playtime : 4-7 hours
Characters

Protagonists/Enemies : Great Dragon in Flames , Bosses , Creeps
Allies : The Royal Warriors , Campers , Villagers
Main Character
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Older Version Screenshots (DragonFlames 1) Creation: 2010-2012

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Game Changes/Plans

>Bosses are now more powerful
>Heroes are now have CUSTOM SPELLS from great skill makers
>Custom Terrain with reskinned units and doodads
>New Items and Recipes
>Bigger Map
>Buildings have interiors
>Has weather system
>Custom Attachments
And Many more
Terrain Screenshots (DragonFlames 2)Map Creation 2012-2013

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The first risen citadel located at Dark Forest Region 1 and spawning
demons to invade the kingdom


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Whos Johnny? Johnny is the great warrior mostly known as THE
LEGENDARY of DragonFlames 1 , hes now old and living near the
kingdom where you located.


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The greater citadel located at the loneland. Note : Loneland is the
infected zone and will decrease you health 1 every second. They
just spread the virus and destroy the nature.

This is where the last boss located


226575-albums6383-picture69404.png


Wastelands is also part of the kingdom. This is where the poor
persons located and this is also the primary defence of the main
kingdom


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Citadels are spawning through Sinkholes. One of the sinkholes are
just dangerous so be careful


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This is where the burned house located. Theres a shop out there
for great warriors.


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Dark forest is the most dangerous forest in the map. The forest
is covered by tress (as usual) but theres alot of virus vines and
also where the demon citadel located.


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The second demon citadel located inside the cave/tunnel.
Careful , theres 2 boss guarding the citadel.


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Why Cave of Death? All of the great warriors of kingdom tried to
investigate whats inside on that cave but no one survives in the
waves of demon inside

Note that this is where the strong demons located. This is the way to
enter the third island and to loneland

Credits/Special Thanks

Credits

Alastor - XGMRussia
Amar - XGMRussia
antari - XGMRussia
AnimE - XGMRussia
Aws - XGMRussia
Belaja - XGMRussia
Born²Modificate - Hiveworkshop
Cavman - Hiveworkshop
Cookie - XGMRussia
communist_orc - Hiveworkshop
Dan van Ohllus - Hiveworkshop
darkdeathknight - Hiveworkshop
DarkHolme - Hiveworkshop
Eugen - XGMRussia
Elrat - XGMRussia
-=Emergenzy=- - Hiveworkshop
FEARSTARTER - XGMRussia
Fingolfin - Hiveworkshop
FreeMan - XGMRussia
Finder - XGMRussia
Frankster - XGMRussia
Gam_over - XGMRussia
GHOUL - XGMRussia
GIFun - Hiveworkshop
Gottfrei - Hiveworkshop
Grendel - Hiveworkshop
HappyTauren - Hiveworkshop
Hueter - Hiveworkshop
Hexus - XGMRussia
IrokeZ - XGMRussia
JesusHipster - XGMRussia
judash137 - XGMRussia
Kolbosa - XGMRussia
Klarnetist - XGMRussia
Kwaliti - Hiveworkshop
Kuhneghetz - Hiveworkshop
Keth - XGMRussia
Ket - Russian Site & XGMRussia
KO3bMA - XGMRussia
Kitabatake - Hiveworkshop
L_Lawliet - Hiveworkshop
LongbowMan - XGMRussia
NilasAran_39 - XGMRussia
Orgrimm - XGMRussia
ossus - XGMRussia
Paladin_Garond - XGMRussia
P4Ela - XGMRussia
Red XIII - XGMRussia
ScorpioT1000 - XGMRussia
Sakh_badboy - XGMRussia
Shadow95Hunter - XGMRussia
Skolozdra - XGMRussia
Stanakin - XGMRussia
Sliph-M - Hiveworkshop
Tranquil - Hiveworkshop
Tenebrae - Hiveworkshop
Tobyfat - Hiveworkshop
TotallyAwesome - Hiveworkshop
uGre_ - XGMRussia
Vermillion Edict - Hiveworkshop
Wulfrein - XGMRussia
WizkaZ - XGMRussia
WhiteDog - XGMRussia
WhiteDeath - Hiveworkshop
Zeref - XGMRussia
13LUR - Hiveworkshop
67Chrome - Hiveworkshop

 
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Level 23
Joined
Oct 20, 2012
Messages
3,075
Terrain looks promising. Even though they're still WIPS, they're already awesome. :)

So, does this map have something like a dungeon gameplay or is it some kind of RPG?
DragonFlames 1 looks very well made. Can I ask, is that your map too? or did you just decide to make a sequel to your favorite map? Can I try it.? :3

Well, hope I can see some gameplay soon. :)
 
Dragonflames 1 have alot of bugs,glitches,terrain problems,no custom spells etc. . Dragonflames 1 is not officially made by me , i just edited and improve the map. And thats the reason why i made a new version of the map.

This map is not just a dungeon map , theres alot of terrain kind in this map ( Deserts , Underground , Forest and Woods) .

Will make more improvements and pro-made terrain
I used UTM Medieval Buildings because i want to be different to other maps , i noticed they always use Born2modificate's models.

I still support warcraft so i only choose models with non-imported textures

Actually im working on game UI's , will post the gameplay later.

Thanks Hera
 
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Level 6
Joined
Feb 5, 2012
Messages
1,685
As far as i see i think you don't need suggestions anymore

The terrain is good and i know you know what you will gonna do..

Just don't make the game boring.. Make SKYRIM as an inspiration to create an epic gameplay..

Its one of the best SRPG ever made
 
Level 12
Joined
Dec 20, 2011
Messages
885
That's one good terrain, and that UI is just. Uh, are you thinking of adding some sort of lore to the game? It would be a must-have especially with that long of a playtime. And some pictures are broken, I think. You should upload those screenshots to your album, then link it here. That way, they won't be broken even if your photo-uploading account is inactive.

Anyway, this looks promising. Subscribed.
 
@Hexcelion , thank you very much :thumbs_up:
I think theres no broken image in my post?


@Salvadorc17 - yeah ill release this one , but will take me a months to do. expect it in month of july or august.

Thanks for your support :)

Logs
>Changed the UI (Newer UI)
>Sound and Game Interface Changed
>Terrain's 90% Complete
>6447 imported resources
Etc .

Will give you screenies updates soon.
 
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@Destroyer123 - Congrats for your 800th post . I hope you will still be active here ^^ Thanks for your comment , yes it is :) I think :xxd: Just pray for it haha

@Legendary -. So you think im doing a good work? Oh thank you :)

And as i promise , id make the terrain good as what you expect
I hope you like this terrain previews / highlights

The Demon Citadel @ Dark Forest Region One
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Johnny's House @ Gaer Forest

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The Great Citadel

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Wasteland

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Sinkholes

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Entrance to Dark Forest Region 2

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Wastelands to Dark Forest (East)

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The Second Demon Citadel

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Cave of Death Entrance

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Level 30
Joined
Nov 29, 2012
Messages
6,637
Hello there, friend. I must say your project looks really promising based on the Screenshots and some descriptions about your game.

Firstly, my comment about the terrain, your terran looks HQ and looks really good but I do notice that you mixed up HQ with some low quality and that is bad and makes the terrain look bad. SO I suggest, as what sonofjay said, you should find resources in the internet that fits for the HQ terrain of yours.

Laslty, the idea of the game, it looks good but I think killing and leveling up is mostly over-used idea. How about add some shine... example is adding some events in the game that makes the game more interactive and fun!

Okay, overall, I like the idea of your map somehow and your terrain is near perfection. I will support you in this one and +3 REP!
 
Some models really appear like an HQ model but its not

Finally SOJ replied

~~~

About the flatty terrain , sorry soj but some parts of the map really need to be flats.

About the fountain , yeah i know , its really a funny suggestion ^^
Maybe a gilneas fountain fit on this , but seems really realistic.
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Will wait on terrainers reply ^^

BTW, is this considered as flat , i dont think so ^^
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Level 30
Joined
Nov 29, 2012
Messages
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Some models really appear like an HQ model but its not

About the flatty terrain , sorry soj but some parts of the map really need to be flats.

About the fountain , yeah i know , its really a funny suggestion ^^
Maybe a gilneas fountain fit on this , but seems really realistic.
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Will wait on terrainers reply ^^

I have just given my reply at my last post ^.^

And the fountain looks really good and realistic. Has this medieval feeling!
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
I really appreciate your comment my friend . And thanks for giving rep.

BTW , how about this , is this looks so flat for you? I guess not so much but i need you suggestions for this map. All likes and dislike are still accepted ^^

Wc3Editor
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Ingame
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AH, the terrain feels so refreshing. Your terrain is very well-done and also towns doesnt need that much raising as it makes the town bad if you raised it too much so for me its not flat. You used the trees very well, they have the proper size that is perfect and also most of all you terrain doesnt look empty at all!

But some tips, be warn that if your doodads or destructibles are big, it might block player's sight of his unit so make usre it does not block the player's sight.
 
AH, the terrain feels so refreshing. Your terrain is very well-done and also towns doesnt need that much raising as it makes the town bad if you raised it too much so for me its not flat. You used the trees very well, they have the proper size that is perfect and also most of all you terrain doesnt look empty at all!

But some tips, be warn that if your doodads or destructibles are big, it might block player's sight of his unit so make usre it does not block the player's sight.

Thanks , about the doodads, well , some regions/part of my map are really need to be covered by trees , mostly the forest here on my map so expect that the routes are covered by trees.

If it is disappointing , tell me , ill change it ^^
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Level 30
Joined
Nov 29, 2012
Messages
6,637
Thanks , about the doodads, well , some regions/part of my map are really need to be covered by trees , mostly the forest here on my map so expect that the routes are covered by trees.

If it is disappointing , tell me , ill change it ^^
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No this is not a problem about terrain but you do know that player's sight of its units will be blocked because the tree's cover will block it so I suggest either make this a 3rd person camera to avoid problems such as this.
 
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