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[Life of a Peasant] Medieval Villagers Open Source Project

Discussion in 'Map Development' started by GabeValentine, Dec 8, 2017.

  1. GabeValentine

    GabeValentine

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    [​IMG]

    Medieval Villagers: Open Source Project       Progress Log LAST UPDATED 05/03/19

    ____________________________________________________________________________________


    Updated Map Description: You're a peasant, living in a dangerous medieval province. What will your story be? Become a champion in the Arena or a rich noble with your own village. Embark on an epic journey. History is in your hands, will you save the realm, or plunge it into chaos?

    ____________________________________________________________________________________

    2019 Update: I have been thinking about picking this up again. There seemed to be moderate interest last year and there has been only one submission offering any kind of update for Medieval Villagers. My updates may be sporadic going forward but I will do my best to remain motivated to work on MV:OSP (especially hard when it comes to transcribing the whole thing to JASS) and keep everyone updated on how it's going. In any case, I won't be rushing out a release of MV:OSP - though some have asked for a release with the current changes - because I only want to release something that I know is the best quality and meets the community's standards. Thanks for your continued interest in MV:OSP. Please get in touch with me if you are interested in getting involved with this project.

    Below are the completed changes for a tentative version 1.09. Please use this post to share any thoughts, suggestions, or known bugs to be corrected. I am actively seeking other modders to collaborate with on this project, if you're interested please get in touch with me. Watch this post for updates on the project's development. For general information about what Medieval Villagers is take a look at Sulfar's map page.


    Currently Working On

    (1) Adventurer's Guild: New special quest/dungeon.
    (2) Late-game/Landlord re-balance: Buffing other Classes to make them competitive with huge Noble levies.
    (3)



    Current Changelog FOR VERSION 1.08g
    GAMEPLAY CHANGES
    - Added additional heralds at Northern and Southern settlements.
    - Rebalanced ores. Redistributed gold, silver, copper, and iron. Increased number of iron sources to 14.
    - Royal Crown no longer gives the wearer 15000 health. The King retains the boost via another item.
    - Gave King minor boost to make him more difficult to defeat.
    - Changed name Disease to Sickness and improved tooltip.
    - Rewrote all profession and guild tooltips. Rewrote all general tips. Added more tips. Rewrote all quest dialogs and all quest entries (F9). Combined Special Events quest entries.
    - Players can now check the base prices of goods on the stock market.
    - New dungeons:
       (a) Bandit Hideout.
       (b) Bear's Den.
       (c) Wolves' Den.
    - Added new hostile bandit units: Bandit Archer, Bandit Recruit, Brigand, Bandit Rogue, and Bandit Lord.
    - Access triggers for the Mountain King and special reward.
    - Renaming Paths, Professions, Class, and other game mechanics to be more clear.
       (a) -path has been replaced with -class
       (b) The Adventurer's Class is now a Specialization.
    - 4 new armors, a new special armor, and update of existing armors. From low to high: Fur, Leather, Hardened Leather, Bronze, Iron, Silver, Steel Plate, Mithril.
    - Armors now sold at blacksmiths. Weapons now sold at weapons stands.
    - Merchants will purchase larger shipments of lumber (50, 100, 200, and 400). Marketplace (Noble) allows sale of 50, 100, 200.
    - Adventurer Class:
       (a) New NPC John Lionheart now sells Adventurers Guild (class 4) membership. John is found in the Drunken Dagger, searching for new recruits.
       (b) New introductory quest for the Adventurer and dialog for John.
    - Fighter Class - replaces class 3 (Adventurer).
       (a) Added -fighter chat command. Used to find Arena. Added quest reminder text for fights.
       (b) Ryan Dragontooth (name fixed) now sells Fighters Guild membership.
       (c) Rewrote existing Arena quest. Added new fights (items) to Arena Master.
       (d) Rewrote Arena Master announcements.
       (e) Added pre-fight dialog for the Arena Master for each challenge.
       (f) Added new challengers. Two are between the old regular/very hard and one is more difficult.
       (g) Added post-fight dialog for Ryan Dragontooth for each challenge.
    - Rewrote "interact" dialog for all special and generic NPCs. Added 4 fighters guild rank dialogs for all NPCs. Evenly distributed dialog options for all NPCs.
       (a) Rewrote guard dialog. Added weather dialog for guards.
       (b) Removed marriage dialog option from traveller and replaced with standard dialog. Evenly distributed options. UK-standard spellings for "travelled" etc.
    - Figured out how to make ore drop-rates variable for different types of unit.
    - Player carrying King's Crown cannot exit the castle.
    - Removed "critical blow" from Noble's Axeman.
    - New guild building for fighters.
    - 2 new weapons, renamed the basic sword. Low to high (tentative): bronze, iron, steel, silver, golden. More weapons planned.
    - New specialization for Hero. Renamed old specialization.
    - Updated or fully rewrote quest markers for all classes. Added some new quest markers and a new call command.
    - Added special structures for Hero. Hero has a couple special units now.
    - Redesigned Assassin units for Thief.
    - Ride-able horse.
    - Slight/moderate increase in levy cost for some Landlord/Noble units.

    BUG FIXES
    - Farm animals no longer stack.
    - Correct farm animal tooltips (cow no longer says pig), rewrote several.
    - Complete redesign of item stacking system. Items now stack even when inventory is full.
    - Workers can now mine ores when equipped with a pickaxe.
    - Workers now mine ores at a reduced rate relative to the player's character.
    - Fixed level names Advanced/Elite Training (Landlord).
    - Female characters no longer excluded from the Arena.

    VISUAL CHANGES
    - Line of sight blockers. Line of sight blockers everywhere.
    - Changed the King's portrait, soundset, and model. Changed Bartender portrait.
    - Added some NPCs to the Arena stands so they don't seem empty.
    - Armor icons.
    - Adeline Shadowblade model from Night Elf Sentry to Night Elf Runner.
    - Model for Brawler (Arena) from Captain to Footman.


    Priorities & Goals FOR VERSION 1.1
    GAMEPLAY CHANGES
    - Greatly increase the Lore of the Medieval Villagers world.
    - More weapons and armor.
    - Invasion Event: Save the realm from an Orc horde.
    - Additional Specialization options for the Adventurer.
    - Clean up path names. The Adventurer is sometimes called the Hero. The Landlord will be renamed the Noble.
    - Rebalance the Thief and the Adventurer for late-game versus the Noble.
       (a) More units and units that don't cost food. The Noble can support a large army late-game.
       (b) Add a siege damage unit for the Thief and the Adventurer.
    - Redesign and expand Lich event.
       (a) Change abilities
       (b) Add buildings?
    - Add more depth to the Arena.
       (a) Separate the Adventurer from the Arena. Refocus the Adventurer on completing quests in the wilderness.
       (b) A new "path" called the Fighter, which focuses exclusively on the Arena.
    - A replacement for the Dominion Event.
       (a) Replace the game ending mechanic with a new Class called "the Usurper" for the player who takes the crown. This
       player will have some similarity to the Landlord/Noble for income and special buildings/units to construct. They would fight    against rebels who want to restore the old royal family.
       (b) from Sulfar: Uprising Event - bandits will turn all people hostile to the King's forces. If they manage to defeat the King,
       they will implement a democratic system creating a civil war between landlords/empire and the republic. The bandits will
       have to vote for a president and the president will become a 4th class, simillar to the Landlord.
    - A faction system, to allow selective village riots.
    BUG FIXES
    - Fix hunger versus thirst systems and make the system more user friendly.
    - Replace GUI systems with JASS for scalability (ongoing).
    - Set variables that are used multiple times to reduce function calls.
    VISUAL CHANGES
    - Redesign house interiors. Add house decor vendor.

    Credits
    ORIGINAL AUTHOR
    Sulfar
    Naga
    SPECIAL THANKS
    MeteORA
    Kuhneghetz
    karland90
    kellym0
    darkdeathknight
    TLI-Inferno
    eubz
    takakenji
    Miseracord
    !!GORO!!
    InfernalTater
    skrab
    bisnar13
    chilla_killa
    GiFun
    Rondo
    olofmoleman
    Illidan(Evil)X
    Kitabatake
    stonneash
    Yayoi
    Mr.Bob
    Mike(Several)
    Chriz
    HappyTauren(several models)
    Sunchips
    Cavman
    Graber
    Himperion
    Wandering Soul
    darkdeathknight
    Sellenisko
    RightField
    JesusHipster
    RusUndead
    Shadow_killer
    Amigurumi
    ~Nightmare(Several icons)
    PeeKay
    KelThuzad
    Stanakin Skywalker
    NFWar
    The Panda
    Ribenamania
    Jo27killed
    Pvt.Toma
    Fan
    Epimetheus
    Xeldarith and Kain
    Skipper
    Tranquil
    RPG Villager
    Chriz.
    Lord_T
    Yayoi
    imforfun
    HammerFist132
    General Frank
    ThatGuy43
    Markos3520
    olofmoleman
    MassiveMaster
    Kaitech[SanD]
    .KC
    Blood Raven
    Uncle Fester
    Astaroth Zion
    Direfury
    Talavaj
    Grey Knight
    Matarael
    And everyone at Blizzard Entertainment circa 2003.
     
    Last edited: May 3, 2019
  2. Ardenaso

    Ardenaso

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    Nice! Is the town conquering mechanic live?
     
  3. GabeValentine

    GabeValentine

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    No, I haven't finalized a testing version yet. But I'll have something out soon, I want the improvements to be significant enough to justify a release though. :wgrin:
     
  4. Koreapowaa

    Koreapowaa

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    Just wanted to say , the female character can't enter the arena only male can . Did the test 4 time. Can you correct it ? thanks <3
     
  5. Daffa the Mage

    Daffa the Mage

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  6. Koreapowaa

    Koreapowaa

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    1.08d the lastest version no ?
     
  7. Daffa the Mage

    Daffa the Mage

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    I recall that's from the previous author? I asked because there's no download link in his profile nor this thread.
     
  8. Koreapowaa

    Koreapowaa

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    yes but he said he will take the flame to correct some bug , add some feature etc
     
  9. GabeValentine

    GabeValentine

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    :wsad: That's a problem. Yes, I will figure out what's causing that. Title IX will be implemented in the first OS release hahah :wsmile: Thanks for the heads up!

    No, none yet. Soon, after the holidays (I am visiting family) I will upload a version. There are things I have half finished (new special quest; fixes and changes to Arena/Adventurer).
     
  10. Koreapowaa

    Koreapowaa

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    thanks <3
     
  11. Railto

    Railto

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    Just in case have you modfiied the axeman bash chance? when sulfar was updating the map i always had issues when going adventurer vs landlord´s axemans because i would get perma bashed didnt matter if i had over 7k hp and over 700str
     
  12. GabeValentine

    GabeValentine

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    Thanks for the heads up. I don't know if I'll get around to that this update but I do want to balance Landlord against other classes for late-game.
     
  13. GabeValentine

    GabeValentine

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    found it ;)

    [​IMG]


    I also updated the progress log for anyone interested.
     
    Last edited: Jan 19, 2018
  14. Ardenaso

    Ardenaso

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    Neat! So is the map updated? I'm a bit slow...
     
  15. GabeValentine

    GabeValentine

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    No, I haven't released a version yet. I could release something for testing now if anyone wants it, but some things will not function.
     
    Last edited: Jan 29, 2018
  16. DemonLordM

    DemonLordM

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    yo dude might wanna make like a discord or something so people can keep in touch with you will inform more people about it btw
     
  17. mildhits13

    mildhits13

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    It would be fun if a mount system for the hero could be added.
     
  18. GabeValentine

    GabeValentine

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    Updated the log.

    Is this something people are interested in? I can create one if there is interest, but I'm not sure what I would do with it. I may wait until the project is more established.

    You mean like a purchasable horse to move faster? I can probably figure out how to do that.
     
  19. mildhits13

    mildhits13

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    Yes sir. That would really come in handy
    . :)
     
  20. Vartis

    Vartis

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    That changelog is already impressive. A release even if unfinished would be nice.