@hiphop, "But please dont mistake corrupted humans with undead"
Thanks, I didn't really knew how to really explain what I meant, but you did with your text

For the kingdoms, yea I'll name them, I'll make a strawpoll soon to see which name should be used for the three kingdoms (I'll make 3 different ones so it's easier to choose them

)
For your kingdom, yes you'll be able to name it, you'll even be able to choose if the villagers can build and where they can build (depending on where you'r at. )
I'd make this:
1. You find a good spot.
2. You need to build a lot of houses and suchs so the villagers can live there.
3. A random event occuring every weeks or so will make villagers come to your kingdom.
4. Once a player started building in an area you won't be able to build there anymore. (since you can't really build in other's kingdom.)(The kingdoms need be destroyed to allow you to build there again.)
5. Once you've hit a specific (or random) amount of villagers, you'll be able to make a kingdom.
6. Once you can make your kingdom, you'll need to put a command (for now.) "-name X"
7. Once you named your kingdom you'll be able to put it a description or something like, that we'll be able to see on a panel when entering your kingdom.
8. Your kingdom grows each half a month (in-game time

)
9. Your villagers will build houses randomly but if you tell them to not build to certain spots. (Like roads and suchs.)
10. Roads will increase the speed you walk at.
11. If your main character dies, if your a king, your kingdom will elect a new king to replace yours. (but if there's no villagers...)
12. You'll be able to dispatch some guards groups to specific spots.
13. To be able to send guard you need specific buildings that you need to ask your villagers to build it for you.
14. You'll be able to choose the amount of villagers that builds the building.
15. There will be a limit of villagers you can have in your kingdom. (depending on how much the game can take

. I'd make like a thousand or so... )
(That's mostly how your kingdom would start...)
For the forests, yea I'll make some spots of trees incase of random ones.
@directive255, for the tree's, yea that's a great idea to take ashenvale ones. I hadn't really worked on the tree placement yet, I only put some so it's playable.
For the second npc, I was testing and I forgot to remove it... (sorry for that. When I uploaded I saw the mistake and it was too late...)
Today I'll be working on it a bit.
Thanks for commenting and giving ideas.
