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- Feb 5, 2009
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Settlers of Rahgaer
Settlers of Rahgaer is, as you may have gathered, a real time strategy involving the use of squads. However, there is much more to this mod than just that. |
History
Over time, I put my main focus on the gameplay. When it came to the gameplay, my initial ideas were that you deployed your units and unit squads, got whatever leaders you wanted and supplied upgrades (which are symbolised by items) for each unit/unit squad/leader individually. Unit squads would be more limited when it came to upgrades as opposed to single units and leaders, but with the good reason that their numbers were simply higher. Essentially, the base gameplay was inspired by the Warhammer tabletop game. You also started with a set number of points which are required to deploy units and get upgrades in the first place.However, that alone was a limited spectrum, so I decided to think of how I could include more into the gameplay. So, I included multiple game modes, similar to that of the most popular FPS's (such as the Halo and Unreal Tournament series). |
Gameplay
In the map I have worked on for now, there are 2 players (1v1) and 4 game modes. The game modes are as follows:Deathmatch: Possibly the most basic game mode, Deathmatch is simply a match where you must eliminate all enemy units. Control The Points: In this game mode, you must capture every Control Point on the map. The Control Points will not appear until both players say they are ready (using the 'Ready' ability available at the barracks). Deathmatch rules still apply. Hold The Points: Similar to the last one, the Hold The Points game mode requires you to aquire a predetermined number of victory points obtained only by capturing Control Points. As with the Control The Points game mode, both players must be ready before the Control Points will appear. Deathmatch rules still apply. Timed Deathmatch: Just like Deathmatch, except you have a timer. Basically, if the timer expires before a winner is determined, the player with the biggest army (determined by counting the number of units, unit squads and leaders owned by each player) is the winner. While it may seem that spamming the cheaper, weaker units would present an advantage here, certain single units could smash through such units with ease, so, as always, a mixed army of what you want and need is advisable. There are also other options, but I won't present them like I presented the game modes. Basically, there's an option to have Creeps enabled or disabled, and you may also choose the number of points each player is given. Player 1 is the one who selects the gameplay options. In future, I hope to do bigger maps supporting more players, while including more game modes such as Team Deathmatch and other team-based game modes. |
The Races
For the races, I have at the moment only done the Orcs and the Humans. The Orcs have been balanced quite thoroughly by me, but the opinions of others would be nice as well. The Humans have not been as thoroughly tested, although I am quite sure they are balanced enough to ensure decent gameplay. However, I would like for them to be more thoroughly tested in future. The other races I plan to include (in future) are as follows:Elves, Undead, Lizardmen, Demons and Dark Elves. |
How You Can Help
I will need some modellers for a couple of these races, so if you are reading this and have interest in joining me in my project, please do let me know via PM (or, if you must, VM). We will discuss it from there. Someone who can make a projectile system using either Jass or vJass would also be appreciated (for reasons I shall later disclose to the individual). |
Future Plans
I might (emphasis on the 'might') make the mod compatible for the single player, but at the moment it will only be truly playable throuh multiplayer. That is not to say that you can not check the map out on your own, but it is highly advised that you play this map across Garena or Battle.NET (or whatever other method there may be to play across the internet or LAN). |
You will find attached to this post a demo map for the mod. Use it wisely. Also, any feedback viewers have would be greatly appreciated. Thanks in advance. |
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