- Joined
- Feb 5, 2009
- Messages
- 4,651
Well, the Undead are still being based on Egypt, as I like the Egyptian theme and the Egyptians were known for their rituals in guiding the dead to the afterlife and such.
As for what you're suggesting for a single player component, I am confused as to what you are saying lol. But one thing I do understand is that the Locust ability wouldn't solve anything in this case. The Locust ability means that a unit can't be selected by any player, nor can it be attacked by any unit. That is not what I want
Getting multiple unit models wouldn't help either, but thankyou for the suggestions.
Here's a couple of things I want some ideas for, though, as I am a little stuck on them atm.
1) The Demons lack any proper anti-air, especially considering I am planning on making the Succubus flying units that attack with a melee attack against ground units and that can be attacked by ground melee units in return. Should they perhaps be able to fly as well to attack air targets? Would that be enough for a proper anti-air? Or should I do that AND something else?
2) I do not have an idea for the Undead flying unit that I am content with. Some ideas I had that I wasn't satisfied with were Gargoyle Squads (which, imo, is a horrible idea :S) and Bone Dragon (I don't like that idea at all -.-). The units that I have will be listed right now.
Here is the promised list of current Undead units:
Skeleton Warrior: Basic infantry, comes in squads of 8, essential to any Undead army.
Skeleton Archer: Basic ranged unit, comes in squads of 8, essential to any Undead army.
Spectre: Fast moving cavalry substitute unit, comes in squads of either 6 or 8, they are able to dodge attacks quite frequently due to their insubstantiality, making them good for assaulting ranged units. Melee units will beat these, though.
Ghoul: Heavy infantry, comes in squads of 4, their abilities are currently undecided, but this unit is based off of Happy Cockroach's 'Anubis' Son' model. As each unit possess multiple swords, I'm considering giving them a spread melee attack so they can devastate frontlines very nicely.
Lich: Caste unit for the Undead race. They possess an aura that regenerates the unit numbers of nearby squads slowly over time, making them essential to the Undead race in order to fully grasp the power that the Undead have on the battlefield. Any other abilities have not yet been thought of.
LEADER UNITS
Pharaoh's Guardians: A powerful unit squad, these units will possess an aura to inspire nearby friendly units (in a way that is yet to be decided on). They also possess superior combat abilities, allowing them to dodge attacks and cause double damage on occasion. Comes in squads of 6, and they will be limited to 2, 3 or 4 at any time.
Kauro the Lich Master: Essentially a more powerful version of the Lich with a different, or improved, set of abilities. Nothing more has been decided for this one.
Pharaoh Sefu: Bulky leader unit, this unit does.... stuff, I'm sure of it. However, I have not decided on what 'stuff' this Pharaoh shall do other than look scary and make kids wet their pants.
CLAW HAND THING: As you may have guessed from the name, I have not given this one much thought. However, I am thinking that if I were to have a fourth leader unit, it would be based on Cavman's Tomb Spider model. However, I can not think of any ideas that I am content with in terms of using that model.
...and that's it for now. I need to think more about the units, so I'll do a bit of research
As for upgrades, I'm thinking that Kauro will provide a health boost to all Skeletal units, including the Pharaoh's Guards. As for Sefu, his bonus is going to require more thought
As for what you're suggesting for a single player component, I am confused as to what you are saying lol. But one thing I do understand is that the Locust ability wouldn't solve anything in this case. The Locust ability means that a unit can't be selected by any player, nor can it be attacked by any unit. That is not what I want
Getting multiple unit models wouldn't help either, but thankyou for the suggestions.
Here's a couple of things I want some ideas for, though, as I am a little stuck on them atm.
1) The Demons lack any proper anti-air, especially considering I am planning on making the Succubus flying units that attack with a melee attack against ground units and that can be attacked by ground melee units in return. Should they perhaps be able to fly as well to attack air targets? Would that be enough for a proper anti-air? Or should I do that AND something else?
2) I do not have an idea for the Undead flying unit that I am content with. Some ideas I had that I wasn't satisfied with were Gargoyle Squads (which, imo, is a horrible idea :S) and Bone Dragon (I don't like that idea at all -.-). The units that I have will be listed right now.
Here is the promised list of current Undead units:
Skeleton Warrior: Basic infantry, comes in squads of 8, essential to any Undead army.
Skeleton Archer: Basic ranged unit, comes in squads of 8, essential to any Undead army.
Spectre: Fast moving cavalry substitute unit, comes in squads of either 6 or 8, they are able to dodge attacks quite frequently due to their insubstantiality, making them good for assaulting ranged units. Melee units will beat these, though.
Ghoul: Heavy infantry, comes in squads of 4, their abilities are currently undecided, but this unit is based off of Happy Cockroach's 'Anubis' Son' model. As each unit possess multiple swords, I'm considering giving them a spread melee attack so they can devastate frontlines very nicely.
Lich: Caste unit for the Undead race. They possess an aura that regenerates the unit numbers of nearby squads slowly over time, making them essential to the Undead race in order to fully grasp the power that the Undead have on the battlefield. Any other abilities have not yet been thought of.
LEADER UNITS
Pharaoh's Guardians: A powerful unit squad, these units will possess an aura to inspire nearby friendly units (in a way that is yet to be decided on). They also possess superior combat abilities, allowing them to dodge attacks and cause double damage on occasion. Comes in squads of 6, and they will be limited to 2, 3 or 4 at any time.
Kauro the Lich Master: Essentially a more powerful version of the Lich with a different, or improved, set of abilities. Nothing more has been decided for this one.
Pharaoh Sefu: Bulky leader unit, this unit does.... stuff, I'm sure of it. However, I have not decided on what 'stuff' this Pharaoh shall do other than look scary and make kids wet their pants.
CLAW HAND THING: As you may have guessed from the name, I have not given this one much thought. However, I am thinking that if I were to have a fourth leader unit, it would be based on Cavman's Tomb Spider model. However, I can not think of any ideas that I am content with in terms of using that model.
...and that's it for now. I need to think more about the units, so I'll do a bit of research
As for upgrades, I'm thinking that Kauro will provide a health boost to all Skeletal units, including the Pharaoh's Guards. As for Sefu, his bonus is going to require more thought