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In a trap (Reforged)


Description:
Chasing the enemy, you came to a mountain valley, soon avalanches descended in the passes, there was no way back... Dragons, bandits, renegade magicians, cultists, fierce beasts and a limited supply of resources were waiting for you inside. However, the enemy has nowhere else to retreat, the fight will be deadly.

Features:
  • Gold mine - 4;
  • Merchants - 2;
  • Camps - 2;
  • Tavern - 1;
  • Market - 1;

Creeps:
  • 6 green;
  • 18 orange;

The map is made on a reforged graph.
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In a trap (Reforged) (Map)

Reviews
deepstrasz
There are some spaces between trees which can let workers and small units (ghouls, archers, footmen) pass through. It's quite imbalanced to have flying units in green camps since only the night elves have their first unit ranged and that kind of...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,281
There are some spaces between trees which can let workers and small units (ghouls, archers, footmen) pass through.
It's quite imbalanced to have flying units in green camps since only the night elves have their first unit ranged and that kind of forces the other factions to summon a first ranged hero.
Terrain is quite flat.
Not all tavern heroes are available. Should be saved on a newer, preferably, latest melee patch.
Base building space if quite small.

All in all, it's a really nice concept but needs some more polishing and balancing.

Approved.


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