Very nice map, the polishing of it exceeds the limits of professionalism. The mechanic is very original now that "mana" has more purposes than filling energy to the hero to cast spells. I imagine you've got ideas from ToB?? mainly the main bar on heroes??
My apologies for this noob question, but... I'll dare to do it:
IS there any plan to develop an AI?? it would be awesome. Anyways good job, is clear the love put in this project.
Thank you very much! Though I'll add more and more features, work on the "Information" section and such, so it'll become even better as time progresses
Yes, I was thinking of adding an AI one day, but it really has low priority at the moment. As I've already said a million times, I want to work on the bugs, balance, and the modecrafter, possibly with the second game mode first, then maybe I'll add an AI too. Maybe, as I've never written anything like that before. Of course it'd be cool as practice

However, due to school I'm really short on time, thanks to the exam. period.
And this leads us to a slightly off-topic thing: I got your PM(s), and I'm honestly sorry for not replying immediately, but I've been busy studying in the past days, and I just didn't want to send a ~2 words message back.
About the status plates: well, by the time I read about ToB, they were already done. It more likely came from LoL, and the fact that I always hated the lack of mana bars in WC3 (I had a small tool to display them, but it's kinda buggy). So I made them, and had my awesome & talented, by that time also new friend, I3lackDeath draw the background textures. I only got positive feedback about them and a lot of people also wanted to know how they work, so I think it's safe that say that they are a quite great success.
These are the original bars, BTW

But after I got to know I3lackDeath and he accepted my request, I remade them using only models & vJASS.
About the blue screen issues: it's not a "bug", it's your compture trying to tell you that something isn't working properly. I admit that the map really is kinda resource-heavy due to the enormous amount of custom script used, so it might be that WC3 tries to push your PC beyond its limits.
I have a constant 65 FPS when playing the map (didn't test it with 10 people, in a team fight though, but since the code is really optimised, it shouldn't lag hard, if it lagged at all).