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Legends (Beta)

Submitted by 13lade619
This bundle is marked as approved. It works and satisfies the submission rules.
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L E G E N D S

Dev't Thread @ TheHelper.net
http://www.thehelper.net/forums/showthread.php?t=146237

@ TheHiveWorkshop Map Database
http://www.hiveworkshop.com/forums/maps-564/legends-beta-182952/

Credits
Resources
Code (Text):

Jesus4Lyf's Systems : AIDS, BuffStruct, Status, Damage
Vexorian's CasterSystem, XE
Romek's UnitAuraControl
Kenny's KnockBackSystem.

[b]Terraining[/b] (Doodads) - iPeez
[b]HP Bar  and Mana Bar[/b] (Models) - Hatebreeder
Draenei Paladin (Model) - AnemicRoyalty
Warden (Skin) - 67chrome
Proudmoore (Skin)- Pins
Ranger (Skin) - CloudWolf

13lade619
Witch King (Skin)
Akama (Skin)
Effect Models
Icons

*Special Effect Models  from TheHiveworkshop.com
(Thrikodius, WILL THE ALMIGHTY, JetFangInferno, shamanyouranus)

*Spell and Item Icons from TheHiveworkshop.com
(Kola, CRAZYRUSSIAN)

*Spell and Item Icons from World of Warcraft
 


Latest Dev Updates
http://www.hiveworkshop.com/forums/map-development-202/legends-223182/

Reworking Heroes 5/9 done.
Working on: Demon Huntress (3/5), Archdruid (4/5).

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Latest Changelog
Code (Text):

I wanted to include the Archdruid, but I didn't have enough time.

Changed stuff on game-start.
Terraining.
Moved some stuff onto the bases.
Moved some jungle spots.
Modified jungle monsters.

Minions increase every 6 minutes.

Lowered xp gain.
Lowered mana regen per int.
Lowered damage reduction per armor.
Integrated Lifesteal stat.
Tweaked the masteries.
 
Videos
Show

http://www.youtube.com/watch?v=mLpqTdisJPc
http://www.youtube.com/watch?v=6kytobtaEKk


Screenshots
Show

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The goal of this map is
to present a new and more dynamic
hero engine.


Legends� game play revolves mainly on an evolved idea of the �Heroes�.
Collectively, each hero has its role in team battles
but also individually, each hero has different possibilities.
It�s like having two or more heroes in one.
Each player can develop an own style for a hero.


Ability Mastery
- Each hero has 5 abilities with 5 levels each, the final level of each ability is its Ulimate state.
- The level cap for Heroes is only until level 15.
- This set-up makes for a more strategic perspective in choosing which abilities to maximize
or leave weakened and develop your own style for your hero to fit among different roles in battle.
- Possible builds:
- 1 Ultimate + 10 points to others
- 2 Ultimates + 5 points to others
- 3 Ultimates.



Currently Recruiting:

Beta Testers
- A lot.
- A basic part of game development. More testers means more bugs are found and more balancing can be done in a shorter time.

Game Designer
- One or two.
- Helps with pitching in new Ideas for items, heroes and gameplay.
- Experienced mappers or players. Makes sure the game is still fun.

Developer (?)
- Probably none though.
- I can handle the higher level of coding. The problem is that I don't have that much time.
- Because I'm very particular about the systems to be used in all spells.
They're all integrated with multiple larger systems used globally (Status, BuffStruct, Damage, UAC, XE, etc.).​

Keywords:
legends hero arena custom spell abilities skills customization mastery
Contents

Legends (Beta) (Map)

Reviews
Moderator
18:18, 8th Sep 2011 Vengeancekael: Status: Approved [img]Contact Me
  1. 18:18, 8th Sep 2011
    Vengeancekael:
    Status: Approved

    [​IMG]Contact Me
     
  2. Lambdadelta

    Lambdadelta

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    oooooooo. I should really play it, it's been so popular on TheHelper (well, just really an active thread) =) I also saw that mana bar which was based off ToB's blood bar, haha.

    Also, posting before 'improve description' / 'spoiler that image' / description nazi posts (seriously, there is bound to be at least one person who will critique your description, instead of the actual map).
     
  3. 13lade619

    13lade619

    Joined:
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    thanks for the comments.

    and yeah the Blood Bar, ToB was my inspiration for that.
    I dont know how they did it but I made my own method.

    But that's currently taking a lot of space in my map because it's terribly inefficient (file-size wise) because it's just images.

    I really need a custom modeler for the job to make an animated model like the dummy model in Vexorian's XE/CasterSystem.
     
  4. light bolt30

    light bolt30

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  5. Lambdadelta

    Lambdadelta

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    I'm guessing you got Hatebreeder to make you a bar / plane / tally / thing model. Why do I post here instead of TheHelper though .__.?

    Eh. I tested all this in Single Player, and because I don't know the names of objects (abilities / units), I'll reference them by their model / effect.

    • Shouldn't Shroud of Knives (or that Warden missile shield thingy) end when the target dies? I still had it spinning around me when my hero died. Also, it's based off Frost Armour? Why did you remove that autocast message then? Is it meant to be autocastable?
    • I like the HP / MP bars. They're neat. And they fade out on death :thumbs_up:
    • I think you overuse the Mass Teleport / Teleport / Blue thingy effect. It's used on creep spawn, and the teleport ability. Shrugs.
    • The teleport to structure ability. It's interesting how you make use of Patrol. However, it looks strange when you
      "smart"
      (or right click) an ally and you see it being actively used (as in, it's highlighted).

      The effect is also dull. A few teleport effects in a nova fashion? :thumbs_down: I would think the channeling teleport effect on user, then the teleport coming down looked better, just anything else ~! X_X
    • You could do more to improve the hero tooltips. But I guess that'll be handled in the polishing phase.
    • Is there a way you could eliminate the need for players having to press a key upon finishing loading the map? Some people AFK or aren't aware they have to press a key.
    • On that Priest model hero, that ray or something, the use of that purple "scroll" effect as a missile really annoyed me =X. It just doesn't looks good as a missile, but that is my opinion, and I have no proposal anyways.
    • That Warden hero and the Dark Ranger's dash skills are nicely done =)
    • Unfortunately, nothing really appealed to me in this map. I didn't test everything and I know it's still in beta (which means there is still room for more stuff), but still. There were dull spells and the terrain (yes, yes, I know ><) wasn't exactly the best. Oh, and that white flash at the beginning was irritating.
     
    Last edited: Nov 19, 2010
  6. 13lade619

    13lade619

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    Yeah I asked Hatebreeder since he is also pretty active working on his own map right now.
     
  7. Lambdadelta

    Lambdadelta

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    Wow. I took that long to edit my post? LOL. o_O. Hi. How are you?
     
  8. 13lade619

    13lade619

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    I figured the mana cost would be too high for autocast.. I'll re-add it then.

    lol. okay.

    I think it's the loading screen. I'll look into it.
     
  9. Sellenisko

    Sellenisko

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    This looks really epic!
     
  10. Leak-

    Leak-

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    It's truly a shame that this map is not mac compatible; the game always freezes at the beginning when I click on the statue to select a hero.

    I was looking forward to test/play this map! The quality of this map seems of high quality :)
     
  11. P4C-M4N

    P4C-M4N

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    Great AoS the spells are awesome and that toolbar with HP & MANA!! +REP
     
  12. 13lade619

    13lade619

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    I will look into that..
     
  13. Lambdadelta

    Lambdadelta

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    Any sort of credit log? The map has AIDS doesn't it :)?
     
  14. 13lade619

    13lade619

    Joined:
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    I'll try to log most of the stuff that stands out.
    'Kinda lost track of most of the effects and icons though.

    Credits
    Code (Text):

    Jesus4Lyf's Systems : AIDS, BuffStruct, Status, Damage
    Vexorian's CasterSystem, XE
    Romek's UnitAuraControl
    Kenny's KnockBackSystem.

    HP Bar  and Mana Bar (Models) - Hatebreeder.
    Draenei Paladin (Model) - AnemicRoyalty
    Terraining (Doodads) - iPeez

    13lade619
    Witch King (Skin)
    Akama (Skin, Attachments)


    *Special Effect Models  from TheHiveworkshop.com
    *Spell and Item Icons from TheHiveworkshop.com
    *Item Icons from World of Warcraft
     
     
  15. P4C-M4N

    P4C-M4N

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    Put those credits into the map description.
     
  16. Lambdadelta

    Lambdadelta

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    I'm curious how long it takes your map to compile (or save), mine takes forever when I add stuff like Status and BuffStruct (but I also have a crappy computer). Also, depending on if I am motivated enough, and have the time, I might assist you in tracking down the authors of the effects x3
     
  17. 13lade619

    13lade619

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    just saved, took 20 seconds :p.
     
  18. 13lade619

    13lade619

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  19. P4C-M4N

    P4C-M4N

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    Why are you bumping?