Jesus4Lyf's Systems : AIDS, BuffStruct, Status, Damage Vexorian's CasterSystem, XE Romek's UnitAuraControl Kenny's KnockBackSystem. [b]Terraining[/b] (Doodads) - iPeez [b]HP Bar and Mana Bar[/b] (Models) - Hatebreeder Draenei Paladin (Model) - AnemicRoyalty Warden (Skin) - 67chrome Proudmoore (Skin)- Pins Ranger (Skin) - CloudWolf 13lade619 Witch King (Skin) Akama (Skin) Effect Models Icons *Special Effect Models from TheHiveworkshop.com (Thrikodius, WILL THE ALMIGHTY, JetFangInferno, shamanyouranus) *Spell and Item Icons from TheHiveworkshop.com (Kola, CRAZYRUSSIAN) *Spell and Item Icons from World of Warcraft
I wanted to include the Archdruid, but I didn't have enough time. Changed stuff on game-start. Terraining. Moved some stuff onto the bases. Moved some jungle spots. Modified jungle monsters. Minions increase every 6 minutes. Lowered xp gain. Lowered mana regen per int. Lowered damage reduction per armor. Integrated Lifesteal stat. Tweaked the masteries.
"smart"(or right click) an ally and you see it being actively used (as in, it's highlighted).
I figured the mana cost would be too high for autocast.. I'll re-add it then.Also, it's based off Frost Armour? Why did you remove that autocast message then? Is it meant to be autocastable?
The effect is also dull. A few teleport effects in a nova fashion? I would think the channeling teleport effect on user, then the teleport coming down looked better, just anything else ~! X_X
I think you overuse the Mass Teleport / Teleport / Blue thingy effect. It's used on creep spawn, and the teleport ability. Shrugs.
lol. okay.On that Priest model hero, that ray or something, the use of that purple "scroll" effect as a missile really annoyed me =X. It just doesn't looks good as a missile, but that is my opinion, and I have no proposal anyways.
I think it's the loading screen. I'll look into it.Is there a way you could eliminate the need for players having to press a key upon finishing loading the map? Some people AFK or aren't aware they have to press a key.
Jesus4Lyf's Systems : AIDS, BuffStruct, Status, Damage Vexorian's CasterSystem, XE Romek's UnitAuraControl Kenny's KnockBackSystem. HP Bar and Mana Bar (Models) - Hatebreeder. Draenei Paladin (Model) - AnemicRoyalty Terraining (Doodads) - iPeez 13lade619 Witch King (Skin) Akama (Skin, Attachments) *Special Effect Models from TheHiveworkshop.com *Spell and Item Icons from TheHiveworkshop.com *Item Icons from World of Warcraft
Gameplay Cooldowns reset into multiples of 0.25 for the implementation of cooldown reduction. Spell Power ratios modified for multiple abilities. Runes now removed on death. Runes will now transfer to the Player's Hero even if the killer is a non-Hero, ie summon. Runes: Infinite Mana Flux : Grants 15 mana regen per second and reduces ability cooldowns by 5 seconds. Crimson Dragonfire: Increases Spell Power by 100. Every 5 seconds the Hero's attack will deal 120 splash magic damage. Misc: Hopefully fixes mac compatibility (Witch King Icon). Fixed loading screen. HP and Mana bars now fade on death. (and when in stealth.) Arachnathid Venom now changes projectile art. *Added teasers for 4 new sidequests.
Oh I must've forgot to add it.Towers should give gold.
Really? I thought they're amply capable. Maybe you didnt build enough PvE.The neutrals are freaking powerful and not doable by mage, while for the fighters its easy to do so.