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IID Beta v0.88b
The continuity of time has been broken. For unknown reasons, the Infinite Dragonflight manipulated the events of history, and created an alternative reality. With Nozdormu, the Timeless still missing, and the Bronze Dragonflight locked in battle with the corruptors, Azeroth’s fate is once again in the hand of the mortal races. If the Burning Legion breaks through the desperate defense lines of the Last Alliance, not only the present is lost, but the past and the future might cease to exist as well. It’s up to you, brave champions to decide the outcome of the final battle. Choose your side and boldly hold the lines against the tide of darkness, or wreak havoc among your enemies…
Clicking on the house icons takes you back to the menu.
Invasion in Duskwood is a 5v5 AoS map, that uses the same terrain structure that our famous DotA does. However, gameplay-wise it really differs; it has shorter cooldowns, acceptible mana-sustain - spells are much more important in general. It also has some other cool features; you should read about all of them below!
The whole story is placed in time around the Second War. The story begins with the duel of a human mage and a demonic spellcaster (eredar or nathrezim). Before they could finish the fight, an Infinite Agent appears, and removes them from the timeline for an unknown reason. When the mage wakes up, he founds himself in an alternative timeline, in a battle taking place between the Last Alliance (a coalition of humans, dwarves and high elves) and the Invading Fel Force (demons, fel orcs and undeads). All he knows that his enemy, the demon he fought, "arrived" earlier than him, and took the leadership of the Invaders, and that the Infinite Dragonflight wants the fall of the defenders. The demons estabilished a stronghold in the northeast of Duskwood, and opened a dimensional gate to support their attack. On the other hand, the alliance repaired one of their old fortress, built to defend a violet citadel, which generate a power-shield, blocking the way to the Alliance territory.
The invading force of the Burning Legion consists brutal battle-beasts, malicious eredar spellcasters and cunning assasins, while the alliance enlisted most of the mortal races, various nature creatures and elementals even.
|High quality, realistic terrain||Invasion in Duskwood comes with a very realistic and really high quality terrain.|
|Complex heroes||Most heroes from the hero pool come with fair complexity and quite high skillcap. Playing them involves the understanding of different game mechanisms and the hero's playstyle.|
|Innovative combat||Dozens of custom hero stats, short cooldown spells with acceptible mana costs, custom hero resources and unique item effects try to make fights and itemization more interesting.|
|Advanced spell tooltips||Spells have very good-loking tooltips, with all the important stats that you might need to reach quickly highlighted. Cooldowns, mana costs, ratios, and all the relevant stats are well detailed, making sure you can always be aware of your hero's strength.|
|Unique health bars||Invasion in Duskwood got rid of the default WarCraft 3 health bars, and implemented a new, much prettier and detailed one. It's capable of displaying the current health, level and remaining resource of the given hero, and even has a really good-looking, fraction-based background texture.|
|Clean shop||The shop's interface is really clean and easy to understand. There are 5 self-explanatory categories, 3 of them having 4 sub-categories, or as they're called, "Tiers". Buying & selling items updates the tooltips of those recipes that require the bought/sold reagent, making shopping easier than it's ever been.|
|Suggested items & helpful information for beginners||Suggested items, large amount of game mechanism explanations, helpful tooltips - Invasion in Duskwood has all of these, just to ensure that understanding and picking up the game is easy for the newcomers as well.|
|Interesting hero lores||Every hero has a background story that fits into the WarCraft lore and the map's story as well. On top of these, sometimes they even have connection between one another.|
|Modecrafter||Our brand new feature, called "The ModeCrafter" allows you to customize the game mode you're playing. You're given the option to modify a vast amount of stats, including starting gold and level, to passive gold and experience generation, kill rewards, deny, hero selection mode, lanes and even jungle creeps.|
|Game options||Various UI options allow you to enable or disable features that you don't like. You can alter the camera's distance, damage texts, tower range indicators and lock the selection to your hero, if you feel you misclick too often.|
- Marok0 & Tobyfat54
- Mc !
- Apheraz Lucent
- The Panda
|Luorax||Project Leader, Coder, Hero & Item designer|
|Koronis||Lore writer, idea generator|
|Hellx (Hellx-Magnus)||Terrainer, 2D artist|
|Fjury||Lead 2D artist (inactive)|
|Champara_Bros||Lead 3D artist
Map Development Thread.
The map is in beta stage, which means it may contain bugs and various balance problems. They all will be fixed once we find them, or the players report them. If you find any bugs or want to tell us your feedback, you can do it here, on IID's website, or you can send me an e-mail to firstname.lastname@example.org. Note that those who can't moderate themselves will be ignored.
If you happen to find a bug, please save the replay and attach it to your post/mail as well!
duskwood, invasion, aos, dota, lol, league of legends, heroes of newerth, hon, kamehameha, aeon of strife