Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Dan made a playthrough of him playing Dualism! Check it out!
(23 ratings)
except in garena, lol. you can play games even above 8mbmultiplayer maps cannot be larger than 8Mb. Dualism is around 100 MB.
Map ReviewDualism (Version BETA)
RateScore Percent Letter
5/5 91-100 A
RateScore Percent Letter
4/5 81-90% B
RateScore Percent Letter
3/5 75-80% C
RateScore Percent Letter
2/5 70-74% D
RateScore Percent Letter
1/5 50-69% F
Overview:
Gameplay
"Dualism [BETA]" is a Horror type of Role Playing Game that takes place on an area of Germany where their is no population and its only up to you what has caused this story.
"This is a very amazing piece of work, you somehow re-imagined the game 'Amnesia' and building it in a wacraft 3 engine which is very unique and I guess this took so much work and effort to accomplish every detail, the game play itself is like the said game of walking, picking up items, and staying away from monsters, I find this game very challenging and yet user-friendly."
Terrain
"By using the doodads that is very realistic and making up an outstanding terrain especially the forest, and inside halls of a house I find the game very good and adding a horror type of music and atmosphere combines everything in a most beautiful manner."
Management
"Even though I see this game as a BETA stage, I played it and tested it and it feels very casual now but I don't know much about your limitations in adding more objects in-game, I had no problems encountering along the game and so overall, this is greatly recommended for single players who just likes this types of games and getting ready to scream their lungs out, good luck with the incoming updates."
Total Score:
RateScore Percent Letter
5/5 100% A
I alt+f4'd after the ghoul appeared behind me maaan...@Orcnet
Thank you!
Just out of curiosity, did you actually complete the map? If not I highly recommend it since Dualism's quality goes from 1-10 rather than 5-5 or 1-1. In other words the map evolves and becomes more beautiful over time.
There is one part of the game that I'm unhappy with that I will change. It is the journal updates. I believe that especially the cogwheel part can make a player way too confused to continue playing. Was this the case for you?
1.In my opinion it is horrible because it does not sounds like some narrator instead it sounds like a nerd person wich makes the game feels bad.I also sugest adding some kind of smoky fog effect on the lateral parts and up and down of the screen this would make it seem more cool.Also the ghouls in the darkness are way too big in my opinion.I believe they should be smaller in order to make a little logic matching their movement speed and things like that.Also I do suggest that when you reach light havens sounds should calm a bit and monsters attacks the same(if any).And I believe 3rd person camera would work even better for this genre you got in here.Nevertheless it's a cool map!
2.If you build something thinking on the profit it would result in a superficial project...like this one ... like there's no need for us to know how much money you spent on it and I dont really believe you know what is a good game and how to make one properly. This map is a ripp-off of amnesia mostly combined with silent hill and all other stuff, if im straightforward. Every vjasser + art modeller knows how to do this and i think even better it's just about time.The thing wich harrases me is that you keep telling people about you spent 550 dollars and 1100 hours and keep tellimg them this is a director's cut. It's like you push down their throats to eat it.Well if you play this from bottom to the end this ain't no dirrector's cut project. Director's cut result barelly have a bug or two. This map has lots of bugs and most of them are because you wanted to do the imposible in order to impress. "Few people can do the impossible and survive" and you ain't one of them , this map is the proof.I find this map replayability zero to me.Kitabatake is right about everything he is saying about your map and I do like his comment alot on this map.
3.You were too desperate to have succes and to make money over this and you've failed in my opinion!Good luck and happy map making!
No updates=no downloads.It is really depressing to see how few downloads this has compared to primitive arena/AOS/kill-stuff-add-to-leaderboard garbage that the community gushes every day.
Well I guess that is the reason why there are so few worthwhile modifications for wc3.
Yeah this map definitely doesn't give a proper description. Yeah man, reading is for losers.Honestly, what is this map about? Don't say it's a horror map -_-
It's an exception. This map is very polished in its genre, simply one of the best we've seen so far.I dont want to be dick but Im very surprised this is approved, this is in beta, has many bugs and author made no effort to update the map since release
I didnt thought hive was supporting unfinished maps without updating, I will sure use this feature as well
I'm going to start working on a huge update for Dualism shortly after Satyr vs Draenei is released to the map section here on Hiveworkshop this Sunday which I've been working on for the past 1 year and 4 months. The update will include a lot of bug fixes, more journal updates to make the game friendlier, some modifications to the major systems to reduce lagg and an ending to the journey of Stephen Smith.
http://www.hiveworkshop.com/forums/faq/rulesandpolicies/#faq_resourcesubmissionrulesandguidelines said:No matter how good the resource is, if the submission does not contain all of the requirements (Specific Resource Rules) it will not be accepted for the main section.
http://www.hiveworkshop.com/forums/faq/maprules/ said:Original Work
Maps must be significantly worked on, or entirely created, by their submitter.
Ok... I look forward to that day. =P