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Director's Cut Horror Project - Dualism

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Sverkerman

Hosted Project: BoW
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DUALISM HAS BEEN RELEASED! YOU CAN DOWNLOAD AND PLAY IT HERE:
http://www.hiveworkshop.com/forums/maps-564/dualism-beta-220916/



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is a first person horror game currently in development. This might sound familiar to you as there are quite a few of them out there, but believe me, this one will be like none you've seen before. The storyline of Dualism is unique and creepy, straight from the twisted minds of the current developer.

Developers:
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Sverkerman with over 7 years of Warcraft 3 World Editor experience.



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The year is 1885.
You are playing as Stephen Smith, A English crime investigator. You have been sent to Germany to solve a massive genocide which took place 1882 in Dormund. Dormund has ever since been completely untouched by human activity. The only relevant item you've managed to get your hands on so far is a document of the latest crime archived by the Dormund court.

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There are 15 Beta Test slots available. If you support the project and help out chances are that you might be able to claim one. Getting a slot among the Beta Testers of
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is hard but rewarding. Apart from playing the Beta you will get the finished map 7 days before anyone else. Yes, thats right, when the map is done we are going to hold on to it for a whole 7 days before releasing it, giving you as a beta tester the map all for yourself until release!

Note that the 15 spots doesn't include developers, friends and family.

Beta Testers:
10/15

xorkatoss
sonofjay
Hashjie
UnkNowN
Foronisus
Hades17
Hexcellion
maddeem
Jazztastic
Atticus


Here are a few things that will improve your chanses of claiming a spot among the Beta Testers of Dualism:
-Spread the word about Dualism.
-PM the developers about what you can offer them. They are mostly interested in people with the capability of creating "Let's Play" videos with facecam featuring Dualism Beta.
(Microphone, Webcamera, Recording Program, Editing Program and the possibility to Publish preferably on Youtube)
-Use the Supporter Signature.
-Like Dualism related youtube videos & comment on them.
-Help by posting suggestions or giving constructive critism in the development thread.
-Defend the thread from flaming haters by neutralizing their comment with 1800 century, non-understandable, hard english vocabulary.
















Are you not wearing our supporter signature yet?

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[URL=http://www.hiveworkshop.com/forums/map-development-202/directors-cut-horror-project-dualism-212702/#post2109770][IMG]http://i41.tinypic.com/dq4pcp.png[/IMG][/url]




More videos about the project can be found on my youtube channel --> http://www.youtube.com/Sverk3rCraft
 
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Level 14
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It looks interesting (I like the horror genre)... but nothing against you guys but why call you project a "Director's Cut" project inaddtion its will be not hurt if you guys will be remove the self-praise like lines/comments for example "Godlike Terrain! (see screenshots)" in my opinion it isn't really professional and I suggest to improve the screenshots maybe you should remove the desktop parts in your screenshots because I think it ruins the atmosphere. Anyway I hope you able to finish your project and I wish you ofcourse a lot of fun and luck. Have nice day.
 

Sverkerman

Hosted Project: BoW
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We are aiming towards the rating Director's Cut. We want to show our supporters and followers that we aren't going to settle with anything but the best basically. That's why we decided to include "Director's Cut" in the title of this thread.
 
Level 28
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Hmmm, the terrain looks like a director's cut for me, but still need more improvement to be come more creepier, but the the terrain I give it a 5/5.

Good luck on this wonderful project. 82 MB of a map is worth of downloading if you put more features on it, or you make it a total different game where people won't see a scratch of warcraft 3.
 
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Subscribing.

In my opinion, the lights in the screenshot could be better. Make it darker.
Also, the item descriptions suck. Dont stick with a single sentence. Tell us your map genre. Is it an FPS, Survival, etc.
Lastly, place the maps story. It will get you more viewers. Character introductions may do.

Looks like a promising project. But, make your thread more pretty. Also, as Grievious1 said, remove those self-praises. Let the people decide if your terrain is godlike or not.
 
Level 13
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It sounds and looks quite good so far.
The fact that you guys have set your standards and hopes high is a good thing, but putting director cut in your title is a little arrogant. just put that somewhere in the description under the lines of Aims and then elaborate on it, at the moment it makes you sound a little cocky. (A title should merely state the project name and the possible game type (makes a more clean entry as well)).

Apart from that I wish you guys good luck, lets see if you can beat a game like "Zombie Island" horror wise :).
 

Sverkerman

Hosted Project: BoW
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@Proxy due to other members of the team being unserious and in one case my arm being broken they got disbanded. I still have the maps and the ideas and I will potentially finish them one day but not in a couple of years at least.

@Hemlock we will keep the Director's Cut in the thread name for now. If later when we show more work and the subject comes up again we might consider changing it.

@Jazztastic changed it now. Thx for notifying me +rep.

@Drunken Jackal the item description which you find in this thread is not the one we will use for the actual game. The only reason why we show you some of the items which the game will contain is simply to give you a general idea of what the gameplay will be like. The whole map from the beginning is 90% black. You can barely see anything at all. Then we place some already lit candles and other light sources around the map to increase visibility. Still after all of the light sources being placed out there will still be around 60-70% darkness. This is what your own light source is for, the Flashlight. Now, the interesting part with this item is that it drains batteries. Since the game will be incredibly mentally challenging to play trough due to how scary the game will actually be, containing popups and scares around almost every corner, the batteries will bring a very strategic gameplay to the map. You will want to save up your batteries for the scariest parts, forcing the player to choose when to use the flashlight very carefully. Now for the remaining darkness you can light up unlit candles and other light sources. This requires the Lighter item which I can recall me and Darkarza agreeing on being obtained in the first room. Even the Lighter will have a very strategic touch to it since there will be a 20% chance that you fail to light something up as well as the lighter being unable to operate while not having a high enough amount of gasoline, another item which can be found at various locations throughout the map.
 

Sverkerman

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@purparisien Thanks for the positive mindset! I think we are going to play each sound manually to make it fit perfectly in every scenario instead of having a engine generate them. We'll and also have loads of 3D sounds going on, for an example If you are standing close to a fireplace, we're going to deliver every aspect of that fireplace possible with the Warcraft 3 engine trough your screen. You will literary feel the heat pouring out of your screen.

At the moment, I am working on terraining a huge forest. I am waiting for Darkarza to log on as well to discuss the release of video content relevant around the project. I had in mind to show you guys some behind the scenes actions such as: How do I terrain? How do Darkarza design? How do we work together? How do we form ideas?

Expect loads of new in game pictures and perhaps even some videos to come out this week.
 

Sverkerman

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What if the game play itself is awesome and the terrain only makes it better...



We might release a very short teaser just to show all our subscribers how the game play is going to be. This idea is from me personally though, I am going to discuss it with Darkarza when he logs on.

Also, I never stated that this will be a Director's Cut map, neither did Darkarza. Director's Cut is something we are trying to get. We are going to work with full dedication to achieve this. I added it to the title to show people that we are serious about this project and because we have the resources required to achieve it.

I understand that there will be a lot of doubts and critic until we've proven ourselves. Perhaps by the end of this week people will have more faith for our project depending on how much we decide to actually publish in this thread.
 
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@Sverkerman you said the whole map is pitchblack then candles and other light source give the player visibility. Hmmm damn we have the same project!Haha The only things is the game was a 3rd person of view and I will focus more on terrain first than the systems, and also it will be more of a shooting/horror game. But that project was still on decision phase if I will finish it first or finish my other project.


This project would be great, unfortunately there will be few people who will play it because of the file size, most players now hate downloading big filesize map. Can't really wait to play this one, really love custom maps with a very unique gameplay
 
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@Sverkerman you said the whole map is pitchblack then candles and other light source give the player visibility. Hmmm damn we have the same project!Haha The only things is the game was a 3rd person of view and I will focus more on terrain first than the systems, and also it will be more of a shooting/horror game. But that project was still on decision phase if I will finish it first or finish my other project.


This project would be great, unfortunately there will be few people who will play it because of the file size, most players now hate downloading big filesize map. Can't really wait to play this one, really love custom maps with a very unique gameplay

Not really. There are still a lot of people playing 100+ mb sized maps, whether it be campaign, or SRPG.

Btw, I'd love to see a trailer/gameplay of this map since the terrain looks good. Though we still don't have a clue whether the gameplay would be nice and smooth, or too complex/hard/laggy.
 

Sverkerman

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@Vista sucks Your critics is actually inspiring me! Just finished recording a 1.5 hour long terraining session which I will be uploading tomorrow. I will try and make one terraining session every day for at least 1 hour so I can keep you guys updated on what’s going on.

UPDATE:
*We are going to give you all a peak on how the game play is going to be as soon as this request is done: http://www.hiveworkshop.com/forums/requests-341/quick-request-rep-all-who-helps-212781/
*There is a trailer coming out soon! Expect it within 2 weeks!
*All the main systems except for the Full screen Inventory system are done!
*Give me some feedback on the terraining video as soon as it's up!


Thanks for supporting everyone! More progress to be done tomorrow :)
 

Sverkerman

Hosted Project: BoW
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Hi there Sverkerman, what can I do for you today?

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Ah! Hi there Vegas, I was thinking, could I use you to make a video containing 24 files of me terraining for 1.5 hours straight?

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But of course Sverkerman! You can always trust Sony Vegas!


-3 hours later-


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Finally! We are done! It is beautiful Vegas!

... Vegas?


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ERROR [insert random numbers here :D] :XXC91

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So yeah... Sony Vegas decided to screw me over today. To compensate, I took 2 World Editor pictures & 2 Ingame pictures of the forest I finished yesterday. Hope you enjoy!

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Sverkerman

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Unfortunately Vegas can't reply right now as he is experiencing yet another crash.

Tomorrow I will be gone for hospital diabetes check as well as looking at a new apartment with my mom. When I get home from that I am going to terrain for a hour or two.

So, tomorrow will hopefully bring some new updates.
 
I don't know if I alone have this opinion but it feels insulting to say bluntly that your map will be a directors cut. You have no definite gameplay, no real solid ideas... And this isn't your first map to be a "directors cut". When you think about it we all work hard on our own maps but most of us are humble, apparently though humility is a novel concept. And the rating of directors cut is chosen by moderators. Simply saying that you are going to make a directors cut project does not make it so. By doing so you have taken the spotlight off of many other maps. This has offended me.
 
I don't know if I alone have this opinion but it feels insulting to say bluntly that your map will be a directors cut. You have no definite gameplay, no real solid ideas... And this isn't your first map to be a "directors cut". When you think about it we all work hard on our own maps but most of us are humble, apparently though humility is a novel concept. And the rating of directors cut is chosen by moderators. Simply saying that you are going to make a directors cut project does not make it so. By doing so you have taken the spotlight off of many other maps. This has offended me.

To be fair not everything submitted to the map section has been worked hard on. And setting the goal of "Director's Cut" is a good way to stay motivated, although it may have a touch of hubris.
 

Sverkerman

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@maddeem I fully understand your opinion as it is shared with many others. As I mentioned before we are going to release a video featuring me playing some of the content that we have as soon as this is done: http://www.hiveworkshop.com/forums/requests-341/quick-request-rep-all-who-helps-212781/

If the complains continues after that we might consider renaming the thread.

@Drunken_Jackal Even one of the teachers at my school is telling me that... I might try it out.
 
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I don't know if I alone have this opinion but it feels insulting to say bluntly that your map will be a directors cut. You have no definite gameplay, no real solid ideas... And this isn't your first map to be a "directors cut". When you think about it we all work hard on our own maps but most of us are humble, apparently though humility is a novel concept. And the rating of directors cut is chosen by moderators. Simply saying that you are going to make a directors cut project does not make it so. By doing so you have taken the spotlight off of many other maps. This has offended me.

We do have very solid ideas, the game's planned till the end and everything's on paper. It's just a matter of what we give out at this point. I think this was mentioned before in the thread. We're sorry if the topic title and our goal has offended you, but that's just how things are - we're going for this rating.
 

Sverkerman

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Sounds are going to deliver 80% of the fear you will constantly have while playing. You will notice this as soon as the gameplay video is coming up.

We are not yet, if at all, revealing the horrors that the map will have. That is for yourself to find out. All that I can say is that most of you wont even finish this map due to it being too scary for you to play. If you played Amnesia you know this feeling.
 
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Sverkerman said:
All that I can say is that most of you wont even finish this map due to it being too scary for you to play.

Hah...that's a good one. :D

The Sounds, you say? Specialist of horror Darkarza told you that or that is your own opinion?
Besides, let's be plain. We are talking about the map,oh sorry, the Director's Cut project to the Wc3, which may have a dark climate, but no one above 13 will be scared.

I'm looking forward to the video. Who knows? It might change my mind. ^^ Or not.
 
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