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Director's Cut Horror Project - Dualism

Discussion in 'Map Development' started by Sverkerman, Mar 4, 2012.

  1. Sverkerman

    Sverkerman

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    DUALISM HAS BEEN RELEASED! YOU CAN DOWNLOAD AND PLAY IT HERE:
    http://www.hiveworkshop.com/forums/maps-564/dualism-beta-220916/



    [​IMG]
    http://www.youtube.com/watch?v=L0_S5Ki6Qws&feature=plcp http://www.youtube.com/watch?v=f1gWLMMAdpM&feature=player_embedded#!


    [​IMG] is a first person horror game currently in development. This might sound familiar to you as there are quite a few of them out there, but believe me, this one will be like none you've seen before. The storyline of Dualism is unique and creepy, straight from the twisted minds of the current developer.

    Developers:
    [​IMG]Sverkerman with over 7 years of Warcraft 3 World Editor experience.

    Information & Images

    Concept Art

    [​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG]

    Ingame Pictures

    Dualism UI

    [​IMG]

    First Update

    Sample1 - [​IMG]
    Sample2 - [​IMG]
    Sample3 - [​IMG]
    Sample4 - [​IMG]
    Sample5 - [​IMG]
    Sample6 - [​IMG]
    Sample7 - [​IMG]
    Sample8 - [​IMG]
    Sample9 - [​IMG]

    Horror Forest

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    MoreWE Pictures

    picture1

    [​IMG]

    picture2

    [​IMG]

    picture3

    [​IMG]

    picture4

    [​IMG]

    picture5

    [​IMG]

    picture6

    [​IMG]

    picture7

    [​IMG]

    picture8

    [​IMG]



    Plot

    The year is 1885.
    You are playing as Stephen Smith, A English crime investigator. You have been sent to Germany to solve a massive genocide which took place 1882 in Dormund. Dormund has ever since been completely untouched by human activity. The only relevant item you've managed to get your hands on so far is a document of the latest crime archived by the Dormund court.

    [​IMG]

    Beta Testing

    There are 15 Beta Test slots available. If you support the project and help out chances are that you might be able to claim one. Getting a slot among the Beta Testers of [​IMG] is hard but rewarding. Apart from playing the Beta you will get the finished map 7 days before anyone else. Yes, thats right, when the map is done we are going to hold on to it for a whole 7 days before releasing it, giving you as a beta tester the map all for yourself until release!
    List of current Beta Testers

    Note that the 15 spots doesn't include developers, friends and family.

    Beta Testers:
    10/15

    xorkatoss
    sonofjay
    Hashjie
    UnkNowN
    Foronisus
    Hades17
    Hexcellion
    maddeem
    Jazztastic
    Atticus

    How do I become one?

    Here are a few things that will improve your chanses of claiming a spot among the Beta Testers of Dualism:
    -Spread the word about Dualism.
    -PM the developers about what you can offer them. They are mostly interested in people with the capability of creating "Let's Play" videos with facecam featuring Dualism Beta.
    (Microphone, Webcamera, Recording Program, Editing Program and the possibility to Publish preferably on Youtube)
    -Use the Supporter Signature.
    -Like Dualism related youtube videos & comment on them.
    -Help by posting suggestions or giving constructive critism in the development thread.
    -Defend the thread from flaming haters by neutralizing their comment with 1800 century, non-understandable, hard english vocabulary.



    Videos

    Dualism Trailer

    http://www.youtube.com/watch?v=xECSZlXGcjw

    Dualism Update #1

    http://www.youtube.com/watch?v=GN7_heuVOPI&feature=plcp&context=C4da2369VDvjVQa1PpcFP6092rBFrYHNrfVgU8EWQWclJS0SPRc4A%3D

    Dualism Update #2

    http://www.youtube.com/watch?v=zR7iPovIz4o&feature=plcp&context=C4473f35VDvjVQa1PpcFP6092rBFrYHDq5MkP0JWPwo-DjL6Z1KMs%3D

    Dualism Making of Dormund Castle (Great Hall)

    http://www.youtube.com/watch?v=9lEGTcvlWc8&feature=plcp

    Dualism Making of Dormund Castle (Dining Section)

    http://www.youtube.com/watch?v=a2BYgiA8k5o



    Are you not wearing our supporter signature yet?
    Supporter Signature

    [​IMG]
    Whats the Signature Code?

    [URL=https://www.hiveworkshop.com/posts/2109770/][IMG]http://i41.tinypic.com/dq4pcp.png[/IMG][/url]


    [​IMG]

    More videos about the project can be found on my youtube channel --> http://www.youtube.com/Sverk3rCraft
     
    Last edited: Aug 16, 2012
  2. Sverkerman

    Sverkerman

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    This thread was made the 4th of January 2012.
    All the posts below from page 1 - 49 will tell you about how the project went from scratch to finish.


    Enjoy your visit ;D
     
    Last edited: Aug 16, 2012
  3. Grievous1

    Grievous1

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    It looks interesting (I like the horror genre)... but nothing against you guys but why call you project a "Director's Cut" project inaddtion its will be not hurt if you guys will be remove the self-praise like lines/comments for example "Godlike Terrain! (see screenshots)" in my opinion it isn't really professional and I suggest to improve the screenshots maybe you should remove the desktop parts in your screenshots because I think it ruins the atmosphere. Anyway I hope you able to finish your project and I wish you ofcourse a lot of fun and luck. Have nice day.
     
  4. sonofjay

    sonofjay

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    Screenshots looks really good, I'll be supporting this one(subscribing). Hope to see more.

    Dualism-Chapter 1
    So it means there will be a chapter 2 and so on? but just like what Grievous said why did you name it Director's Cut?

    If you want beta tester count me in, I'm so excited to try this one.
     
  5. Sverkerman

    Sverkerman

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    We are aiming towards the rating Director's Cut. We want to show our supporters and followers that we aren't going to settle with anything but the best basically. That's why we decided to include "Director's Cut" in the title of this thread.
     
  6. sonofjay

    sonofjay

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    Hmmm, the terrain looks like a director's cut for me, but still need more improvement to be come more creepier, but the the terrain I give it a 5/5.

    Good luck on this wonderful project. 82 MB of a map is worth of downloading if you put more features on it, or you make it a total different game where people won't see a scratch of warcraft 3.
     
  7. Jazztastic

    Jazztastic

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    The terrain on this project really is top-notch.

    You might want to pay more attention to how you present your project to the community. Even little things stick out like a sore thumb

    "Used to light unlit litable objects such as candles & laterns."

    But this looks like a very promising project.
     
  8. Drunken_Jackal

    Drunken_Jackal

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    Subscribing.

    In my opinion, the lights in the screenshot could be better. Make it darker.
    Also, the item descriptions suck. Dont stick with a single sentence. Tell us your map genre. Is it an FPS, Survival, etc.
    Lastly, place the maps story. It will get you more viewers. Character introductions may do.

    Looks like a promising project. But, make your thread more pretty. Also, as Grievious1 said, remove those self-praises. Let the people decide if your terrain is godlike or not.
     
  9. Drunken_Jackal

    Drunken_Jackal

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    Oh sorry about that lighting thing. I just noticed that it was pics from the editor.... /fail
     
  10. Hemlock

    Hemlock

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    It sounds and looks quite good so far.
    The fact that you guys have set your standards and hopes high is a good thing, but putting director cut in your title is a little arrogant. just put that somewhere in the description under the lines of Aims and then elaborate on it, at the moment it makes you sound a little cocky. (A title should merely state the project name and the possible game type (makes a more clean entry as well)).

    Apart from that I wish you guys good luck, lets see if you can beat a game like "Zombie Island" horror wise :).
     
  11. PROXY

    PROXY

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    May I ask what happened to your other two "Directors Cut" projects? ;_:
     
  12. Sverkerman

    Sverkerman

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    @Proxy due to other members of the team being unserious and in one case my arm being broken they got disbanded. I still have the maps and the ideas and I will potentially finish them one day but not in a couple of years at least.

    @Hemlock we will keep the Director's Cut in the thread name for now. If later when we show more work and the subject comes up again we might consider changing it.

    @Jazztastic changed it now. Thx for notifying me +rep.

    @Drunken Jackal the item description which you find in this thread is not the one we will use for the actual game. The only reason why we show you some of the items which the game will contain is simply to give you a general idea of what the gameplay will be like. The whole map from the beginning is 90% black. You can barely see anything at all. Then we place some already lit candles and other light sources around the map to increase visibility. Still after all of the light sources being placed out there will still be around 60-70% darkness. This is what your own light source is for, the Flashlight. Now, the interesting part with this item is that it drains batteries. Since the game will be incredibly mentally challenging to play trough due to how scary the game will actually be, containing popups and scares around almost every corner, the batteries will bring a very strategic gameplay to the map. You will want to save up your batteries for the scariest parts, forcing the player to choose when to use the flashlight very carefully. Now for the remaining darkness you can light up unlit candles and other light sources. This requires the Lighter item which I can recall me and Darkarza agreeing on being obtained in the first room. Even the Lighter will have a very strategic touch to it since there will be a 20% chance that you fail to light something up as well as the lighter being unable to operate while not having a high enough amount of gasoline, another item which can be found at various locations throughout the map.
     
  13. newbchu

    newbchu

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    This is crazy big and good lol (Y)
     
  14. purparisien

    purparisien

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    This is amazing ! I'm currently working of one this kind of map. But your seems way better lol. If your project is done, it will be a masterpiece. The only default is that map can't be play in multi. Maybe you should add sounds in a add-on system. Anyway, great work ^^
     
  15. Sverkerman

    Sverkerman

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    @purparisien Thanks for the positive mindset! I think we are going to play each sound manually to make it fit perfectly in every scenario instead of having a engine generate them. We'll and also have loads of 3D sounds going on, for an example If you are standing close to a fireplace, we're going to deliver every aspect of that fireplace possible with the Warcraft 3 engine trough your screen. You will literary feel the heat pouring out of your screen.

    At the moment, I am working on terraining a huge forest. I am waiting for Darkarza to log on as well to discuss the release of video content relevant around the project. I had in mind to show you guys some behind the scenes actions such as: How do I terrain? How do Darkarza design? How do we work together? How do we form ideas?

    Expect loads of new in game pictures and perhaps even some videos to come out this week.
     
  16. Its Ryan Boi

    Its Ryan Boi

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    What makes you so sure that this will be a Directors cut? What if the gameplay it self is horrible. But only the terrain makes it seem like its good...

    You should remove the Directors cut part and rename the title to. "Horror Project"...
     
  17. Sverkerman

    Sverkerman

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    What if the game play itself is awesome and the terrain only makes it better...



    We might release a very short teaser just to show all our subscribers how the game play is going to be. This idea is from me personally though, I am going to discuss it with Darkarza when he logs on.

    Also, I never stated that this will be a Director's Cut map, neither did Darkarza. Director's Cut is something we are trying to get. We are going to work with full dedication to achieve this. I added it to the title to show people that we are serious about this project and because we have the resources required to achieve it.

    I understand that there will be a lot of doubts and critic until we've proven ourselves. Perhaps by the end of this week people will have more faith for our project depending on how much we decide to actually publish in this thread.
     
  18. Drunken_Jackal

    Drunken_Jackal

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  19. sonofjay

    sonofjay

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    @Sverkerman you said the whole map is pitchblack then candles and other light source give the player visibility. Hmmm damn we have the same project!Haha The only things is the game was a 3rd person of view and I will focus more on terrain first than the systems, and also it will be more of a shooting/horror game. But that project was still on decision phase if I will finish it first or finish my other project.


    This project would be great, unfortunately there will be few people who will play it because of the file size, most players now hate downloading big filesize map. Can't really wait to play this one, really love custom maps with a very unique gameplay
     
  20. Hexcellion

    Hexcellion

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    Not really. There are still a lot of people playing 100+ mb sized maps, whether it be campaign, or SRPG.

    Btw, I'd love to see a trailer/gameplay of this map since the terrain looks good. Though we still don't have a clue whether the gameplay would be nice and smooth, or too complex/hard/laggy.