its bugged i dont see it ;(Here is the UI I payed Grey Walker to create for Dualism.
EDIT: opened with another browser now works VERY NICE!!!!! i like it.
its bugged i dont see it ;(Here is the UI I payed Grey Walker to create for Dualism.
that was a total fail
agreed!^ agreed.
Maybe a middle ages font or a horror font would do.
Sverkerman said:*You are willing to make a "Let's Play" of Dualism Beta
Goris said:In addition, "SCARY AS FUCK horror game with the Warcraft3 engine." should rather be told from the mouths of an independent public opinion following Dualism publication.
Goris said:Heh... Most of your posts reminds me something like company conference at which you idolize your new cream for hands to convince several businessmen to release it on the market. Yes, that how it looks.
Goris said:But first, I want to ask for list of all systems and other features that will be, or are actually present in the map.
SCARY AS FUCK
I just don't really get what you are trying to say Goris. Also, advertising for your own project inside my development thread? Does this give me the right to advertise my project inside your development thread?
In which way are not my Beta Testers an independent public?
In which way is Dualism a new cream for hands and in which way am I trying to get several businessmen to release it on the market?
Also, advertising for your own project inside my development thread? Does this give me the right to advertise my project inside your development thread?
This is what you, in my opinion, are doing wrong with your development thread. Me as a player doesn't want to know every single little detail there is about a map I am about to play before I play it. That ruins the exploration aspects of the game. It would never come to my mind to state all the systems and features Dualism contains! That is for the player to find out on his own and that is what makes Dualism a interesting map.
Will lumber be used? - yes, to display how many bottles of oil you got.
Will mana be used? - yes, to display how much oil you got in your latern.
Aren't those copied from the post you made on Project Ghost?
Anyways, those were quite helpfull, I like the Infection System since there will be traps. I also like the Combining System. Hiding system wont be needed since I will trigger all movement and activity by monsters manually.