- Joined
- May 7, 2010
- Messages
- 9,278
Awesome addition for that pack Talavaj. Great work. I hope to see the environmental pack finished soon.
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No no, I mean, finally somebody suggests this (YOU)Has it been suggested before? if so, I'm sorry, haven't noticed.
Also made "clever" particles, for falling/floating leaves, pollen and fireflies and they look damn gorgeous though I'm unsure how big of a performance hog they are.
You are free to suggest things, I will eventually make most suggestions.
Hmmm, I think I know something which might be a neat addition to the pack - Wall Ramparts - like these:
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That's a good call manThis allows scripts that makes those tree tops transparent for units to be seen behind them.
Just suggesting you think about adding such an animation aswell. It's quite simple to do, but extremely useful.
A variation which looks different than Fin's fir is never a bad thing.
Good job, but I see this not really fitting to other Warcraft 3 terrain assets so I'll probably not gonna use it that much.
@Don Svetlio
I'm fully aware of that but my point is that it will be a shame if I can only use those models with this pack because I'm the kind of terrainer that don't want to limit myself to just a few certain assets. I make playable maps using war3's assets and blend it with custom assets like ogare's, b2m's, utm 3.0 etc and they work really well with each other.
I used this pack for my current project and I'm already being limited to a certain assets because Talavaj's texture doesn't fit with the usual materials I use. I'm not saying Talavaj's works is bad, because I myself love them, it just that it lacks flexibility.
It lacks flexibility? How come, when you can easily change the textures of his assets?
His pack is fully flexible, I think what you mean is compatibility... by default yes it isn't compatible but a simple change of texture will make it compatible with those...
A variation which looks different than Fin's fir is never a bad thing.
Good job, but I see this not really fitting to other Warcraft 3 terrain assets so I'll probably not gonna use it that much.
For cheap sake, its not about texturing, its the point that its pretty disappointing that Talavaj's Stone n Sword doesn't blend well with most of the available assets that you can download. How did it go this far when all I said from the start is:
It not really about me cannot draw or something, if you're going with that because I said flexibility somewhere then scratch that, it just me having a shitty vocabulary, my point right from the start is that I'm just disappointed that I cannot use it side by side with the usual stuffs that I use. I'm not discrediting Talavaj, I'm just a little disappointed not with his fine work, but the thing that I said earlier.
Those statues are fantastic don ^^I know, I'm sorry I went a totally different direction here. However, the reason, at least to me, that the discrepancy comes not from these models alone but the poor quality of some of the older assets. I myself too find it difficult to blend them sometimes. Anyway, seeing as Talavaj's progress, that issue will be becoming smaller and smaller in the future, if you ask me. One thing not a lot of people know about, there are a number of free asset packs on the unity store, some of which assets are located on XGM. I've found a neat pair of statues this way ^^.