Hey, I played through your map! I had a pretty good time. On my first run, I tried the Human race. I noticed really quickly that the Golem's stats were pretty nuts when I leaked a bit on one of the earlier waves (The Banshee wave, I don't remember which level number exactly). I then started just dumping my gold into lumber production and upgrading the Golem; I thought I would use the Golem's insane starting health pool as a resource to buy me time to get ahead on income, and then in-turn use that income to build a defense. However, by wave 18 or so I had the Golem's attack and regen maxed and that was enough to beat all the remaining waves without really ever investing in towers.
I played the map again to try out the tower portion of the game. I tried the Orc race which was very similar to the Beast race from Legion TD. The early waves felt a bit strong, I leaked again pretty early and the Golem cleaned it up. But I wanted to play without investing any resources into the Golem to see if I could still complete the game without relying on it. Quickly, after the early-midgame, the waves get much easier. My defense focused on using the Kodo Rider as a tank with its fortified armor and large health pool and then the Quill Boar with its Multi-Shot form that hit 5 targets. And I sprinkled in some Ogre Bashers for stun for the boss waves. It was a bit more difficult to wiggle in scaling my income this way rather than just upgrade the Golem strategy but I was able to complete the map with towers.
Suggestions:
- Many of the models and icons don't have a non-reforged version so if you try to play this map on non-reforged you will be unable to see or click on a lot of units. Personally, I prefer the old graphics. I bet some others out there do as well so it'd be cool to add but not manditory.
- The units don't have their abilities when they are in tower mode, so you don't get a tooltip explaining what that unit does if you forgot what it said on the build tooltip/upgrade tooltip. They have the abilities in their unit form so you can see during the wave, but you can't see during the building portion.
- Damage tables don't specify exact numbers, you did this in your post here but to include it in the game you can look at Advanced -> Modify Game Interface. It would just make it easier for the player to make better-educated decisions on what to buy.
- A multi-board of upcoming waves so players could plan ahead.
- Early levels are maybe a bit too tough and later levels maybe a bit too easy.
- Your max lumber harvesters are 1 less than the number of trees available and it just feels odd that they aren't the same amount.
- Reworking the Golem's stat line to be lower stats. But also, I'd like to see abilities mixed in. Legion TD had unique King abilities that were randomly given and they changed the way you played the game. Based on what ability you got changed what levels you could afford to be greedy on. So something like that could add a cool variable that adds to the game and its replayability value.
Overall, I had a good time playing your map, and it's a functional tower defense. Being a fan of Legion TD I enjoy the income system and the feeling of the King. However, I think that the map is currently missing many features that you'd expect from a complete tower defense. So for me, it's 2/5. But with some polish and cleaning up and a little balancing, I think it could be pretty good.