That's your opinion, fair enough. I stand by everything I said, however.You are incredibly wrong
(26 ratings)
That's your opinion, fair enough. I stand by everything I said, however.You are incredibly wrong
OpenGL is an API (software) that makes rendering 3D things possible. HiveWE needs a fairly new version of OpenGL for it to work. What CPU and GPU do you have?Ok, I tried to open the HiveWe but it didn't work. Can you explain to me what is OpenGL and what does used for? Do I really need that?
Unfortunately not. Most hardware should support 64 bit though so you could try updating your Windows.is there gone be 32bit version?
Reforged seems to be purely graphical and thus I will only need to rewrite some of the rendering code. The rest should still work.@eejin what will you do when Reforged gets released?
Not in this version, but I am aiming to include one in the next version.Is there a jass compiler in this version? Because that would be neat. I've been trying to get old code working with my map.
Thanks, the theme problem is known and has been fixed for future versions.When I changed the theme to Dark. It did not change on the initial screen, but when I open new windows, this windows works correctly. And when I closed the program and reopened it, it is now working correctly. Reporting the error if someone did not.
Do you already have plans for the program's icon?
Is there somewhere to tell the script you are going to do while developing the program?
Will the program support addons?
Will it be program-only for user programmer, or will it have space for GUI users?
Need super videocard with Opengl 4.5 support)))))It still crashes when I try to execute, what should I do?
Need super videocard with Opengl 4.5 support)))))
Make sure your drivers are fully updated. Are you on Warcraft 1.30? What is the output of the console window (the black window with text)? Refer to this document.It still crashes when I try to execute, what should I do?
Loads of things, but first being able to make maps fully in HiveWE. So things like an object editor, better doodad palette, unit palette, region palette. You name them.@eejin
What will be the path (steps) that the project will do? What next version will implement, etc?
GUI could be more powerful, since people could do full conversion from Jass to GUI, and the opposite.
Improved selections is coming at some point. Maybe not per se in 0.6.@eejin it would be amazing if you can make the combination [ctrl+right click] to allow you to multi-select many units manually like you can select parts of text in the text editors and the folders and files in Windows.
I haven't tested on Windows 7, but it should work. Check that your computer supports OpenGL 4.5, that you are running Warcraft 1.30 and what does the console window say? Refer to this document.This doesn't work on Windows 7. Works fine on windows 10
Make sure your drivers are fully updated. Are you on Warcraft 1.31? What is the output of the console window (the black window with text)? Refer to this document.
Loads of things, but first being able to make maps fully in HiveWE. So things like an object editor, better doodad palette, unit palette, region palette. You name them.
Improved selections is coming at some point. Maybe not per se in 0.6.
I haven't tested on Windows 7, but it should work. Check that your computer supports OpenGL 4.5, that you are running Warcraft 1.31 and what does the console window say? Refer to this document.
"C:/Program Files(x86)/Warcraft III"I'm not a very smart person, where is the casc files? The Warcraft 3 folder?
Hey that's a great addition to the editor, animated units.This is a state of the art open source World Editor that draws on all of the community's knowledge of how to make Warcraft III maps.
This current build is great for drawing terrain and doodads -- and new features are clearly under active development. The current userbase will likely consist of those who wish to draw directly to their pathing map or customize their terrain outside the standard limits of the editor.
However, I foresee that the open source nature of this tool leaves it open to continue becoming an even more powerful tool as time goes on. I was able to download a copy of the code and upgrade it so that units and items were animated in my local build, by simply adding in a bunch of animation code that I put together by reading other sources. Open source is the way of the future!
Approved!
This is a state of the art open source World Editor that draws on all of the community's knowledge of how to make Warcraft III maps.
This current build is great for drawing terrain and doodads -- and new features are clearly under active development. The current userbase will likely consist of those who wish to draw directly to their pathing map or customize their terrain outside the standard limits of the editor.
However, I foresee that the open source nature of this tool leaves it open to continue becoming an even more powerful tool as time goes on. I was able to download a copy of the code and upgrade it so that units and items were animated in my local build, by simply adding in a bunch of animation code that I put together by reading other sources. Open source is the way of the future!
Approved!
Yes it doesDoes the pathing editor support 1x1 tga (the smallest grid), if so bye-bye old WE
Yes it does
Mac doesn't support OpenGL versions higher than 4.2 and will soon drop support for OpenGL as a whole thus HiveWE doesn't support MacOS.Doesn't work with WINE on Mac. Not switching to Windows, any other suggestions? Parallels, maybe?
There is no installation. You just download the zip, unzip it and then run HiveWE.exe. What does the console window(the black window with text) output? Check this pageHow do I install it? I want to use it but I do not know how to install it
I haven't set any limit so the only limit is the performance of your pc. I've opened maps with 30.000-50.000 doodads and it was fine.Is there a maximum doodad number in this editor?
I haven't set any limit so the only limit is the performance of your pc. I've opened maps with 30.000-50.000 doodads and it was fine.
I just moved this post here from Staff Contact. It was instantly buried so I am quoting it hereWhenever i start the hive world editor it crashes, i have tried different compatibility options and starting as an admin. This is how it looks in cmd when it fails to start Screenshot - ca6547fcec8853b4704192f42974c0bd - Gyazo
Mac doesn't support OpenGL versions higher than 4.2 and will soon drop support for OpenGL as a whole thus HiveWE doesn't support MacOS.
Please read the main post first because it clearly states what you need:MSVCP140.dll was not found;
VCUNTIME140.dll was not found.
Can't run it, help...
It is simpplified/cleanedIt's really good, but I am confused with the Map Designer.
I mean I am confused on how to move the camera on the Map Designer.It is simpplified/cleaned