Aww, c'mon guys, I was messing around probably almost as much as Kyrbi0, to get the joke all you have to do is go to glimmerfall.com to check out the payment portal.
As for being back on topic, has anybody worked out a way to store data in a wc3 map that is read and preserved by the editor, even if not used? Several options exist, definitely. I seem to recall TESH used to store "// TESH.scrollposition" in a comment in triggers that had been converted to JASS. That way, the normal editor preserved the comment and JNGP/WEX would have access to a stored scroll position value they could hide from the user. I thought I read something about WEX or a newer TESH doing this differently, though. In the worst case, it should always work to add an imported file to the war3map.imp file, perhaps call "HiveWE.ini" or whatever format you wanted, really, and as long as it's a registered file in the war3map.imp file then the standard World Editor should keep it inside the archive when saving. Perhaps if you were going to do this with a lot of files, you could name them "HiveWEConfig/<filename>".
So, you CAN use arbitrary extra information, to my knowledge -- as long as you're okay with standard WE users seeing the extra HiveWE files when they look in the import manager.