- Joined
- Apr 19, 2008
- Messages
- 2,565
https://photos.app.goo.gl/fEkcoUcNEemCs0Vo2
That did not seem to work
That did not seem to work
(26 ratings)
Oh, doh! That one's old. Try <email removed to prevent gullible souls from sending money>https://photos.app.goo.gl/fEkcoUcNEemCs0Vo2
That did not seem to work
Nawww man no need to donate@eejin Since I have not been helping you code, is there a link to donate you money?
Though interesting it might be more beneficial in the long run to focus on things like terrain editing. Once I got terrain texture/height editing and doodad placing I can just backup the war3map.w3e and pathing map and reload those once done in the original WE.If one could recreate the WorldEdit pathing logic one could then compile a pathing difference image. This could be exported, the map edited in normal WorldEdit and imported again back in HiveWE so as to restore all pathing modifications while still keeping some pathing changes which were made in WorldEdit.
The pathing difference map could be considered a normal pathing map but where each node has an alpha flag, with transparent pixels being ignored and only opaque pixels modifying the pathing map.
Please post your system specifications. We cannot help you without them.it wont work everytiem i try opening it it sais "hivewe has stopped working" plz help
wat iz a system specifications im new 2 diz websitePlease post your system specifications. We cannot help you without them.
This is overall not bad! I see great potential in HiveWE once it improves!![]()
Any idea when you will be adding trigger support?Thank you for the feedback. I am or intend to work on most of the features you have suggested. Expect to see them in some coming version! As for the errors in the console, does it do it every time? And can you confirm whether the named .mpq file exists in the Data/Temporary folder?
Maybe some improved GUI, but for otherwise Wurst might be a better choice.Any idea when you will be adding trigger support?
Not currently, but I will look into updating that branch for 0.3Does 0.2 have OpenGL 3.3 version support
No. It is an editor for Warcraft III.OK, new question: Any way it could convert a SC2 map?
No. It is an editor for Warcraft III.
StarCraft II maps are completely different. There is nothing in common.
SoonNice job can u add something like cliff editor, so we can edit/add cliffs.
Hey guys great news, after a long wait HiveWE 0.3 is out!
HiveWE 0.3
Additions:
- Warcraft 1.29 support
- Added a Tile Pathing setter
- Added a Terrain Palette.
- Added an Import Manager
- Now shows the pathing texture on cliffs too
- Added a first person camera and allow switching between them
- Added terrain shadows
- Reset camera using CTRL + Shift + C
Changes:
- Removed war3Patch.mpq from the hierarchy
- Added deprecated.mpq (from 1.29) to the hierarchy
- SLK loading is now roughly 4x as fast (improved map load time)
- Hides the brush when palette is inactive
- Some small quality of life improvements
- Improved RoC compatibility for unit loading
- Changed terrain rendering to support different ground texture sizes
- Now remembers your last open/save location
- Further increased rendering performance for doodads a lot
- Now remembers your Warcraft 3 directory if you previously located it
Fixes:
- Fixed tileset/map hierarchy order
- Fixed loading items placed on the map
- Fixed a bug with the terrain being off by one (64x64 became 63x63)
See the main post or news post on the frontpage for screenshots and more info! (News post pending)