- Joined
- Aug 29, 2012
- Messages
- 1,382
The attack should work now, the stand ready anim wasn't named properly. I added the dryad TC but it feels a bit too much TC idk

just perfect! thank you so much!!!!!The attack should work now, the stand ready anim wasn't named properly. I added the dryad TC but it feels a bit too much TC idk![]()
Here you go, fixed extents with before and after comparison, also added collision shape. The model ofc belongs to Gluma.Any chance somebody wants to fix this guy's hitbox? it's an excellent model otherwise. Cheers and happy new year.
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Lizardman Juggernaut
A heavy lizard unit with large sword and armor, may serve as a tanking unit, has attack slam animation most suiting tauren's aoe ability. -www.hiveworkshop.com
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Thank you sir, much appreciated. Credits where due of course. i asked him first in his thread, maybe you saw.Here you go, fixed extents with before and after comparison, also added collision shape. The model ofc belongs to Gluma.View attachment 457812
Hello, I played Warcraft because of the rise of your Blood Elf, and later I learned to merge the polygons of the model. Now is the time to repay you. This portrait file is based on the portrait of a skeleton mage, combining the demon's helmet and the skull shooter's arrow bag. I hope this portrait model can help you.Hello, would anyone be able to add a portrait to this model? It's currently missing one. Skeleton Archer - with Helm and Shoulderpads
I suggest making material of the helm two-sided, so it wouldn't be invisible from inside.Hello, I played Warcraft because of the rise of your Blood Elf, and later I learned to merge the polygons of the model. Now is the time to repay you. This portrait file is based on the portrait of a skeleton mage, combining the demon's helmet and the skull shooter's arrow bag. I hope this portrait model can help you.View attachment 458021
That's great, thank you so much for your help!Hello, I played Warcraft because of the rise of your Blood Elf, and later I learned to merge the polygons of the model. Now is the time to repay you. This portrait file is based on the portrait of a skeleton mage, combining the demon's helmet and the skull shooter's arrow bag. I hope this portrait model can help you.View attachment 458021
Is it covering with an additional demon's helmet? This inability to see should be a problem with the camera.I suggest making material of the helm two-sided, so it wouldn't be invisible from inside.
it makes texture appear from inside, idk it's weird to see shoulderpads when they are supposed to be covered with helm. One-sided/Two-sided.Is it covering with an additional demon's helmet? This inability to see should be a problem with the camera.
I reduced my shoulders to obtain Figure 1, but the problem remains the same. I adjusted the lens to obtain Figure 2, as if the situation has improved.it makes texture appear from inside, idk it's weird to see shoulderpads when they are supposed to be covered with helm. One-sided/Two-sided.View attachment 458025
This portrait has improved the camera. As shown in Figure 2.That's great, thank you so much for your help!
Dude, all you had to do was check "TwoSided" box in material manager to make helmet visible from inside. No need to change camera's angle.I reduced my shoulders to obtain Figure 1, but the problem remains the same. I adjusted the lens to obtain Figure 2, as if the situation has improved.View attachment 458036View attachment 458037
Thank you very much, I didn't notice that detail.Dude, all you had to do was check "TwoSided" box in material manager to make helmet visible from inside. No need to change camera's angle.View attachment 458050
Here it is. I've also taken the liberty of fixing the other issues, so it should passed the sanity test, hope it proves useful.Hi, I've got another small request! Could anyone add an origin attachment point to the brown version of this model (NerubianVizierAlive.mdx)? Nerubian Vizier
Amazing, thank you so much! The next CotF update will only be for the most recent version of the game (currently 1.36.1.)Here it is. I've also taken the liberty of fixing the other issues, so it should passed the sanity test, hope it proves useful.
I'm looking forward to the CotF update! By the way, would it only work with patch 1.32 and later, or is there going to be a version for 1.31?
Up?Greetings there!
I have a few simple edit request, can anyone replace of helmet of captain marwyn with the helmet of captain falric in this pact? Footmen and Captains (Re-Classic Pack)
Also Can anyone replace the head of anduin lothar in this pack with the head of arthas and uther Simple made Heroes Pack to make the anduin lothar in this pack look younger?
Thank you!
Hello everyone. May I have a simple request, can someone edit this model of Johnwar's Model, the head color thing on Captain Marwyns Head and change it to "Pony Tail" Footman. Thank you.![]()
Nicee! Thank you so much. I'm trying to put it by myself but I just dont know how to fix the animation of it. But Yeah anyways. Thank you for editing it.Done?
love the original model, always wanted to use if as a land tank instead of a water shipThis is Pyramidhe@d The Floating Rock model, I replaced it with the Elf Clan. Such a good model should not be buried in the history of the model competition.View attachment 460164View attachment 460165View attachment 460166This modeler has been away from the website for a long time, unfortunately I was unable to communicate with him.This is the original model link.https://www.hiveworkshop.com/threads/modeling-contest-19-water-units.189172/page-3#post-1845210
Done.Check my pastebinHello Everyone! May I have a another simple request again? Can someone put a Cape on this Model. Thank you.![]()
On it. Give me a few minutes.Hi everyone, here with another fix request. This is the model in question, specifically the Draenei Luminary No Glow model: Draenei Luminary
There are two issues: first is that it's difficult to click on the unit (as its hitbox, if this is the correct term, is quite small) which creates problems in combat as it cannot be quickly and easily selected. The second problem is that it doesn't seem to have attachment points so any buffs cast will not be visible on this model.
If anyone is able to make these fixes I would really appreciate it!
Done. Took more time than expected. Fixed overhead ref, collision, extentions, added chest ref, dissipate sound.On it. Give me a few minutes.
Amazing, thanks for the fast fix! All working great now!Done. Took more time than expected. Fixed overhead ref, collision, extentions, added chest ref, dissipate sound.