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Hive's Simple Edit Resources Thread

Level 34
Joined
Sep 17, 2010
Messages
2,738
Dwarven Priest:
Edit of Tillinghast's Dwarven Senator model:Dwarf senator
Credits to Tillinghast
 

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BTNObsidianStatueBeta.png

ive tried to make a vanilla looksalike icon for this model:
because didnt like the one they linked to.

comparison vanilla - custom
ObsidianStatueComparison.png
 

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made new icons that resemble those of the regular human main building for the high elves town hall from Elenai's building set.
BTNElfMainsNew.png
 

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Kobold Geomancer:
A modified version of Ujimasa's Kobold Shaman, inspired by both his model and my sketch X'D: Kobold Geomancer concept
Credits to Ujimasa Hojo, the Hiveworkshop, and specially to General Frank, who helped me to fix the main flaws of the model.
Feel free to edit and modify this model as you wish, just give credits to the ones aforementioned.

Edit.: Added Ears XD
there is this issue with aura target appearing on top of staff. can you fix it ?
 

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Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,957

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Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,957
nice, how do you do it?
XrvqOFa.png

In the Magos Node Editor you can select the Origin Ref (which is most common aura effect attachment point). Usually it is located near 0, 0, 0 (the origin) but this model had it somewhere else, so I simply put the coordinate points to the actual origin.
 
Ujimasa Hojo's Trolls edited to make proper use of The_Warchief's Forest Troll skins.
fixed issues:
  • Headhunter and Berserker having transparent bracers due to lack of teamcolor there.
  • Hair and scarf of Witch Doctor appeared transparent due to no teamcolor there.
 

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Level 12
Joined
Jun 11, 2022
Messages
90
Ujimasa Hojo's Trolls edited to make proper use of The_Warchief's Forest Troll skins.
fixed issues:
  • Headhunter and Berserker having transparent bracers due to lack of teamcolor there.
  • Hair and scarf of Witch Doctor appeared transparent due to no teamcolor there.
Can you make headhunter and berserker into one unit (file) like the in-game headhunter model pls?
 
well, suppose i can, once have figured out how to be done.
in the meanwhile here have a icon for a forest troll headhunter hero, recolored form the unused alpha/beta icon.
 

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have decide to give blood elf priest texture to the priest troll in ujimasa's troll derivatives pack.
discovered gets transparent shoulders due to no teamcolor on that geoset, fixed it by adding teamcolor to material and set to blending.
that resulted in staff orbs getting teamcolor behind, so had to also seperate the staff geoset to keep using an copy of body material set to transparent there.
 

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Level 34
Joined
Sep 17, 2010
Messages
2,738
Keeper of the Grove / Cenarius:
Edit of FersZ Cenarius model, removed the outer glow and rewrapped the elven parts to use the classic keeper skin, so it's more visual friendly when being used with other vanilla-skin assets; credits to FersZ and the Hiveworkshop.
 

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  • HeroAncientKeeperoftheGroveByFerSZV3.mdx
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Level 34
Joined
Sep 17, 2010
Messages
2,738
Tauren Axemaster:
Edit of Tarrasque classic Tauren Axemaster V1.5, mashed with Filip95's amazing Tauren Knight; model is kinda broken / has some clip issues, and i'm not sure if i will fix them, so feel free to fix it as you wish and upload it here to replace this version; credits to Tarrasque, Filip95 and the Hiveworkshop
 

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ive found this half-finished model from this thread:

decided to try completing that. so have made it use completely ingame texture, well all except the shield which is borrowed from loktar's WC2 bandit lord from this pack:

The path of shield is simply
BanditShield.blp (without the war3imported\ infront)

There is a flaw: lacks a portrait (i could not make one)
 

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  • AzerothKnightV20.mdx
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the unused tft beta destroyer rewrapped to use ingame textures of human destroyer.
also transferred a cannon to front inplace of the useless spike.

edit: probably the most low effort thing i have ever created. here is a button for Careening upgrade:
BTNCareening.png


Its meant to resemble the icon of upgrade in AoE II, and functions similar by increasing carry capacity of transport boat.
edit: actually nvm, it seems cargo hold of ships is hardcoded to 10. :hohum:
 

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  • destroyerbetaingametextures.png
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Last edited:
Level 12
Joined
Feb 13, 2012
Messages
402
hello can some one pleass make version of the footmens in Johnwar footmen pack that will have caps ? 🙏


and also can some one maby by able to change the sheilds of the models in the pack Forsaken Deathguard and Executor (Re-Classic)
made by johnwar with the sigel of the Forsaken insted of skulls ? 🙏

 
golemvariants.png


Simple edits to the Battle Golem type of creeps.
changed inside helmet to look like a magic presence is inside animating the suit instead of blank darkness,
made variants with no horns and a variant using Garithos wings on helmet.
The shoulderpads have been edited and assigned a teamcoloring material,
to make use of teamcoloring you can import the attached .blp to this path:
units/creeps/GolemStatue/GolemStatue.blp

golemwithtcupdate.png


edit: updated the teamcolor to feature one stripe on shoulderpad.

edit 2: reupload Winged version to fix wings appear in the dummy decay anim. i know its not really used by this type of unit, yet still felt the need to fix it.
 

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  • GolemStatueV2NoHorns9.mdx
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Nightelf conversion for Ujimasa's Dark Archer.
nightelfrangerhybrid.png


Its meant to be a upgraded archer, can be used for an oldschool WC2 style Ranger upgrade on Nightelves.

path for the texture is:
Textures\ShandrisRanger.blp

comparison Archer and upgraded.
nightelfrangercomparison.png

maybe i should give her a hood instead of hair then, hmm...

edit: here is a version using a hood, its a rather quick edit that needs a lot more work.
nightelfrangerwhood.png
 

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Last edited:
View attachment 453098

Simple edits to the Battle Golem type of creeps.
changed inside helmet to look like a magic presence is inside animating the suit instead of blank darkness,
made variants with no horns and a variant using Garithos wings on helmet.
The shoulderpads have been edited and assigned a teamcoloring material,
to make use of teamcoloring you can import the attached .blp to this path:
units/creeps/GolemStatue/GolemStatue.blp

View attachment 453110

edit: updated the teamcolor to feature one stripe on shoulderpad.

edit 2: reupload Winged version to fix wings appear in the dummy decay anim. i know its not really used by this type of unit, yet still felt the need to fix it.
Any model can be made into multiple beautiful models by adding Garithos wings on helmets. After all, a winged helmet is a particularly attractive head decoration in character models. For example, the Valkyrie of Nordic mythology. You can consider making one.
 
Level 16
Joined
Apr 20, 2014
Messages
523
Nightelf conversion for Ujimasa's Dark Archer.
View attachment 453133

Its meant to be a upgraded archer, can be used for an oldschool WC2 style Ranger upgrade on Nightelves.

path for the texture is:
Textures\ShandrisRanger.blp

comparison Archer and upgraded.
View attachment 453134
maybe i should give her a hood instead of hair then, hmm...
Too bad it needs custom textures :c
 
ujimasa's banshee set to use neutral ghost texture, edited to appear ghostly like the campaign ghost arch mage.
removed particles as appears better without them, and no teamcolor as materials set to add alpha do not make good use of it.
 

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Fel Orc Grunt with no pants, and extra teamcolor on one of his bracer.
i have done this after realizing felguard texture has got those parts.

FelGruntV2.png

path for the texture is:
Textures\ChaosGruntNew.blp

edit:
the hidden chaos orc axethrower model without the weird clown hair

chaosorcrangenohair.png

and edit of the very same model to turn it into a berserker grunt:
ChaosOrcZerker.png
it uses custom texture with the teamcoloring arm of felguard transferred over.

path for the new texture is:
Textures\ChaosOrcZerker.blp

edit2:
re-upload chaosorczerker.mdx to fix negative extents and horns was visible during decay bone anim.
 

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  • ChaosOrcRangeNoHairdo.mdx
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  • ChaosOrcZerker.blp
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  • ChaosOrcZerker.mdx
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Last edited:
Level 34
Joined
Sep 17, 2010
Messages
2,738
Plainstrider:
Simple edit (retextured with in-game textures, and edited / deleted some materials and geosets) of an existing model from the hive, sadly i can't seem to find it anymore : /
Note.: the original model has some issues that i probably won't fix, but feel free to fix or edit this already edited model XD
 

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Last edited:
Level 17
Joined
Dec 6, 2022
Messages
338
hello everyone!
I wanted to share with my zombie skins.All the skins were repainted by me through "Photoshop Express".
updated and refined the skins.
Changed what:
The edges of the skins were not painted, painted.
Added 3 skins.
Changed the tone of the colors.So that they are not so bright.
 

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  • ZombieV2.zip
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