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Hive's Simple Edit Resources Thread

Level 13
Joined
Jun 11, 2022
Messages
112
Hi everyone, here with another fix request. This is the model in question, specifically the Draenei Luminary No Glow model: Draenei Luminary

There are two issues: first is that it's difficult to click on the unit (as its hitbox, if this is the correct term, is quite small) which creates problems in combat as it cannot be quickly and easily selected. The second problem is that it doesn't seem to have attachment points so any buffs cast will not be visible on this model.

If anyone is able to make these fixes I would really appreciate it!
On it. Give me a few minutes.
 
Level 27
Joined
Nov 5, 2010
Messages
1,388
Done. Took more time than expected. Fixed overhead ref, collision, extentions, added chest ref, dissipate sound.
Amazing, thanks for the fast fix! All working great now!

ztrzr.png
 
Level 5
Joined
Mar 1, 2020
Messages
26
Hi everyone,I have request it is not SIMPLE EDIT RESOURCES is it possible for someone to edit

Gnomish Field Engineer Gnomish Field Engineer

to make him like gnome knight version with mechanic lance and give him attack animation for that?

 
Level 26
Joined
Aug 18, 2022
Messages
643

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  • BTNBandit Gryphon Rider test 2.png
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Level 26
Joined
Aug 18, 2022
Messages
643
Very Simple icons:
Bandit Footman iconmade to fit with: Bandit Footman by FireFish, made from in-game icons: Footman and Bandit icon.
Simple Recolor of the Ogre Magi's In-game Classic Icon
 

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Level 12
Joined
Feb 13, 2012
Messages
408
hello can some one pleass intugrate the cast sound with the spell target model pleass ? 🙏 🙏
 

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but there are many custom spell effects abd targets that have sound , cant something simuler by done here ?
There's two ways.
☼ Sacrifice an existing sound path by replacing it with your sound (but every other occurence of that replaced sound will play). In Age of Humanity I replaced the firing sound of a musketeer with the kodo left drum, and replaced the kodo left drum soundpath with the musket fire.
☼ Play the sound through triggers at the right moment, but it will depend on the map, not the model.
 
Level 12
Joined
Feb 13, 2012
Messages
408
There's two ways.
☼ Sacrifice an existing sound path by replacing it with your sound (but every other occurence of that replaced sound will play). In Age of Humanity I replaced the firing sound of a musketeer with the kodo left drum, and replaced the kodo left drum soundpath with the musket fire.
☼ Play the sound through triggers at the right moment, but it will depend on the map, not the model.
it okey i got it and found out what to do :smile:
 
Level 13
Joined
Jun 11, 2022
Messages
112
hello can some one pleass intugrate the cast sound with the spell target model pleass ? 🙏 🙏
You can also just:
1) import your sound
2) open sound editor - find your sound in imports - "use as sound" - apply setting to your sound just like on picture 1
3) open object editor - find spell that you want to use your sound - find "effectsound" tab (picture 2) - shift open it - type in path to your sound (picture 3)
I also trimmed your sound and converted in to wav to be compatible with warcraft 3.
 

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Last edited:
You can also just:
1) import your sound
2) open sound editor - find your sound in imports - "use as sound" - apply setting to your sound just like on picture 1
3) open object editor - find spell that you want to use your sound - find "effectsound" tab (picture 2) - shift open it - type in path to your sound (picture 3)
I also trimmed your sound and converted in to wav to be compatible with warcraft 3.
Dayum, this is a very clever trick !
 
Level 13
Joined
Jul 12, 2018
Messages
522
Direfury's excellent shadow priest model appears abandoned. there are many voices crying out for it to receive a functioning hitbox / selectbox watchamacallit in the thread, but their pleas fall on deaf ears.

is there anyone who would like to make it click-selectable ingame?
According to his thread it says free to edit with credits.

Cheers in advance.

 
Level 21
Joined
Dec 6, 2022
Messages
440
Direfury's excellent shadow priest model appears abandoned. there are many voices crying out for it to receive a functioning hitbox / selectbox watchamacallit in the thread, but their pleas fall on deaf ears.

is there anyone who would like to make it click-selectable ingame?
According to his thread it says free to edit with credits.

Cheers in advance.

Done?
 

Attachments

  • ForestTrollShadowPriestV1.mdx
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Level 21
Joined
Dec 6, 2022
Messages
440
Level 26
Joined
Aug 18, 2022
Messages
643
BogdanKry's "OrcSpearThrower" model's shield icon.

The Icon is based on the Undead Armor Upgrade Tier 1 icon, and additionally Spiked Barricades upgrade was used to make the spikes on the shield + the studs is from Steel Unit Armor Upgrade.

186853-54c6b18c348ed2be60a9b0db9cfe96eb.png

Corresponding Model: OrcSpearThrower and ChaosOrcSpearThrower

  • Feel free to use, only credit authors in case of use.
 

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Level 4
Joined
Oct 4, 2022
Messages
15
Greetings I have a simple edit request for a skin and I am not sure if this is doable or not but can anyone please edit the knight's lance in this skin to have the same gold or yellow color as the rest of what's in the skin Knight Commander ? No need to mind the face of the knight because that Models that I am planning to use these on does not have the knight's face. Thank you!
 
Level 34
Joined
Sep 19, 2011
Messages
2,123
Oh man I used to love this thread. Great to see it still going.

I stumbled upon my 10 years old potion projectile model of which I sadly made three color variations. Sadly this amount of colors limits model's usefulness. I'd love to see someone paint it different colors and upload recolored pack to model section under the nickname of user who takes this task upon himself :) With or without the cartoonish outline - up 2 u
 
Last edited:
Greetings I have a simple edit request for a skin and I am not sure if this is doable or not but can anyone please edit the knight's lance in this skin to have the same gold or yellow color as the rest of what's in the skin Knight Commander ? No need to mind the face of the knight because that Models that I am planning to use these on does not have the knight's face. Thank you!
I'm not sure if this color will satisfy you?
 

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Level 26
Joined
Aug 18, 2022
Messages
643
can you remove the Shield from the white & black dwarves and upload a version?
Bandit Dwarf & Footman (No Shield Variation)

Corresponding Model(s): Dwarf Footman & Bandit

Note: I added .tga versions of the icons, because in the past: .blp formatted icons was distorted by Button Manager/Warcraft Image Lab.
 

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Level 12
Joined
Feb 13, 2012
Messages
408
Helo Everyone!:)
I made it for one person.
I think this model will also be useful for others.
I added a cape and a cape animation.:)
be-heswordsmanav3-png.462079
nice one also is it possibel to give them a helmet like the blood elf lieutenant and the high elf lieutenant pleass


 

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Level 21
Joined
Dec 6, 2022
Messages
440
nice one also is it possibel to give them a helmet like the blood elf lieutenant and the high elf lieutenant pleass


I don't work with "reforged".
I can only change the color of ready-made skins and add other parts from other skins to replace the shield and other body parts.
But I don't know how to work with small textures like "icons".
 
Level 12
Joined
Feb 13, 2012
Messages
408
I don't work with "reforged".
I can only change the color of ready-made skins and add other parts from other skins to replace the shield and other body parts.
But I don't know how to work with small textures like "icons".
i think you misunderstand my i ment to add the wings to the helmets
 
Level 8
Joined
Mar 17, 2021
Messages
133
Hello, I would like to need a little help. Regarding the vrykul flame-binder model, can the glow be removed to just be a unit 🙏?
 

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