- Joined
- Nov 6, 2008
- Messages
- 8,316
The First Invasion
..."Sargeras gathered his vast Burning Legion and made his way towards the unsuspecting world of Azeroth. The Legion was composed of a million screaming demons, all ripped from the far corners of the universe, and the demons hungered for conquest. (...) Sargeras began his catastrophic invasion of Azeroth. The warrior-demons of the Burning Legion stormed into the world through the Well of Eternity and laid siege to the night elves' sleeping cities..."
Your city is under attack by the Burning Legion! Knowing the story of the Burning Legion and the abilities of its high grade commanders, create a hero that will help with the defenses of your city!
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 1/2 | (spells, tastics, etc.) |
Overall concept is flawless | 1/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 5/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The heroes concept is interesting and has some fresh touch.
What is missing is some overall idea behind the behinding of more strength and the Skin Walk change.
-1 point for too much strength. Reduce it to a maximum of 700hp for int heroes.
-1 point for mixing combat/fighter with range/caster.
-1 point for missing connection between Skin Walk and the other spells.
Else, the hero fits to the contest and is well thought.
Bugfree | 3/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 2/4 | (commented, well indented, separated, dependencies) |
Anachron said:There is not much coding involved here.
-1 point for using expiration timers instead of instant cast for dummies.
-1 point for not storing last_created_unit (dummy) into a variable.
Working together | 1/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 1/5 | (frost spells on fire mage, etc.) |
Anachron said:The first spell is going well with the ultimate. The second spell fits into the theme too, but not as strong.
The Wild Skin ability is a try to make it an allrounder, sadly also breaks the mage into two different play types.
-2 points for the break of synergy caused by Wild Skin.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 4/7 | (imbalance/usefulness) |
Anachron said:The attributes and the first spell are balanced.
The 2nd spell is way too weak. Either make it AOE or add a lot more time to it. (Like one minute, like banish, invisibility or any other default wc3 spell)
-2 points for too weak spells 2+ulti.
-1 point for unbalanced Wild Skin spell.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 2/2 | (clear, no redundancy, detailed, english) |
Anachron said:Tooltips, icons, models and effects are well, the spell icons look good and fit together. No problems here.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 7/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 8/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 8/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 7/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 5/5 |
Complete | 35/45 |
Anachron said:I would have replaced the ultimate with Wild Skin and not add movespeed but instead add another spell that improves the other spells for a short time.
OVerall I like this hero, with a little bit of work it can be something fun and interesting to play.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 3/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 2/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The concept of the hero is flawless, a new frost caster with AOE and slow spells.
All spells seem to belong to the hero and his handling feels completely and natural.
The passive spell is useless without the other spells, so it kind of seperates normal warcraft 3 heroes with this one, but not in a bad way.
I don't see any other flaws and this flaw is too small for a point decrease.
The only problem it has is
-3 points because the hero does not fit to the theme of the contest.
Bugfree | 3/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 4/4 | (commented, well indented, separated, dependencies) |
Anachron said:There is a lot of coding code, all in vJASS.
So far I haven't seen any bugs.
The code is also well commented, has required credits for external libraries and is configureable.
Working together | 2/2 | (spells, tastics) |
All level 1 spells are useful | 2/3 | (passive ability may be useless) |
Fit to the hero | 5/5 | (frost spells on fire mage, etc.) |
Anachron said:All spells work flawlessly together, the ultimate and passive even enhance the other spells, perfect.
-1 point for the passive being useless as first skill.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 5/7 | (imbalance/usefulness) |
Anachron said:Hero attributes are well balanced.
-1 point because the Icebreaker is too powerful in the beginning. I went to the enemy base and killed all peasants by a 30 mana spell. Either improve mana cost or decrease effect (I suggest mana cost increase).
-1 point for the Hailstorm because it somehow feels weak compared to other skills like this, for example Blizzard, Firerain and stuff like this.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 2/2 | (clear, no redundancy, detailed, english) |
Anachron said:The icons fit to the spells and to the hero and theme. The tooltips are also properly written and give detailed information.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 7/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 10/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 9/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 8/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 5/5 |
Complete | 39/45 |
Anachron said:This hero is nicely done and executed, well thought and a joy to work with.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 3/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 4/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:This hero is thought to be an aggressive mage, with a teleport spell, impale and some sort of frost nova in his hands.
You can use it to turn battles around and to kill a big amount of units. This concept is good, but does not perfectly fit to the scenario (contest).
-1 for the problem of frost defending the undeads. Normally frost is a force of the dark.
Bugfree | 2/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 2/4 | (commented, well indented, separated, dependencies) |
Anachron said:The spells are configureable and indented properly, however, none of the code is commented.
-3 for missing documentation/comments in the spells.
+1 for putting the code to generate those required objects into the map.
-1 for the bug of the appearing empty healthbar on the first spell.
Working together | 2/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 4/5 | (frost spells on fire mage, etc.) |
Anachron said:The teleport spell somehow feels out of place, even though it can be combined with the impale spell.
The ultimate is an improvement of all other spells and binds the hero in its strengths.
-1 for blink on a caster that is dealing with frost. This is some kind of not required, he can already deal mass AOE dmg.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 4/7 | (imbalance/usefulness) |
Anachron said:Biggest problem with the hero: It's unbalanced. While the first skill is balanced, the following problems appear:
-1 for Trempling Frost, because in the end it does 250dmg in 800 AOE plus blinks. Too powerful.
-2 for Phasing Frost dealing even more damage without any bonuses, such as items or auras. Either decrease AOE or the damage.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 2/2 | (clear, no redundancy, detailed, english) |
Anachron said:All spells have properly description and the icons and appearance fits perfectly together.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 9/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 7/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 9/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 7/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 5/5 |
Complete | 37/45 |
Anachron said:The hero was good, even when it was not perfectly complete when it comes to synergy and concept.
With a little bit of work it can become a great alternative to the BloodMage.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 1/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 3/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The hero is a melee troll fighter, but I did not really see the main purpose of the hero.
He can revive trolls, summons trolls, deal damage to the target and even create a big naga unit on his ultimate.
But how is this supposed to fit together?
-2 points for concept having flaws in it.
-2 points as well because it does not fit to the contest theme.
Bugfree | 1/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 2/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 1/4 | (commented, well indented, separated, dependencies) |
Anachron said:The coding was done in GUI, no comments, no leak removing, bugs (using waits smaller than 0.30, such as 0.10 is impossible) and abuseable stuff (An unit is being attack event being used, use a damage detection engine instead) and all this kind of things.
-2 points for using an abuseable event.
-2 points for leaks. (Put locations into a variable and destroy them after usage)
-1 point for bug with bat trolls not being able to be controlled or seen as picture below shows.
-1 point for the same bug with the ultimate, where I got selected two units. (Sadly, no screenshot)
Working together | 1/2 | (spells, tastics) |
All level 1 spells are useful | 2/3 | (passive ability may be useless) |
Fit to the hero | 3/5 | (frost spells on fire mage, etc.) |
Anachron said:The spells don't really fit together. The ultimate does not belong to the other spells. This hero is melee, but is more like a caster. But for a caster he is too offensive.
-2 points for the ultimate not belonging to the other spells.
-1 point for the damage spell because it neither fits to the type of mage nor to the small part of melee fighter this hero is.
-1 point for spawning massive runes with all the spells. It's way too many.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 2/7 | (imbalance/usefulness) |
Anachron said:The heroes attributes are kinda okay.
This hero spells are unbalanced. While the 2nd spell is too weak (improve the damage and shorten the time) the ultimate just kills everything.
I cant talk about the first spell since it's bugged and the 3rd spell (revive) seems to be okay or maybe a little bit overpowered.
-3 for the insane ultimate spell.
-2 for the weak spell 2.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 1/2 | (good theme, same icon style) |
Tooltips are well written | 1/2 | (clear, no redundancy, detailed, english) |
Anachron said:The icons mostly fit together, just the ultimate (naga) does not fit into.
Also tooltips could need some work, like which spells the unit has and that the hero will disappear etc.
-2 points for break with ultimate (naga in a troll hero?).
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 6/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 4/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 6/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 5/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 3/5 |
Complete | 24/45 |
Anachron said:I think this hero should be overworked, starting from the concept.
It is not clear whether its intended to be a fighter or a caster, and the spells don't really get into the normal melee game when you play him in an army.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 3/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 5/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The hero is a ranged mage with a flee spell. All spells are chosen thoughtfully and I don't see any problems in him.
Also this is one of those hero who fit the contest theme (perfectly), so no bad point to say about him here.
Bugfree | 1/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 0/4 | (commented, well indented, separated, dependencies) |
Anachron said:The coding was done in vJASS, however, some stuff I have noticed:
-1 point for no comments in your code. It's your code, how can we know what "wi, ri" and all these static variables are?
-1 point for no clear structure of code. Use more lines, seperate locals declination with settings and then calls and then leak removing.
-1 point for no configuration method of the spells values. You should make functions like GetDamage and stuff like that.
-1 point for posting all spells in a single "trigger", this is not common and removes positive vJASS aspects, such as clear seperation of resouces and spells.
-2 points for the pathing problem with spell one, check screenshot below.
Working together | 2/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 5/5 | (frost spells on fire mage, etc.) |
Anachron said:All the spells fit to the hero perfectly, full score here!
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 6/7 | (imbalance/usefulness) |
Anachron said:The 1st spell and 3rd spell is balanced, the 2nd spell is too weak in the beginning, improve base damage, put it to 150 and add 85dmg per level.
-1 point for spell 2 weakness.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 1/2 | (clear, no redundancy, detailed, english) |
Anachron said:The heroes icons and tooltips are alright, just remove the "3 of" (3/) symbol at the tooltips for the learned spells.
-1 for small redundancy.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 10/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 4/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 10/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 9/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 4/5 |
Complete | 37/45 |
Anachron said:I really liked this hero, even though he didn't amaze me.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 3/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 5/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The hero has an excellent concept as healer and does very good in so.
This also fits to the contest theme so there is no point to loose here.
Bugfree | 3/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 0/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 0/4 | (commented, well indented, separated, dependencies) |
Anachron said:Sadly, I was not able to open the map. There was a function missing. Since I am using the latest JNGP, you either broke/protected the map or used another editor.
-7 points for not being able to see your coding (it seems bugless/flawless/fast, that's why -7 and not -10).
Working together | 2/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 5/5 | (frost spells on fire mage, etc.) |
Anachron said:Spells do work very well together and fit to the hero, no synergy problems.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 3/7 | (imbalance/usefulness) |
Anachron said:The hero has some major flaws in this area.
-2 points in being able to cast the ultimative spell on enemy and doing nothing (Or if this was not intented, should go to coding section).
-1 point for 2nd spell being too cheap and too useless. Improve the damage and improve the manacost.
-1 for making the hero a little bit too much invulnerable at the 2nd spell.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 1/2 | (clear, no redundancy, detailed, english) |
Anachron said:All icons fit well to the hero. Just the extra space on some tooltips can be removed.
-1 point for the extra space on bottom.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 10/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 3/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 10/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 6/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 4/5 |
Complete | 33/45 |
Anachron said:This hero was nice, fun to play, a good supporter and "belongs" into this contest.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 3/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 5/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The heroes concept is quite unique and flawless, the spells have a good synergy and are supporting an already existing army (no single fighter!).
I haven't seen such an unique combination of spells and ideas yet so I give you 2 points for play style and 3 points for flawless concept.
This is also excellent for the Hero Contest defending against the dark forces, which have powerful spells (healing deers) and powerful units (crow).
So, full 5/5 for fitting to the contest theme.
Bugfree | 3/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 2/4 | (commented, well indented, separated, dependencies) |
Anachron said:I did not find any bugs, whether I tried or not (Killing the "grabbed unit" while spell is casted, trying to spam or something like that).
Additionally, it all runs smoothly and there was no performance decrease on spamming (at least, not noticeable on this level).
Now for the coding: It has comments, it's well intented, separated and has dependencies.
However, For the II Library: This has been done like a lot of times before and I wish you could use any public library put already. I agree that it does what it should but I am tired of seeing people rewriting this resource again and again. This is not vJASS.
Same for the Z Library.
-2 points for not using libraries that already exist in a lot of different flavours.
Working together | 1/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 4/5 | (frost spells on fire mage, etc.) |
Anachron said:The spells work well together,
-1 point for: The deers should be deselected and get locust when the disappear (which quite takes some time and you can't use them).
All level one spells are useful, so no point decrease in that.
The Crow Grab/Drop does not perfectly fit to the hero, I would have loved to see a crow that is always flying around the hero and you can instantly push and drop an unit by casting the spell.
Also, I would make the learned spell passive and replace the grab spell with the drop spell so the drop cant be triggered before grabbing an unit.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 5/7 | (imbalance/usefulness) |
Anachron said:The attributes are really balanced, no problems in that.
-1 point because the Falcon Grab should not damage friendly unit.
-1 point because the Wolf seems to be a bit too weak. (Compare to Water Elemental for example, which you can have about 3 at the same time)
The ultimative is good and is balanced
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 1/2 | (clear, no redundancy, detailed, english) |
Anachron said:Yes, the hero model, icon and sound fit together.
The spells also fit together and effects look good, even though basic wc3 effects.
The tooltips could need some work, for example the user doesn't know how long the deers last and how long to wait for wolfs to revive.
-1 point because the tooltips could need some work.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 10/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 8/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 8/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 8/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 4/5 |
Complete | 38/45 |
Anachron said:I enjoyed this hero and I think it's an hero which fits to the contest very well.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 3/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 3/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The hero is quite interesting with the mix of active spells, the concept blends well together with all 3 elements and give a good contrast to this single hero AOE kill monster.
As for the contest, a lightning soldier is most likely (if ever) possible as a hired soldier from a merchant. So, I will give -2 points for that.
Bugfree | 2/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 1/4 | (commented, well indented, separated, dependencies) |
Anachron said:This hero is only bugfree because you pause him whenever he casts spells. Why? Proper programming could make his spells cancelable without causing bugs. -1 point.
The spells are all lagfree and did not cause any framedrops. (However, mass casting not possible)
The spells is not commented, indention is okay, too much spaces, dependencies are present, however, many self written libraries without any comments why or how is really bad. -3 points.
Working together | 1/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 4/5 | (frost spells on fire mage, etc.) |
Anachron said:Since the spells do replace each other (while casting the storm and you cast another spell it will stop) or the problem with ultimate interfering with firestorm I will give you -1 point.
As for the level 1 spells, they are all quite useful in the beginning and in the end.
The spells do really fit to the hero, the only drawback is that the lightning and dragging does not really fit in my eyes.
Lightning is shocking, massive, loud and smashing things. That this is exactly the thing that grabs units isn't fitting. -1 point for that.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 5/7 | (imbalance/usefulness) |
Anachron said:As for the stat balance, there is no problem with him. His attributes fit well to the normal wc3 placement.
The firestorm is kind of "imba" with no cooldown and no activation mana cost. -1 point for this.
The first spell seems kinda weak for me, it should do something else too (slow unit, drain armor, something like that). -1 point.
The other spell (rock) is nice and not too heavy or weak.
Hero model, icon and sound fit together | 0/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 1/2 | (clear, no redundancy, detailed, english) |
Anachron said:What did you do with the weapon sound? A lightning would never make so loud sounds dying at the enemies hero. -1 point.
The hero icons are well chosen and fit to the theme.
All tooltips are also nicely done, however, I give you -1 point because I miss the information about level specific data and a clearer overview of
how much the improvement is exactly.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 8/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 6/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 8/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 8/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 3/5 |
Complete | 33/45 |
Anachron said:With some work this hero can become something good.
However, as for a lightning elemental, this is not the firs thero you would expect in an alliance battle.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Passive skill
Interesting to play | 1/2 | (spells, tastics, etc.) |
Overall concept is flawless | 2/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 5/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The concept is okay, but I don't like the Cleanse Wounds spell, it destroys every possible synergy he could need with an army. -1 point for that.
This is a major flaw in the concept and gives -1 point.
Also, the hero is damage dealer and healer, which makes him fit well to the contest and can give strong defense against the horde.
Bugfree | 0/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 1/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 2/4 | (commented, well indented, separated, dependencies) |
Anachron said:You can easily bug the spells by targeting the selectable dummies, cast spells on them and more. Sadly, -3 points because:
- No locust on dummies.
- No invulnerable on dummies.
- Abuseable coding. (Cast spells on dummies)
About lagfree: You never remove the values that you store in the hashtable. So it's possible to create an overflow. Also, you never destroy the locations in AS loop or anywhere else.
Also you need to store LastCreatedUnit in a variable if you use it more than once in the same trigger. -2 points for missing leak cleaning.
The code works, but not commented, the variables are properly named, seperated and more. So only for no comments -1 point.
About the object editor work: The ultimative has a too small range (100 is unuseable). -1 point.
Working together | 2/2 | (spells, tastics) |
All level 1 spells are useful | 2/3 | (passive ability may be useless) |
Fit to the hero | 3/5 | (frost spells on fire mage, etc.) |
Anachron said:The spells work together very well (or at least, they would).
The passive level 1 spell (Wounds) is kinda bad on first level. -1 point for that.
Ultimative does not fit to the hero, it's a bladestorm (same like blademaster, an horde hero) so -2 points for that.
Hero attributes are balanced | 2/3 | (base, lvlup, etc.) |
Spells are balanced | 4/7 | (imbalance/usefulness) |
Anachron said:Actually the attributes are kinda balanced (because they are default). -1 for taking default ones. (Lack of creativity or investigation) (How much mana/hp does my hero need?)
The spells are either too weak (ultimative, spell1 and spell2) or too strong (passive one). -4 points.
Hero model, icon and sound fit together | 0/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 0/2 | (clear, no redundancy, detailed, english) |
Anachron said:
The disabled icons have not been imported, the rest is fine. Still -1 point for that.
The icons do fit together.
Tooltips are short, actually some are default and don't tell what's going on with the spell. Also the passive spell tooltip is kinda short and not nice to read. -2 points.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 8/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 3/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 7/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 6/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 2/5 |
Complete | 26/45 |
Anachron said:This hero needs a lot of work to get somewhere near the place to be a good defender.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 1/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 5/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The skills are quite cool, very unique and so the hero is fun to play.
The main problem with this hero is that the skills either push or pull, for example when I use my stones and then turn on the lightning my stones will be useless because the units get pushed away from my hero, making attacking or getting hit from lightning impossible.
This is a major flaw in the concept and leads to -2 points.
As this hero is nature and uses forces of nature to fight against the enemies, it's a perfect hero for defending the alliance so it fits to the contest.
Bugfree | 2/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 3/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 4/4 | (commented, well indented, separated, dependencies) |
Anachron said:I never got the tornados to push or pull any units, so sadly, there seems to be a bug in it. -1 point.
It's lagfree and even spamming spells does not make a difference.
It's also very well written, commented, separated and thoughtfully programmed.
Working together | 0/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 3/5 | (frost spells on fire mage, etc.) |
Anachron said:About the spells, they don't seem to work together. It's a mix between pushing and pulling and makes it hard to find a proper way how to slaughter enemies. -2 points.
All level 1 spells do their work, so there is no useless spell on level 1.
I am not sure the spells fit to the hero. After all, the hero is a druid with healing powers and the only thing he can do is massive damage. -2 points for not taking care of the history of druids.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 2/7 | (imbalance/usefulness) |
Anachron said:The hero attributes are in fact balanced.
About the spells balance, they are not. They can be cast instantly, have no mana cost, the rock spell is too weak (just like the ultimate).
I have to admit I only tested level 1 spells until level 3 and ultimate on level 1.
Why do you break the theme and give him so much level for abilities?
-5 points for weakness of spell 1 and ultimate.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 0/2 | (clear, no redundancy, detailed, english) |
Anachron said:The hero is good looking and has no problem with icon or sound.
Also the spell icons fit very well together, even though they are default.
I don't like the tooltips. You don't use proper English, you don't use proper spacing (Use a space between symbols and also for shortkeys and more).
-2 points for tooltips that are hard to read.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 8/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 9/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 6/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 5/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 3/5 |
Complete | 31/45 |
Anachron said:With some work this hero can be definitely a choice of hero, but for now, he is not ready to take part in such a battle.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 2/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 0/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The hero is a dark magic warrior who uses the mystery energies of the cosmos and phyiscs to dominate the world he fights in.
The idea itself is pretty cool, however, I am not sure a warrior should have so many "caster" spells.
What I mean with caster spells: He has a passive who supports the army with attack damage, which is okay. His jump is useful for him and gives some advantage points for joining a fight.
However, the orb effect and the ultimate is kinda overpowered and make him fight all units alone. It was possible with only him and a bear to get along very good.
The hero sadly is using dark energies and a dark model so it really doesn't fit to the alliance.
These flaws will give you a total of 4 points in the hero concept.
Bugfree | 1/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 2/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 2/4 | (commented, well indented, separated, dependencies) |
Anachron said:The coding uses "A unit is being attacked" event and this is abuseable. Also the spells are MPI, not MUI, due to a laziness of the coder.
All spells are lagfree and run smoothly. Sadly there are no comments and it's hard to get what you are trying to do in some spells.
Working together | 1/2 | (spells, tastics) |
All level 1 spells are useful | 2/3 | (passive ability may be useless) |
Fit to the hero | 4/5 | (frost spells on fire mage, etc.) |
Anachron said:The spells do not really feel like they are fitting together. However, since they all act pretty cool in a battle with the hero, it's not that bad.
All level 1 spells are useful, but the passive is a little bit weak in the beginning for a small army.
The spells do fit to the hero and the theme, but the blink doesn't feel "right" with the other spells.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 3/7 | (imbalance/usefulness) |
Anachron said:The hero attributes are well and there is no problem in his attributes.
The first spell is fine as it is. The 2nd spell however is kind of overpowered and killed an army of units within short time.
The ultimate is also very, very, very strong and removed many units in like 5 seconds (30-35 units?!).
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 2/2 | (clear, no redundancy, detailed, english) |
Anachron said:The hero model, icon and sound fit together.
Just as well as the icons and the tooltip are short, but descriptive.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 4/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 5/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 7/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 6/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 5/5 |
Complete | 27/45 |
Anachron said:This hero could never win the contest due to the massive theme abusing, however, it could be something nice to play with if you tweak one and another problem.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 2/2 | (spells, tastics, etc.) |
Overall concept is flawless | 2/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 0/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The concept of a melee sleep master is kinda interesting, the spells are all targeted at slowing / sleeping enemy units and can be combined together.
However, I am not quite sure the concept is flawless, since you need a massive amount of spell spamming to make the mana useful.
About the contest theme, it's a demon, so I think it's out of question why it doesn't belong to it.
Bugfree | 1/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 2/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 2/4 | (commented, well indented, separated, dependencies) |
Anachron said:You use the "A unit is being attacked" event which can be abused. Also you never check for existing running of triggers (Trigger - Turn On XY).
Yes the code is lag free, as long as you don't spam with fake attacks. Also, the disabling trigger doesn't work:
(sleeping_units is empty) Equals To False (Turn Off Stuff). This should be the other way, shouldn't it?
About being well written: You don't store Attacked/Attacking unit and always use GetAttackingUnit() instead of saving them into a local variable.
Working together | 2/2 | (spells, tastics) |
All level 1 spells are useful | 2/3 | (passive ability may be useless) |
Fit to the hero | 4/5 | (frost spells on fire mage, etc.) |
Anachron said:The spells should be working together, but sadly the passive spell is useless on level 1.
Also the hero seems to be very fitting to the spells, no problem in there.
The only problem I see is the melee part and spamming sleep on enemy units to become better.
Hero attributes are balanced | 3/3 | (base, lvlup, etc.) |
Spells are balanced | 3/7 | (imbalance/usefulness) |
Anachron said:The hero is as strong as a normal hero unit in wc3, no problem with balancing here.
However, the spells are way to weak. If you plant some soldier on the map and try the spells it will give you the idea
that you are not meant to use this hero as battle leader, more like a supporter.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 1/2 | (good theme, same icon style) |
Tooltips are well written | 2/2 | (clear, no redundancy, detailed, english) |
Anachron said:There is no problem in the heroes image. The icon and sound also fits.
The icons do not perfectly fit together, the first blade does not really fit the purpose of the spell and was just used for the greenish style.
The tooltips however are small and useful.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 4/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 5/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 8/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 6/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 4/5 |
Complete | 27/45 |
Anachron said:This hero should be overworked a little, rebalance it and give the passive some cool effect without the other spells too.
+: Good.
-: Bad.
?: Question.
!: Hint / Problem.
Interesting to play | 1/2 | (spells, tastics, etc.) |
Overall concept is flawless | 1/3 | (melee + caster, ranged + stunner, etc.) |
Fits to contest theme | 3/5 | (nightelf/human/elf/etc, belongs to alliance) |
Anachron said:The hero is not really creative and because it uses the most used human strategy: Build towers + upgrade them.
Though I have to admit there are not much heroes doing this, there is also a point for it:
Towers are static, units can walk. Upgrading towers that are static is only good in a limited amount of games.
The hero is a dwarven, however, I am missing the point where it connects with the alliance. Something like "Good Will" or "Hope" would be much better starters for a spell(+name).
While this may be good in tower and castle defense, a normal wc3 melee map hero is definitely not what you play here.
Bugfree | 1/3 | (non-abuseable, no glitches, no crashes, etc.) |
Lagfree | 1/3 | (runs smoothly, no avoidable memory leaks) |
Wellwritten | 1/4 | (commented, well indented, separated, dependencies) |
Anachron said:The code is buggy, because its using Waits and upgrades that can't be reverted.
Though I have to admit it's lag free, because the code of the spells are not too heavy.
But still it will cause much memory leaks, like groups and locations that are never cleared.
Sadly it neither has comments nor has it any reasonable explonation why things are like they are:
No local variables, no leak cleaning, no comments, nothing to understand what's going on.
The only thing that keeps the 1 point is the naming of the triggers.
Oh and by the way, I found this bug just the 2nd time I opened the spellbook of spell 3:
Working together | 0/2 | (spells, tastics) |
All level 1 spells are useful | 3/3 | (passive ability may be useless) |
Fit to the hero | 1/5 | (frost spells on fire mage, etc.) |
Anachron said:The spells sadly don't work together. You can heal your units with the medikit (Spell 3) and your ultimate makes you immune to magic,
so you can't heal yourself any more. However, I have to admit all level 1 spells are pretty useful.
Also, the spells don't fit to the hero. It's a dwarven team, having a big mortar.
And all you do is create towers and not make usage of their big and main weapon?
A peasant as hero model, icon and sound would be be more fitting.
Hero attributes are balanced | 2/3 | (base, lvlup, etc.) |
Spells are balanced | 4/7 | (imbalance/usefulness) |
Anachron said:The hero is a caster now, because he has more manapoints than life.
I don't see any problem in that, just unsure someone would want that with a dwarven, since they are fighters?
Also I don't see any real balance in here. The 600dmg mine is way too strong and the other 150dmg mine of the tower is too weak.
The medikit is kinda weak for any real battle and the towers are the only balanced thing, if their gold and wood cost would actually be balanced.
Hero model, icon and sound fit together | 1/1 | (as described) |
Hero spell(icon)s fit together | 2/2 | (good theme, same icon style) |
Tooltips are well written | 2/2 | (clear, no redundancy, detailed, english) |
Anachron said:The hero model, icon and sound fit, however, not to the spells. As for the icons, they also fit, no problem in there,
nice to see some basic wc3 units getting a new job. The tooltips are also pretty fine, they are short but have everything included.
Concept | How interesting is the hero to play with? How well does it bind with the contest's theme? | 5/10 |
Coding | Is the hero bug and lag free? How well was the coding executed? | 3/10 |
Synergy | How well do the abilities work with each other? Do they fit with the theme of the hero? | 4/10 |
Balance | How balanced the hero is? Is it extremely weak to own or extremely hard to face? | 6/10 |
Aesthetics | How good-looking the hero is? How well their appearance is fitting with the icons? Are the tooltips self-explanatory? | 5/5 |
Complete | 23/45 |
Anachron said:I don't think this hero can be a good supporter, simply because there is too much lacking on this.
Where is this hero going, he is creating a lot of towers. Yes that's a support too, but it's only fitting to the contest (Help alliance by more towers to defend), not in the general concept of the hero.