- Joined
- Dec 13, 2018
- Messages
- 2,366
Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights.
This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain.
- No submission may violate any of the site rules.
- All submissions must follow the current theme. If any map does not fit, a moderator will tell you as soon as possible as to avoid confusion.
- You must show at least one unfinished preview of each arena, before the deadline, as proof that it's yours.
- Your submission may not be started/made before the official launch of the contest.
- Judges may not participate.
- Your final submission must be openable in the world editor.
- The maze must be fully walkable and utilizable, and pathing must be 100% done.
- Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights.
- In order to enter the contest and be eligible to win a prize, contestants must submit their final entry to the templates section. Remember to write in the description: "Entry for the 1st HD Level Design Contest". The map submission should include a short description of your map.
- This is intended for the latest patch in HD mode. You may create your map in another patch, but the final submissions will be reviewed using the latest patch. The judges are not responsible for any version incompatibilities. Should you wish to have your map adapted to the latest patch you can do that, as long as you ask a mod or Hive staff member to do it. The person who adapts the map can only make sure things are looking as they should, and may not fix already existing errors, add more to the map or in any direct or indirect way contribute to making the map different from how the original author made it.
- Quenching Mod IS allowed, however, the maps will be judged without Quenching Mod in mind, so if the judges does not experience your map as it was intended due to Quenching mod this is your responsibility, and the judges can't be forced to download Quenching mod just for your entry.
- The maze should have at least one entry point, and one exit point.
- The maze should be solveable.
- The idea behind the maze should be your own work, and hard copying other works is not allowed.
- The map must not be protected in any way.
- Playable map size limit must not exceed 128x128. Remember that this is not supposed to be a huge map, it's supposed to be a small, but detailed maze.
- If the maze uses teleporting or other kinds of instant movement, phasing, etc. to get to different sections, worlds, realms, and so on you must create teleporting triggers. If you do not know how to make this, you can ask a judge for assistance. In such a case it's important to give clear instructions of special effects when teleporting/phasing/moving, and what parts are connected/where to teleport.
- You must post a video walkthrough of your map. The following must be implemented in your map for the video walkthrough:
- The camera must be locked on to a unit.
- Day of time must be locked.
- UI must be removed. I have attached two maps (one for JASS, and one for Lua) with a trigger that hides the UI. Simply copy/paste this trigger
into your map to hide the UI. Hiding the UI can be done by running the following at map initialization:
-
[*]Hide UI
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Events
- Map initialization
- Conditions
-
Actions
- Custom script: call BlzFrameSetAllPoints( BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME,0), BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI,0) )
- Custom script: call BlzHideOriginFrames( true )
- Custom script: call BlzFrameSetScale( BlzGetFrameByName("ConsoleUI", 0), 0.01 )
- Custom script: call BlzFrameSetVisible(BlzGetFrameByName("ConsoleUIBackdrop",0), false)
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Events
- [*]
If you don't know how to configure these settings a judge will help you (I can provide the judges with a setting template). If you need assistance making the video I am more than happy to assist with filming, as long as I am provided with instructions on route, and what/where to film. -
[*]Hide UI
Breaking any of these rules may lead to punishment in the judgement score, up to disqualification from the contest, depending on the weight of the issue. In case of doubts towards a certain rule you are encouraged to discuss it in the contest thread so others and judges may help with sorting it out.
The maze doesn't have to follow "traditional" maze layout, and you're free to make the maze just how you see fit.
- 1st place: 750 experience points
- 2nd place: 600 experience points
- 3rd place: 450 experience points
- Entry: 150 experience points
- Judge: 50 experience points per entry
To be announced...
Aesthetics | Overall appearance of the final entry as a whole, e.g. an entry can lack detail and technique but still have an overall nice composition. | /40 |
Layout | How was the maze layout? Was the layout logical with an intuitive approach to solving the maze, or was it confusing to find out how to solve the maze? | /30 |
Creativity | How unique and original is the idea? How inventive is the execution? How creatively does it conform to the contest theme? | /30 |
Total | /100 |
The contest shall begin on 25th of November 2023 and conclude on 20th of Jan 2023 GMT (day is included).
Last updated December 27th, 2023
CONTESTANT | WIP | ENTRY |
@Avahor | WIP 1 | WIP 2 | WIP 3 | Wizardry Glade |
@Azurot | WIP 1 | WIP 2 | WIP 3 | Nightshade Labyrinth |
@FeelsGoodMan | WIP 1 | WIP 2 | WIP 3 | Abyssal Frostforge |
Assigned Staff:
@Celaquil
Poll | Results
Attachments
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