Ardenaso
HD Model Reviewer
- Joined
- Jun 22, 2013
- Messages
- 1,875
those structures look imported; do they have ORM and Normals to be considered HD?
That doesn't look like Hogwarts to me...
Are those buildings vanilla Reforged ? They don't look like anything from classic
The crow statue and keep arches are "custom asset" that i consider as a designer "hd" and fitting in a reforged map based in a somewhat hidden part of blackrock valley. The rest of the doodads and units used in my WIP are all from the reforged basic editor.those structures look imported; do they have ORM and Normals to be considered HD?
Yet again I truly am sorry for being the bringer of bad news:The crow statue and keep arches are "custom asset" that i consider as a designer "hd" and fitting in a reforged map based in a somewhat hidden part of blackrock valley. The rest of the doodads and units used in my WIP are all from the reforged basic editor.
As much as i like cinematic rendering, i prefer the direct aspect of the editor to get this feeling that once ingame i could play this area.
don't be sorry this is a discussion about uppgrading it aswell. i read also that custom made hd asset are allowed ? do you consider this keep not hd then ? i can change that i'd like your opinionYet again I truly am sorry for being the bringer of bad news:
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You can read the rest of the discussion here: HD Terraining Contest #1: Place of Cult
In a normal scenario the term "HD" just refers to high quality assets, however in this specific context the term "HD" refers to the asset mode of Reforged called "HD", not just any high quality assets. This means the models should be specifically made for Reforged (with ORM textures, correct MDX format and so on). I asked @Archian to clarify this previously, however he may not have seen it. The original post states that the assets must be made specifically for Reforged, so I think that's the bottom line atm.don't be sorry this is a discussion about uppgrading it aswell. i read also that custom made hd asset are allowed ? do you consider this keep not hd then ? i can change that i'd like your opinion
you can also just easily assign ORMs and Normals to them to be HD! then perhaps upscale the main diffuse for a more higher detailok i'm going to try and recreate it with only reforged model then. thx
Sorry, I must have missed your question.In a normal scenario the term "HD" just refers to high quality assets, however in this specific context the term "HD" refers to the asset mode of Reforged called "HD", not just any high quality assets. This means the models should be specifically made for Reforged (with ORM textures, correct MDX format and so on). I asked @Archian to clarify this previously, however he may not have seen it. The original post states that the assets must be made specifically for Reforged, so I think that's the bottom line atm.
All of the above? I’m happy to leave it open to interpretationWhat's in the sky ? Is that ash because there is a giant volcanic eruption, which would explain why a lot of buildings are on fire ?
I like the atmosphere but it looks more like "end times" or "summoning the antichrist" than "place of cult"